Player Matchup

Achilles
Achilles
 
Achilles
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
jvmisxn
Anhur
Level 136
God Stats
7W - 8L
1,455 SR
Queue Stats
126W - 134L
1,530 Elo+
Solo
Scylla
Scylla
xxGaara
Scylla
Level 66
God Stats
18W - 22L
1,473 SR
Queue Stats
168W - 156L
1,608 Elo+
Party 2
Fenrir
Fenrir
xxSenku
Fenrir
Level 123
God Stats
5W - 7L
1,500 SR
Queue Stats
335W - 329L
1,539 Elo+
Party 2
Sobek
Sobek
xxbakugo
Sobek
Level 65
God Stats
6W - 2L
2,008 SR
Queue Stats
214W - 165L
1,492 Elo+
Party 2
Team Averages
Level 100
1,587 SR
1,534 Elo+

VS

Team Averages
Level 108
1,519 SR
1,462 Elo+
Janus
Janus
 
Janus
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Pele
Pele
GayMan6969
Pele
Level 117
God Stats
3W - 1L
1,465 SR
Queue Stats
8W - 4L
1,397 Elo+
Party 1
Sylvanus
Sylvanus
cesari1997
Sylvanus
Level 125
God Stats
20W - 26L
1,558 SR
Queue Stats
291W - 297L
1,496 Elo+
Solo
Erlang Shen
Erlang Shen
juancito1598
Erlang Shen
Level 62
God Stats
5W - 6L
1,544 SR
Queue Stats
150W - 160L
1,472 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
yBanger
Ah Muzen Cab
Level 83
God Stats
4W - 6L
1,531 SR
Queue Stats
80W - 81L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
0 / 4 / 1
6,217
478
5,131
10,774
9,093
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anhur
jvmisxn
Anhur
10
2 / 6 / 2
6,508
501
3,277
9,235
1,724
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Scylla
xxGaara
Scylla
11
0 / 3 / 2
6,251
481
5,069
5,107
1,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Fenrir
xxSenku
Fenrir
11
5 / 3 / 1
7,192
553
7,426
9,478
4,024
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sobek
xxbakugo
Sobek
9
1 / 6 / 1
5,738
441
2,045
12,150
7,836
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 1 / 0
7,577
583
2,373
4,642
1,166
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

13
7 / 2 / 3
7,939
611
7,627
8,085
2,500
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sylvanus
cesari1997
Sylvanus
11
5 / 3 / 7
7,110
547
7,661
8,236
3,821
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Erlang Shen
juancito1598
Erlang Shen
14
5 / 1 / 2
8,245
634
6,859
10,467
7,430
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Muzen Cab
yBanger
Ah Muzen Cab
11
3 / 1 / 9
7,042
542
7,991
7,312
2,039
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
43
8
Kills
22
22
Deaths
8
7
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
0
4
1
0.13
W
Janus
 
Janus
2
1
0
2
W
7
2
3
4.25
W
Sylvanus
cesari1997
Sylvanus
5
3
7
2.83
W
Erlang Shen
juancito1598
Erlang Shen
5
1
2
6
L
Anhur
jvmisxn
Anhur
2
6
2
0.5
L
Scylla
xxGaara
Scylla
0
3
2
0.33
L
Fenrir
xxSenku
Fenrir
5
3
1
1.83
L
Sobek
xxbakugo
Sobek
1
6
1
0.25
W
Ah Muzen Cab
yBanger
Ah Muzen Cab
3
1
9
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,948
Damage
32,511
46,744
Taken
38,742
24,089
Mitigated
16,956
9,548
Healing
16,198
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
5,131
1,216
0
1,810
10,774
9,093
0
1,605
9,169
5,275
23,300
W
Janus
 
Janus
2,373
234
0
500
4,642
1,166
0
944
3,550
49,602
0
W
7,627
1,724
0
3,958
8,085
2,500
0
1,926
5,991
0
46,571
W
Sylvanus
cesari1997
Sylvanus
7,661
2,276
609
2,827
8,236
3,821
557
1,587
6,625
23,691
6,378
W
Erlang Shen
juancito1598
Erlang Shen
6,859
2,261
0
5,176
10,467
7,430
0
1,647
8,764
10,801
43,126
L
Anhur
jvmisxn
Anhur
3,277
1,336
0
1,362
9,235
1,724
0
3,140
6,095
0
31,902
L
Scylla
xxGaara
Scylla
5,069
48
0
500
5,107
1,412
0
2,030
2,969
35,311
0
L
Fenrir
xxSenku
Fenrir
7,426
1,577
0
3,290
9,478
4,024
0
1,572
7,852
0
31,768
L
Sobek
xxbakugo
Sobek
2,045
363
105
2,481
12,150
7,836
0
2,273
9,837
13,576
0
W
Ah Muzen Cab
yBanger
Ah Muzen Cab
7,991
2,705
0
3,128
7,312
2,039
934
1,940
5,290
0
39,269

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,906
Gold Earned
37,913
280
Minions Killed
416
0
Camps Cleared
0
1,253,099
Distance Traveled
1,337,481
9
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
6,217
478
57
4
0
252,938
3
W
Janus
7,577
583
108
8
0
263,206
4
W
Pele
7,939
611
83
6
0
310,968
4
W
Sylvanus
7,110
547
48
4
0
225,968
2
W
Erlang Shen
8,245
634
99
8
0
284,234
4
L
Anhur
6,508
501
70
5
0
242,356
0
L
Scylla
6,251
481
75
6
0
237,241
0
L
Fenrir
7,192
553
54
4
0
258,031
2
L
Sobek
5,738
441
24
2
0
262,533
4
W
Ah Muzen Cab
7,042
542
78
6
0
253,105
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role