Player Matchup

Fenrir
Fenrir
Alfabebo
Fenrir
Level 118
God Stats
5W - 6L
1,531 SR
Queue Stats
90W - 131L
1,415 Elo+
Party 2
Baron Samedi
Baron Samedi
AnxiousArcana
Baron Samedi
Level 113
God Stats
3W - 6L
1,156 SR
Queue Stats
177W - 190L
1,482 Elo+
Solo
Ares
Ares
StefoeBels
Ares
Level 125
God Stats
11W - 10L
1,487 SR
Queue Stats
103W - 143L
1,421 Elo+
Party 2
Team Averages
Level 119
1,391 SR
1,439 Elo+

VS

Team Averages
Level 58
1,455 SR
1,532 Elo+
Cliodhna
Cliodhna
Andreas39
Cliodhna
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 21L
1,464 Elo+
Party 1
Geb
Geb
GillGrunt44
Geb
Level 57
God Stats
1W - 1L
1,461 SR
Queue Stats
1W - 1L
1,653 Elo+
Party 1
Zeus
Zeus
Kacuu
Zeus
Level 78
God Stats
24W - 12L
1,403 SR
Queue Stats
51W - 49L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Alfabebo
Fenrir
14
11 / 5 / 9
10,890
908
12,639
14,554
7,366
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Baron Samedi
AnxiousArcana
Baron Samedi
15
6 / 1 / 14
9,913
826
12,649
12,876
8,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
6 / 2 / 16
10,782
899
6,333
16,851
18,366
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Andreas39
Cliodhna
12
3 / 11 / 5
8,992
749
9,786
15,062
5,883
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

12
3 / 5 / 4
9,300
775
6,189
13,920
12,824
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Zeus
Kacuu
Zeus
12
2 / 7 / 4
8,028
669
15,027
9,132
2,523
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
21
23
Kills
8
8
Deaths
23
39
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Alfabebo
Fenrir
11
5
9
3.1
L
Cliodhna
Andreas39
Cliodhna
3
11
5
0.5
W
Baron Samedi
AnxiousArcana
Baron Samedi
6
1
14
13
L
3
5
4
1
L
Zeus
Kacuu
Zeus
2
7
4
0.57
W
6
2
16
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,621
Damage
31,002
44,281
Taken
38,114
33,777
Mitigated
21,230
15,935
Healing
7,013
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Alfabebo
Fenrir
12,639
5,135
0
2,392
14,554
7,366
1,285
6,364
8,190
0
40,179
L
Cliodhna
Andreas39
Cliodhna
9,786
1,354
89
3,203
15,062
5,883
0
7,298
7,532
0
21,193
W
Baron Samedi
AnxiousArcana
Baron Samedi
12,649
812
2,324
6,389
12,876
8,045
455
6,133
6,743
41,071
0
L
6,189
1,186
539
2,633
13,920
12,824
0
8,415
5,086
13,863
0
L
Zeus
Kacuu
Zeus
15,027
615
0
549
9,132
2,523
0
2,620
6,430
35,797
0
W
6,333
116
0
4,830
16,851
18,366
450
9,269
7,582
15,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,585
Gold Earned
26,320
129
Minions Killed
92
7
Camps Cleared
3
726,985
Distance Traveled
572,762
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,890
908
37
3
7
229,814
3
L
Cliodhna
8,992
749
24
2
1
190,433
0
W
Baron Samedi
9,913
826
71
6
0
242,820
5
L
Geb
9,300
775
13
1
1
187,252
3
L
Zeus
8,028
669
55
5
1
195,077
4
W
Ares
10,782
899
21
2
0
254,351
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role