Player Matchup

Sun Wukong
Sun Wukong
BJgamer39
Sun Wukong
Level 69
God Stats
3W - 2L
1,877 SR
Queue Stats
34W - 27L
1,503 Elo+
Solo
Sol
Sol
BlackRose953
Sol
Level 54
God Stats
5W - 7L
1,500 SR
Queue Stats
116W - 154L
1,319 Elo+
Solo
Amaterasu
Amaterasu
IIbestofdabestII
Amaterasu
Level 71
God Stats
1W - 3L
1,247 SR
Queue Stats
266W - 285L
1,399 Elo+
Solo
Geb
Geb
Tz SzFlex
Geb
Level 58
God Stats
5W - 4L
1,513 SR
Queue Stats
176W - 251L
1,369 Elo+
Solo
Neith
Neith
kingofhurley
Neith
Level 39
God Stats
0W - 3L
1,602 SR
Queue Stats
6W - 31L
948 Elo+
Solo
Team Averages
Level 58
1,548 SR
1,307 Elo+

VS

Team Averages
Level 104
1,450 SR
1,360 Elo+
Geb
Geb
A G Rebelious
Geb
Level 56
God Stats
5W - 8L
1,249 SR
Queue Stats
104W - 127L
1,279 Elo+
Party 1
Fenrir
Fenrir
Croakyy
Fenrir
Level 159
God Stats
13W - 12L
1,561 SR
Queue Stats
331W - 318L
1,429 Elo+
Solo
Zeus
Zeus
DCkiller08
Zeus
Level 97
God Stats
24W - 20L
1,529 SR
Queue Stats
144W - 129L
1,464 Elo+
Solo
Gilgamesh
Gilgamesh
ROSETHE5NINE
Gilgamesh
Level 101
God Stats
27W - 35L
1,456 SR
Queue Stats
384W - 427L
1,332 Elo+
Party 1
Medusa
Medusa
shock_wave-307
Medusa
Level 107
God Stats
20W - 17L
1,457 SR
Queue Stats
674W - 785L
1,296 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
BJgamer39
Sun Wukong
10
2 / 3 / 3
6,162
616
5,851
8,712
3,751
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

7
1 / 6 / 0
4,743
474
1,956
5,985
1,799
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Amaterasu
11
3 / 5 / 2
6,339
634
2,659
8,446
3,390
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

7
2 / 3 / 1
5,121
512
2,652
8,825
3,586
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

8
1 / 3 / 1
5,281
528
1,426
3,554
811
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 0 / 4
5,990
599
1,249
3,552
2,213
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fenrir
Croakyy
Fenrir
9
5 / 3 / 3
6,321
632
5,743
5,846
1,756
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
7 / 2 / 6
7,032
703
9,092
4,332
1,202
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Gilgamesh
ROSETHE5NINE
Gilgamesh
10
3 / 2 / 0
5,843
584
3,928
6,523
3,600
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
3 / 2 / 3
5,567
557
5,044
5,959
1,863
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
36
9
Kills
20
20
Deaths
9
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
2
0
4
4
L
Sun Wukong
BJgamer39
Sun Wukong
2
3
3
1.17
L
1
6
0
0.17
W
Fenrir
Croakyy
Fenrir
5
3
3
2.17
W
7
2
6
5
L
Amaterasu
3
5
2
0.8
W
Gilgamesh
ROSETHE5NINE
Gilgamesh
3
2
0
1.5
L
2
3
1
0.83
L
1
3
1
0.5
W
3
2
3
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,544
Damage
25,056
35,522
Taken
26,212
13,337
Mitigated
10,634
9,571
Healing
6,148
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,249
185
0
719
3,552
2,213
211
802
2,750
15,027
0
L
Sun Wukong
BJgamer39
Sun Wukong
5,851
1,209
0
3,243
8,712
3,751
0
1,057
7,611
0
32,216
L
1,956
537
0
671
5,985
1,799
768
2,701
3,014
13,269
1,850
W
Fenrir
Croakyy
Fenrir
5,743
1,877
0
2,209
5,846
1,756
0
1,465
4,381
0
20,349
W
9,092
3,053
0
895
4,332
1,202
220
475
3,857
32,125
0
L
Amaterasu
2,659
946
0
2,794
8,446
3,390
0
2,343
5,941
0
31,975
W
Gilgamesh
ROSETHE5NINE
Gilgamesh
3,928
1,266
0
1,390
6,523
3,600
0
262
6,261
0
27,744
L
2,652
608
0
2,053
8,825
3,586
0
3,313
5,363
9,577
0
L
1,426
609
0
810
3,554
811
0
302
3,252
0
17,739
W
5,044
1,947
0
935
5,959
1,863
143
1,365
4,594
0
27,563

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,646
Gold Earned
30,753
217
Minions Killed
240
0
Camps Cleared
0
948,787
Distance Traveled
878,469
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
5,990
599
27
3
0
174,817
2
L
Sun Wukong
6,162
616
67
7
0
194,234
3
L
Sol
4,743
474
27
3
0
194,031
0
W
Fenrir
6,321
632
42
4
0
176,153
3
W
Zeus
7,032
703
64
6
0
176,619
1
L
Amaterasu
6,339
634
72
7
0
205,339
4
W
Gilgamesh
5,843
584
55
6
0
171,759
5
L
Geb
5,121
512
16
2
0
201,097
1
L
Neith
5,281
528
35
4
0
154,086
0
W
Medusa
5,567
557
52
5
0
179,121
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role