Player Matchup

Artio
Artio
 
Artio
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cliodhna
Cliodhna
Bl4ckF3aR
Cliodhna
Level 137
God Stats
6W - 5L
1,498 SR
Queue Stats
147W - 148L
1,545 Elo+
Party 1
Nu Wa
Nu Wa
Pencilboss
Nu Wa
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 2L
1,843 Elo+
Party 1
Camazotz
Camazotz
ZBacxn
Camazotz
Level 25
God Stats
12W - 3L
1,864 SR
Queue Stats
45W - 11L
1,656 Elo+
Party 1
Neith
Neith
carfoozle
Neith
Level 143
God Stats
7W - 9L
1,376 SR
Queue Stats
141W - 158L
1,610 Elo+
Party 1
Team Averages
Level 111
1,547 SR
1,631 Elo+

VS

Team Averages
Level 66
1,611 SR
1,440 Elo+
Thor
Thor
Ijwmba
Thor
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 23L
1,544 Elo+
Party 2
Merlin
Merlin
LOOPY194
Merlin
Level 48
God Stats
0W - 2L
1,248 SR
Queue Stats
4W - 9L
1,226 Elo+
Solo
Achilles
Achilles
Padlocke
Achilles
Level 34
God Stats
3W - 1L
1,865 SR
Queue Stats
98W - 86L
1,377 Elo+
Solo
Loki
Loki
Tameis Winston
Loki
Level 109
God Stats
6W - 2L
1,739 SR
Queue Stats
338W - 347L
1,558 Elo+
Party 2
Neith
Neith
Wizard Of Boz18
Neith
Level 121
God Stats
3W - 4L
1,704 SR
Queue Stats
307W - 293L
1,495 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
8
5 / 2 / 5
5,596
560
4,867
10,663
5,825
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Cliodhna
Bl4ckF3aR
Cliodhna
10
3 / 1 / 7
5,850
585
5,703
5,905
1,577
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nu Wa
8
1 / 3 / 5
5,153
515
4,963
5,752
1,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Camazotz
ZBacxn
Camazotz
11
8 / 1 / 3
7,016
702
6,273
6,520
2,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Neith
carfoozle
Neith
10
2 / 0 / 1
5,825
583
2,769
2,503
790
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
Ijwmba
Thor
10
1 / 3 / 3
5,448
545
1,852
7,110
1,918
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
LOOPY194
Merlin
7
0 / 5 / 2
4,471
447
3,782
5,393
1,122
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Achilles
Padlocke
Achilles
7
4 / 4 / 0
5,122
512
5,090
10,728
4,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

6
0 / 4 / 1
4,255
426
981
4,471
967
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

8
0 / 3 / 1
5,265
527
2,429
5,979
1,180
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
12
19
Kills
5
7
Deaths
19
21
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Artio
 
Artio
5
2
5
3.75
W
Cliodhna
Bl4ckF3aR
Cliodhna
3
1
7
6.5
L
Thor
Ijwmba
Thor
1
3
3
0.83
L
Merlin
LOOPY194
Merlin
0
5
2
0.2
L
Achilles
Padlocke
Achilles
4
4
0
1
W
Nu Wa
1
3
5
1.17
L
0
4
1
0.13
L
0
3
1
0.17
W
Camazotz
ZBacxn
Camazotz
8
1
3
9.5
W
Neith
carfoozle
Neith
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,575
Damage
14,134
31,343
Taken
33,681
12,238
Mitigated
9,863
14,874
Healing
6,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artio
 
Artio
4,867
1,244
1,052
5,743
10,663
5,825
526
1,240
9,267
16,430
0
W
Cliodhna
Bl4ckF3aR
Cliodhna
5,703
869
0
2,918
5,905
1,577
0
35
5,870
0
25,432
L
Thor
Ijwmba
Thor
1,852
467
0
2,142
7,110
1,918
0
1,663
5,281
0
24,881
L
Merlin
LOOPY194
Merlin
3,782
517
0
457
5,393
1,122
180
1,990
3,184
17,144
0
L
Achilles
Padlocke
Achilles
5,090
1,901
40
2,185
10,728
4,676
264
4,809
5,563
0
15,225
W
Nu Wa
4,963
1,131
0
282
5,752
1,529
558
2,069
3,401
23,322
0
L
981
230
0
762
4,471
967
0
467
3,748
0
12,920
L
2,429
459
0
1,174
5,979
1,180
0
281
5,654
0
25,655
W
Camazotz
ZBacxn
Camazotz
6,273
1,405
0
4,061
6,520
2,517
0
0
6,520
0
34,986
W
Neith
carfoozle
Neith
2,769
640
0
818
2,503
790
0
0
2,503
0
31,738

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,440
Gold Earned
24,561
257
Minions Killed
210
0
Camps Cleared
0
985,443
Distance Traveled
818,527
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artio
5,596
560
33
3
0
202,782
1
W
Cliodhna
5,850
585
50
5
0
217,012
0
L
Thor
5,448
545
59
6
0
184,085
1
L
Merlin
4,471
447
36
4
0
164,305
2
L
Achilles
5,122
512
24
2
0
173,987
1
W
Nu Wa
5,153
515
41
4
0
168,352
1
L
Loki
4,255
426
27
3
0
120,725
1
L
Neith
5,265
527
64
6
0
175,425
2
W
Camazotz
7,016
702
69
7
0
212,075
0
W
Neith
5,825
583
64
6
0
185,222
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role