Player Matchup

The Morrigan
The Morrigan
FEDE1270
The Morrigan
Level 107
God Stats
1W - 3L
1,602 SR
Queue Stats
283W - 323L
1,509 Elo+
Solo
Zeus
Zeus
O_Poderoso_Zeus_
Zeus
Level 127
God Stats
488W - 453L
1,525 SR
Queue Stats
663W - 723L
1,477 Elo+
Solo
Bakasura
Bakasura
Unranker
Bakasura
Level 142
God Stats
0W - 2L
1,569 SR
Queue Stats
52W - 77L
1,421 Elo+
Solo
Osiris
Osiris
bleix023
Osiris
Level 84
God Stats
11W - 19L
1,418 SR
Queue Stats
460W - 534L
1,391 Elo+
Solo
Kumbhakarna
Kumbhakarna
jjjDemolidorjjj
Kumbhakarna
Level 109
God Stats
5W - 8L
1,451 SR
Queue Stats
15W - 14L
1,477 Elo+
Solo
Team Averages
Level 114
1,513 SR
1,455 Elo+

VS

Team Averages
Level 80
1,449 SR
1,436 Elo+
Fenrir
Fenrir
Galha
Fenrir
Level 99
God Stats
15W - 9L
1,670 SR
Queue Stats
130W - 110L
1,465 Elo+
Solo
Artio
Artio
Grillaaao
Artio
Level 88
God Stats
16W - 18L
1,507 SR
Queue Stats
474W - 475L
1,440 Elo+
Solo
Chronos
Chronos
Matheusstark920
Chronos
Level 84
God Stats
1W - 3L
1,227 SR
Queue Stats
299W - 351L
1,457 Elo+
Solo
Zhong Kui
Zhong Kui
Pr1m4t4
Zhong Kui
Level 66
God Stats
16W - 20L
1,407 SR
Queue Stats
234W - 257L
1,421 Elo+
Solo
Neith
Neith
jeffersonkbssa
Neith
Level 65
God Stats
2W - 4L
1,434 SR
Queue Stats
253W - 296L
1,399 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
FEDE1270
The Morrigan
12
1 / 5 / 2
7,971
443
4,604
7,613
2,622
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
2 / 7 / 1
9,009
501
10,522
9,488
2,821
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bakasura
Unranker
Bakasura
17
4 / 2 / 4
9,831
546
14,257
17,014
6,900
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Bow

Short Bow

+15%
Attack Speed

Osiris
bleix023
Osiris
16
3 / 4 / 4
9,281
516
7,184
16,739
14,733
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Kumbhakarna
jjjDemolidorjjj
Kumbhakarna
11
1 / 3 / 2
7,574
421
3,975
11,254
8,838
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Galha
Fenrir
16
4 / 2 / 3
9,894
550
6,229
19,477
10,612
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Artio
Grillaaao
Artio
14
2 / 0 / 8
9,361
520
6,369
13,521
15,475
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

17
5 / 2 / 8
10,747
597
10,716
11,562
4,923
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Zhong Kui
Pr1m4t4
Zhong Kui
16
4 / 5 / 3
10,706
595
14,764
16,506
14,201
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
5 / 2 / 1
10,535
585
4,931
10,631
4,561
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
43
11
Kills
20
21
Deaths
11
13
Assists
23
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
FEDE1270
The Morrigan
1
5
2
0.4
W
Fenrir
Galha
Fenrir
4
2
3
2.75
W
Artio
Grillaaao
Artio
2
0
8
6
W
5
2
8
4.5
L
2
7
1
0.36
W
Zhong Kui
Pr1m4t4
Zhong Kui
4
5
3
1.1
L
Bakasura
Unranker
Bakasura
4
2
4
3
L
Osiris
bleix023
Osiris
3
4
4
1.25
W
5
2
1
2.75
L
Kumbhakarna
jjjDemolidorjjj
Kumbhakarna
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,542
Damage
43,009
62,108
Taken
71,697
35,914
Mitigated
49,772
18,495
Healing
35,765
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
FEDE1270
The Morrigan
4,604
1,486
0
1,229
7,613
2,622
0
4,473
3,089
40,416
0
W
Fenrir
Galha
Fenrir
6,229
1,255
0
11,872
19,477
10,612
0
4,163
14,341
0
65,148
W
Artio
Grillaaao
Artio
6,369
354
268
5,995
13,521
15,475
0
5,335
7,402
24,004
0
W
10,716
5,019
0
5,956
11,562
4,923
2,372
3,561
7,580
78,689
0
L
10,522
795
0
1,463
9,488
2,821
0
3,444
6,044
55,896
0
W
Zhong Kui
Pr1m4t4
Zhong Kui
14,764
3,498
0
7,629
16,506
14,201
458
1,144
13,902
67,327
7,909
L
Bakasura
Unranker
Bakasura
14,257
9,546
0
7,582
17,014
6,900
0
6,346
10,668
0
59,983
L
Osiris
bleix023
Osiris
7,184
2,876
0
3,620
16,739
14,733
0
9,779
6,960
0
54,166
W
4,931
2,247
0
4,045
10,631
4,561
3,422
4,580
5,631
0
74,142
L
Kumbhakarna
jjjDemolidorjjj
Kumbhakarna
3,975
240
780
3,821
11,254
8,838
0
6,076
5,178
20,157
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,666
Gold Earned
51,243
461
Minions Killed
547
0
Camps Cleared
0
1,583,320
Distance Traveled
1,586,176
10
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
7,971
443
87
5
0
217,509
3
W
Fenrir
9,894
550
109
6
0
328,865
0
W
Artio
9,361
520
23
1
0
378,520
6
W
Chronos
10,747
597
139
8
0
320,766
2
L
Zeus
9,009
501
101
6
0
293,477
0
W
Zhong Kui
10,706
595
133
7
0
265,194
0
L
Bakasura
9,831
546
142
8
0
375,229
4
L
Osiris
9,281
516
98
5
0
344,413
1
W
Neith
10,535
585
143
8
0
292,831
1
L
Kumbhakarna
7,574
421
33
2
0
352,692
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role