Player Matchup

Danzaburou
Danzaburou
Cachumbo22
Danzaburou
Level 29
God Stats
30W - 24L
1,587 SR
Queue Stats
162W - 152L
1,472 Elo+
Party 2
Erlang Shen
Erlang Shen
GardAtefesse
Erlang Shen
Level 5
God Stats
1W - 1L
1,731 SR
Queue Stats
3W - 2L
1,766 Elo+
Solo
Ganesha
Ganesha
majkeVromme
Ganesha
Level 29
God Stats
0W - 3L
1,352 SR
Queue Stats
11W - 9L
1,577 Elo+
Solo
Mercury
Mercury
marckama
Mercury
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
50W - 37L
1,513 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
two1popugaichika
Morgan Le Fay
Level 4
God Stats
1W - 3L
1,500 SR
Queue Stats
61W - 78L
1,487 Elo+
Solo
Team Averages
Level 19
1,534 SR
1,563 Elo+

VS

Team Averages
Level 26
1,626 SR
1,540 Elo+
Bellona
Bellona
Dazmir
Bellona
Level 26
God Stats
2W - 0L
1,792 SR
Queue Stats
94W - 101L
1,624 Elo+
Solo
Bastet
Bastet
Isumir
Bastet
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
71W - 70L
1,469 Elo+
Party 1
Apollo
Apollo
Serebyl
Apollo
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
75W - 54L
1,636 Elo+
Solo
Merlin
Merlin
Simplycyty
Merlin
Level 25
God Stats
41W - 26L
1,605 SR
Queue Stats
70W - 65L
1,458 Elo+
Party 1
Ymir
Ymir
luctrix149
Ymir
Level 25
God Stats
2W - 0L
1,736 SR
Queue Stats
74W - 57L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Cachumbo22
Danzaburou
16
1 / 8 / 6
11,670
432
11,702
17,083
5,720
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
GardAtefesse
Erlang Shen
20
8 / 6 / 4
13,336
494
23,452
27,406
27,092
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ganesha
majkeVromme
Ganesha
16
1 / 6 / 12
11,663
432
13,455
27,543
37,896
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Mercury
marckama
Mercury
17
6 / 7 / 4
11,946
442
7,798
22,951
9,591
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Morgan Le Fay
two1popugaichika
Morgan Le Fay
15
4 / 10 / 7
10,772
399
19,121
19,586
8,192
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Dazmir
Bellona
20
7 / 7 / 11
14,620
541
16,939
30,483
35,470
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bastet
Isumir
Bastet
20
12 / 5 / 12
14,901
552
28,029
25,640
10,579
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Apollo
Serebyl
Apollo
20
16 / 3 / 6
16,050
594
21,736
22,311
10,843
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Merlin
Simplycyty
Merlin
19
0 / 2 / 15
12,990
481
15,173
12,512
5,458
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
2 / 3 / 25
13,368
495
8,582
26,081
35,543
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

53
Kill Participation
106
20
Kills
37
37
Deaths
20
33
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Cachumbo22
Danzaburou
1
8
6
0.5
W
Bellona
Dazmir
Bellona
7
7
11
1.79
L
Erlang Shen
GardAtefesse
Erlang Shen
8
6
4
1.67
W
Bastet
Isumir
Bastet
12
5
12
3.6
W
Apollo
Serebyl
Apollo
16
3
6
6.33
W
Merlin
Simplycyty
Merlin
0
2
15
3.75
W
2
3
25
4.83
L
Ganesha
majkeVromme
Ganesha
1
6
12
1.17
L
Mercury
marckama
Mercury
6
7
4
1.14
L
Morgan Le Fay
two1popugaichika
Morgan Le Fay
4
10
7
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,528
Damage
90,459
114,569
Taken
117,027
88,491
Mitigated
97,893
17,974
Healing
40,440
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Cachumbo22
Danzaburou
11,702
4,411
0
2,023
17,083
5,720
822
1,653
15,390
0
63,230
W
Bellona
Dazmir
Bellona
16,939
7,471
0
10,232
30,483
35,470
0
8,406
21,945
0
91,312
L
Erlang Shen
GardAtefesse
Erlang Shen
23,452
7,231
0
10,498
27,406
27,092
0
5,617
21,442
13,003
69,044
W
Bastet
Isumir
Bastet
28,029
8,548
0
8,936
25,640
10,579
291
10,495
14,859
0
105,377
W
Apollo
Serebyl
Apollo
21,736
14,039
0
10,410
22,311
10,843
9,188
5,331
16,920
0
153,496
W
Merlin
Simplycyty
Merlin
15,173
1,172
240
4,491
12,512
5,458
384
3,579
8,667
93,399
0
W
8,582
1,411
0
6,131
26,081
35,543
186
9,971
15,672
38,481
0
L
Ganesha
majkeVromme
Ganesha
13,455
824
0
1,926
27,543
37,896
109
7,174
19,995
45,680
0
L
Mercury
marckama
Mercury
7,798
2,606
0
1,725
22,951
9,591
265
4,208
18,523
0
80,657
L
Morgan Le Fay
two1popugaichika
Morgan Le Fay
19,121
1,547
0
1,802
19,586
8,192
952
3,912
15,464
52,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,387
Gold Earned
71,929
512
Minions Killed
629
0
Camps Cleared
0
2,458,515
Distance Traveled
2,650,234
21
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
11,670
432
118
4
0
466,159
3
W
Bellona
14,620
541
146
5
0
533,409
4
L
Erlang Shen
13,336
494
148
5
0
521,002
6
W
Bastet
14,901
552
113
4
0
558,976
4
W
Apollo
16,050
594
198
7
0
522,654
4
W
Merlin
12,990
481
132
5
0
492,822
8
W
Ymir
13,368
495
40
1
0
542,373
7
L
Ganesha
11,663
432
47
2
0
509,345
11
L
Mercury
11,946
442
124
5
0
546,350
0
L
Morgan Le Fay
10,772
399
75
3
0
415,659
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role