Player Matchup

Cthulhu
Cthulhu
Bleach GUD4 us
Cthulhu
Level 29
God Stats
7W - 9L
1,584 SR
Queue Stats
107W - 82L
1,610 Elo+
Solo
Cu Chulainn
Cu Chulainn
CantRunBi1ch
Cu Chulainn
Level 18
God Stats
1W - 4L
1,299 SR
Queue Stats
29W - 29L
1,515 Elo+
Solo
Hel
Hel
Killfactor45
Hel
Level 17
God Stats
3W - 1L
1,796 SR
Queue Stats
21W - 21L
1,526 Elo+
Solo
Skadi
Skadi
ReApEr961005
Skadi
Level 28
God Stats
3W - 1L
1,799 SR
Queue Stats
103W - 71L
1,554 Elo+
Solo
Ymir
Ymir
hobbsfamilyrules
Ymir
Level 25
God Stats
9W - 7L
1,647 SR
Queue Stats
52W - 52L
1,575 Elo+
Solo
Team Averages
Level 23
1,625 SR
1,556 Elo+

VS

Team Averages
Level 21
1,609 SR
1,531 Elo+
Cerberus
Cerberus
Apollofer
Cerberus
Level 29
God Stats
16W - 9L
1,608 SR
Queue Stats
183W - 208L
1,486 Elo+
Solo
Awilix
Awilix
GodSlayer7447
Awilix
Level 28
God Stats
5W - 6L
1,786 SR
Queue Stats
119W - 120L
1,529 Elo+
Solo
Jormungandr
Jormungandr
PieceControlLalo
Jormungandr
Level 5
God Stats
2W - 2L
1,500 SR
Queue Stats
49W - 44L
1,618 Elo+
Solo
Ullr
Ullr
WarriorsWill25
Ullr
Level 14
God Stats
2W - 0L
1,689 SR
Queue Stats
13W - 8L
1,469 Elo+
Solo
Hel
Hel
iwuldzi
Hel
Level 29
God Stats
5W - 6L
1,462 SR
Queue Stats
136W - 127L
1,554 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
3
0 / 1 / 0
6,399
267
206
794
305
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cu Chulainn
CantRunBi1ch
Cu Chulainn
20
8 / 2 / 5
12,969
540
17,852
19,385
10,371
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

19
7 / 3 / 5
12,494
521
17,266
13,164
6,562
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
3 / 7 / 4
10,613
442
12,764
17,838
6,062
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

17
0 / 1 / 6
9,354
390
7,849
21,927
17,217
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Apollofer
Cerberus
14
0 / 4 / 6
9,969
415
4,852
18,957
15,609
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

20
2 / 3 / 3
12,935
539
7,256
20,267
7,821
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jormungandr
PieceControlLalo
Jormungandr
20
7 / 3 / 3
14,010
584
14,571
18,450
21,715
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 2 / 5
10,918
455
10,239
11,735
4,302
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Hel
18
3 / 6 / 4
12,440
518
16,608
21,701
8,343
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

38
Kill Participation
35
18
Kills
14
14
Deaths
18
20
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Cerberus
Apollofer
Cerberus
0
4
6
0.75
L
0
1
0
0
L
Cu Chulainn
CantRunBi1ch
Cu Chulainn
8
2
5
5.25
W
2
3
3
1.17
L
7
3
5
3.17
W
Jormungandr
PieceControlLalo
Jormungandr
7
3
3
2.83
L
3
7
4
0.71
W
2
2
5
2.25
L
0
1
6
3
W
Hel
3
6
4
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,937
Damage
53,526
73,108
Taken
91,110
40,517
Mitigated
57,790
24,592
Healing
35,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
Apollofer
Cerberus
4,852
196
0
3,519
18,957
15,609
328
5,337
13,620
32,021
0
L
206
0
0
67
794
305
0
405
389
1,685
0
L
Cu Chulainn
CantRunBi1ch
Cu Chulainn
17,852
3,624
0
5,883
19,385
10,371
0
9,238
9,931
0
117,426
W
7,256
2,086
0
8,923
20,267
7,821
0
4,134
16,133
0
117,842
L
17,266
1,515
4,571
6,697
13,164
6,562
548
6,680
6,247
91,563
0
W
Jormungandr
PieceControlLalo
Jormungandr
14,571
4,671
0
1,071
18,450
21,715
521
7,212
11,201
104,285
0
L
12,764
5,094
0
4,371
17,838
6,062
1,699
7,190
10,574
0
73,358
W
10,239
3,984
0
1,409
11,735
4,302
5,024
1,363
10,372
0
68,042
L
7,849
1,208
206
2,797
21,927
17,217
500
12,023
9,626
48,782
0
W
Hel
16,608
307
6,000
14,237
21,701
8,343
1,303
9,428
12,273
78,878
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,829
Gold Earned
60,272
539
Minions Killed
664
0
Camps Cleared
0
1,753,177
Distance Traveled
2,212,671
3
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,969
415
73
3
0
358,951
4
L
Cthulhu
6,399
267
7
0
0
20,496
0
L
Cu Chulainn
12,969
540
187
8
0
424,914
0
W
Awilix
12,935
539
164
7
0
540,397
7
L
Hel
12,494
521
174
7
0
454,901
1
W
Jormungandr
14,010
584
181
8
0
413,358
0
L
Skadi
10,613
442
112
5
0
396,282
2
W
Ullr
10,918
455
102
4
0
430,825
8
L
Ymir
9,354
390
59
2
0
456,584
0
W
Hel
12,440
518
144
6
0
469,140
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role