Player Matchup

Fenrir
Fenrir
BluHoncho
Fenrir
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Ra
Ra
DefitDRX
Ra
Level 28
God Stats
2W - 4L
1,354 SR
Queue Stats
37W - 53L
1,339 Elo+
Solo
Cliodhna
Cliodhna
Whoocares125240
Cliodhna
Level 29
God Stats
1W - 2L
1,416 SR
Queue Stats
91W - 98L
1,416 Elo+
Solo
Guan Yu
Guan Yu
nijersS
Guan Yu
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Hel
Hel
shehatesstoney-_
Hel
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
8W - 20L
1,268 Elo+
Solo
Team Averages
Level 14
1,454 SR
1,405 Elo+

VS

Team Averages
Level 23
1,589 SR
1,322 Elo+
Olorun
Olorun
JT_BLCK1D_23
Olorun
Level 25
God Stats
2W - 1L
1,917 SR
Queue Stats
10W - 13L
1,401 Elo+
Solo
Arachne
Arachne
Jayden Seal
Arachne
Level 27
God Stats
1W - 2L
1,500 SR
Queue Stats
49W - 55L
1,334 Elo+
Party 1
Jormungandr
Jormungandr
REBEL 33 6
Jormungandr
Level 18
God Stats
2W - 0L
1,707 SR
Queue Stats
12W - 18L
1,266 Elo+
Solo
Artio
Artio
Zlyy x2Icy
Artio
Level 19
God Stats
3W - 3L
1,429 SR
Queue Stats
25W - 37L
1,297 Elo+
Party 1
Gilgamesh
Gilgamesh
sueno-firme
Gilgamesh
Level 28
God Stats
48W - 65L
1,392 SR
Queue Stats
113W - 165L
1,311 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
BluHoncho
Fenrir
5
0 / 7 / 2
5,916
311
173
5,792
1,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 5 / 4
9,469
498
11,096
13,316
4,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
15
6 / 4 / 0
10,010
527
7,041
11,016
4,637
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Guan Yu
nijersS
Guan Yu
10
1 / 6 / 5
7,035
370
2,566
11,897
8,741
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 7 / 7
8,218
433
3,127
12,535
10,552
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
15
1 / 3 / 10
9,149
482
8,896
9,208
3,616
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Arachne
Jayden Seal
Arachne
16
17 / 4 / 5
10,972
577
17,788
15,272
4,818
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
REBEL 33 6
Jormungandr
6
2 / 3 / 2
6,428
338
1,435
4,679
1,344
Artio
14
4 / 2 / 9
9,285
489
4,587
10,078
8,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Gilgamesh
sueno-firme
Gilgamesh
17
4 / 1 / 4
9,937
523
5,423
12,892
5,967
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
58
13
Kills
28
29
Deaths
13
18
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Fenrir
BluHoncho
Fenrir
0
7
2
0.14
L
5
5
4
1.4
W
Olorun
1
3
10
2
W
Arachne
Jayden Seal
Arachne
17
4
5
4.88
W
Jormungandr
REBEL 33 6
Jormungandr
2
3
2
1
L
Cliodhna
6
4
0
1.5
W
Artio
4
2
9
4.25
L
Guan Yu
nijersS
Guan Yu
1
6
5
0.58
L
1
7
7
0.64
W
Gilgamesh
sueno-firme
Gilgamesh
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,003
Damage
38,129
54,556
Taken
52,129
29,985
Mitigated
24,406
15,876
Healing
18,330
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
BluHoncho
Fenrir
173
173
0
88
5,792
1,276
0
771
5,021
0
3,749
L
11,096
2,022
1,346
5,393
13,316
4,779
2,099
4,250
9,066
43,596
0
W
Olorun
8,896
4,474
112
4,428
9,208
3,616
64
2,966
6,160
44,531
9,308
W
Arachne
Jayden Seal
Arachne
17,788
11,966
0
8,786
15,272
4,818
0
5,477
9,509
0
61,783
W
Jormungandr
REBEL 33 6
Jormungandr
1,435
648
0
0
4,679
1,344
0
1,056
3,461
6,817
0
L
Cliodhna
7,041
110
0
3,844
11,016
4,637
1,765
1,289
9,727
0
60,171
W
Artio
4,587
690
284
2,367
10,078
8,661
756
2,557
7,357
25,708
0
L
Guan Yu
nijersS
Guan Yu
2,566
270
741
2,626
11,897
8,741
177
4,995
6,902
0
17,014
L
3,127
2,262
407
1,431
12,535
10,552
1,314
2,246
10,289
20,763
0
W
Gilgamesh
sueno-firme
Gilgamesh
5,423
2,130
0
2,353
12,892
5,967
0
1,390
11,419
0
81,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,648
Gold Earned
45,771
277
Minions Killed
367
0
Camps Cleared
0
1,374,697
Distance Traveled
1,610,115
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,916
311
2
0
0
173,133
0
L
Ra
9,469
498
76
4
0
301,922
3
W
Olorun
9,149
482
88
5
0
318,633
0
W
Arachne
10,972
577
80
4
0
413,230
0
W
Jormungandr
6,428
338
12
1
0
150,413
0
L
Cliodhna
10,010
527
133
7
0
315,066
0
W
Artio
9,285
489
41
2
0
373,683
0
L
Guan Yu
7,035
370
35
2
0
319,414
4
L
Hel
8,218
433
31
2
0
265,162
0
W
Gilgamesh
9,937
523
146
8
0
354,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role