Player Matchup

Cerberus
Cerberus
Notsoepicsaxguy
Cerberus
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 20L
1,425 Elo+
Party 2
Medusa
Medusa
notsoepianodude
Medusa
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 10L
1,417 Elo+
Party 2
Cthulhu
Cthulhu
sqWADADA
Cthulhu
Level 12
God Stats
3W - 1L
1,714 SR
Queue Stats
46W - 51L
1,412 Elo+
Solo
Scylla
Scylla
theroyalphoenix
Scylla
Level 29
God Stats
9W - 13L
1,430 SR
Queue Stats
99W - 92L
1,436 Elo+
Solo
Erlang Shen
Erlang Shen
火云邪神111
Erlang Shen
Level 26
God Stats
10W - 9L
1,655 SR
Queue Stats
107W - 113L
1,450 Elo+
Solo
Team Averages
Level 22
1,560 SR
1,428 Elo+

VS

Team Averages
Level 23
1,609 SR
1,420 Elo+
Tiamat
Tiamat
Nellyk
Tiamat
Level 67
God Stats
0W - 1L
1,576 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Gilgamesh
Gilgamesh
REALsoup
Gilgamesh
Level 22
God Stats
9W - 8L
1,579 SR
Queue Stats
41W - 42L
1,461 Elo+
Solo
Ares
Ares
ZimiK
Ares
Level 5
God Stats
0W - 1L
1,672 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Apollo
Apollo
chebi11
Apollo
Level 14
God Stats
2W - 1L
1,717 SR
Queue Stats
48W - 49L
1,167 Elo+
Solo
Da Ji
Da Ji
cringetown
Da Ji
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,471 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
15
4 / 3 / 20
10,312
516
7,699
17,869
20,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
11 / 1 / 3
11,727
586
13,837
10,982
4,425
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cthulhu
sqWADADA
Cthulhu
16
8 / 3 / 7
10,329
516
17,986
17,747
22,150
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

16
7 / 0 / 6
10,446
522
18,040
8,700
3,103
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Erlang Shen
火云邪神111
Erlang Shen
17
6 / 3 / 9
10,471
524
13,926
20,815
9,975
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Nellyk
Tiamat
13
1 / 6 / 5
8,390
420
7,218
12,066
5,635
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Gilgamesh
REALsoup
Gilgamesh
13
1 / 8 / 3
8,072
404
8,541
21,727
12,638
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ares
ZimiK
Ares
12
2 / 7 / 3
8,153
408
5,398
18,531
14,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
chebi11
Apollo
13
3 / 7 / 1
8,533
427
8,075
16,558
5,095
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
13
3 / 8 / 0
8,814
441
10,883
19,743
5,835
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
22
36
Kills
10
10
Deaths
36
45
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Tiamat
Nellyk
Tiamat
1
6
5
0.58
W
Cerberus
4
3
20
4.67
L
Gilgamesh
REALsoup
Gilgamesh
1
8
3
0.31
L
Ares
ZimiK
Ares
2
7
3
0.5
L
Apollo
chebi11
Apollo
3
7
1
0.5
L
Da Ji
3
8
0
0.38
W
11
1
3
12.5
W
Cthulhu
sqWADADA
Cthulhu
8
3
7
3.83
W
7
0
6
10
W
Erlang Shen
火云邪神111
Erlang Shen
6
3
9
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,488
Damage
40,115
76,113
Taken
88,625
60,554
Mitigated
43,734
28,732
Healing
14,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
Nellyk
Tiamat
7,218
831
176
2,765
12,066
5,635
0
6,730
5,138
44,803
0
W
Cerberus
7,699
1,129
0
3,786
17,869
20,901
1,226
3,576
14,101
28,717
0
L
Gilgamesh
REALsoup
Gilgamesh
8,541
2,039
0
2,550
21,727
12,638
0
13,296
7,374
4,073
33,063
L
Ares
ZimiK
Ares
5,398
307
0
2,322
18,531
14,531
0
10,015
8,232
7,062
0
L
Apollo
chebi11
Apollo
8,075
4,881
0
2,679
16,558
5,095
195
5,268
11,239
0
41,121
L
Da Ji
10,883
2,961
0
4,197
19,743
5,835
0
7,295
12,358
0
48,360
W
13,837
6,450
0
3,430
10,982
4,425
3,279
446
10,536
0
90,964
W
Cthulhu
sqWADADA
Cthulhu
17,986
969
692
5,728
17,747
22,150
600
1,947
15,800
61,269
0
W
18,040
1,757
1,411
3,043
8,700
3,103
2,424
3,773
4,927
74,882
0
W
Erlang Shen
火云邪神111
Erlang Shen
13,926
8,218
0
10,642
20,815
9,975
1,637
3,941
16,874
587
72,053

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,285
Gold Earned
41,962
570
Minions Killed
305
0
Camps Cleared
0
1,728,897
Distance Traveled
1,658,201
8
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
8,390
420
83
4
0
313,827
4
W
Cerberus
10,312
516
62
3
0
326,015
0
L
Gilgamesh
8,072
404
68
3
0
356,842
0
L
Ares
8,153
408
3
0
0
361,249
6
L
Apollo
8,533
427
79
4
0
299,321
0
L
Da Ji
8,814
441
72
4
0
326,962
1
W
Medusa
11,727
586
160
8
0
379,203
2
W
Cthulhu
10,329
516
100
5
0
340,279
3
W
Scylla
10,446
522
125
6
0
340,689
3
W
Erlang Shen
10,471
524
123
6
0
342,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role