Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
Frostystarts
Sol
Level 80
God Stats
14W - 24L
1,450 SR
Queue Stats
362W - 453L
1,325 Elo+
Solo
Artio
Artio
KingLeonidas1102
Artio
Level 60
God Stats
1W - 2L
1,286 SR
Queue Stats
143W - 213L
1,260 Elo+
Party 2
Charybdis
Charybdis
KyngLeonidas1102
Charybdis
Level 22
God Stats
4W - 7L
1,262 SR
Queue Stats
38W - 65L
1,220 Elo+
Party 2
Scylla
Scylla
MarcusTM
Scylla
Level 79
God Stats
1W - 4L
1,409 SR
Queue Stats
91W - 151L
1,264 Elo+
Solo
Team Averages
Level 66
1,381 SR
1,314 Elo+

VS

Team Averages
Level 97
1,527 SR
1,360 Elo+
Ah Puch
Ah Puch
SHAYDOGG
Ah Puch
Level 157
God Stats
3W - 9L
1,500 SR
Queue Stats
435W - 569L
1,367 Elo+
Party 1
Hun Batz
Hun Batz
ZuecoZuenger
Hun Batz
Level 54
God Stats
9W - 9L
1,427 SR
Queue Stats
224W - 283L
1,299 Elo+
Solo
Neith
Neith
bomb ziggidy
Neith
Level 108
God Stats
13W - 12L
1,572 SR
Queue Stats
173W - 256L
1,393 Elo+
Party 1
Jormungandr
Jormungandr
lilshay
Jormungandr
Level 129
God Stats
14W - 15L
1,639 SR
Queue Stats
175W - 239L
1,419 Elo+
Party 1
Fafnir
Fafnir
xrabbitxx
Fafnir
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
118W - 193L
1,321 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
9
1 / 3 / 1
5,600
560
3,093
6,935
2,023
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 2 / 1
4,392
439
514
3,111
880
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

8
0 / 2 / 0
4,569
457
1,259
5,900
2,674
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charybdis
8
2 / 3 / 1
5,195
520
2,702
6,623
1,601
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Mace

Mace

+10
Physical Power

Scylla
MarcusTM
Scylla
7
0 / 1 / 1
4,872
487
1,750
5,688
2,078
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
SHAYDOGG
Ah Puch
9
4 / 0 / 0
5,930
593
6,738
5,898
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
ZuecoZuenger
Hun Batz
10
1 / 2 / 2
5,986
599
1,044
5,671
1,632
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

9
1 / 0 / 1
5,546
555
3,256
5,596
1,537
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Jormungandr
lilshay
Jormungandr
10
4 / 1 / 3
6,137
614
4,907
5,587
2,870
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
xrabbitxx
Fafnir
8
1 / 1 / 1
5,552
555
1,146
4,624
3,038
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
18
3
Kills
11
11
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
3
1
0.5
L
0
2
1
0.25
L
0
2
0
0
L
Charybdis
2
3
1
0.83
L
Scylla
MarcusTM
Scylla
0
1
1
0.5
W
Ah Puch
SHAYDOGG
Ah Puch
4
0
0
4
W
Hun Batz
ZuecoZuenger
Hun Batz
1
2
2
1
W
1
0
1
1.5
W
Jormungandr
lilshay
Jormungandr
4
1
3
5.5
W
Fafnir
xrabbitxx
Fafnir
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,318
Damage
17,091
28,257
Taken
27,376
9,256
Mitigated
10,841
5,043
Healing
6,682
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
3,093
955
0
210
6,935
2,023
0
3,280
3,489
0
25,909
L
514
264
0
867
3,111
880
0
1,474
1,427
7,552
2,267
L
1,259
145
0
1,178
5,900
2,674
0
2,535
3,331
13,752
0
L
Charybdis
2,702
2,041
0
1,522
6,623
1,601
0
3,205
3,234
49
16,727
L
Scylla
MarcusTM
Scylla
1,750
240
0
1,266
5,688
2,078
0
1,655
3,985
14,101
0
W
Ah Puch
SHAYDOGG
Ah Puch
6,738
639
0
1,727
5,898
1,764
391
723
5,175
19,671
0
W
Hun Batz
ZuecoZuenger
Hun Batz
1,044
150
0
250
5,671
1,632
0
166
5,505
0
35,796
W
3,256
1,646
91
3,130
5,596
1,537
1,278
789
4,807
0
38,376
W
Jormungandr
lilshay
Jormungandr
4,907
823
0
848
5,587
2,870
498
1,185
4,402
24,244
0
W
Fafnir
xrabbitxx
Fafnir
1,146
269
0
636
4,624
3,038
300
618
4,006
8,534
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,628
Gold Earned
29,151
190
Minions Killed
238
0
Camps Cleared
0
779,621
Distance Traveled
957,105
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,600
560
55
6
0
186,352
0
L
Sol
4,392
439
37
4
0
118,614
1
L
Artio
4,569
457
32
3
0
151,108
2
L
Charybdis
5,195
520
39
4
0
150,260
1
L
Scylla
4,872
487
27
3
0
173,287
2
W
Ah Puch
5,930
593
44
4
0
187,271
1
W
Hun Batz
5,986
599
72
7
0
218,645
2
W
Neith
5,546
555
70
7
0
167,873
4
W
Jormungandr
6,137
614
40
4
0
178,076
2
W
Fafnir
5,552
555
12
1
0
205,240
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role