Player Matchup

Serqet
Serqet
Obeyurmasta
Serqet
Level 93
God Stats
5W - 1L
1,243 SR
Queue Stats
99W - 110L
1,423 Elo+
Solo
Chernobog
Chernobog
VALVERDE_25
Chernobog
Level 52
God Stats
3W - 2L
1,241 SR
Queue Stats
127W - 131L
1,411 Elo+
Solo
Zeus
Zeus
bprzybyla8967
Zeus
Level 81
God Stats
84W - 73L
1,548 SR
Queue Stats
461W - 523L
1,487 Elo+
Solo
Horus
Horus
marco80
Horus
Level 40
God Stats
3W - 5L
1,293 SR
Queue Stats
222W - 242L
1,437 Elo+
Solo
Guan Yu
Guan Yu
samukk
Guan Yu
Level 107
God Stats
10W - 14L
1,521 SR
Queue Stats
490W - 506L
1,421 Elo+
Solo
Team Averages
Level 75
1,369 SR
1,436 Elo+

VS

Team Averages
Level 60
1,439 SR
1,452 Elo+
Hel
Hel
BrummyJakee
Hel
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,699 Elo+
Solo
Sol
Sol
CCB_Rebosniaco
Sol
Level 74
God Stats
3W - 6L
1,345 SR
Queue Stats
42W - 44L
1,385 Elo+
Solo
Mulan
Mulan
El_Gnigno007_
Mulan
Level 38
God Stats
4W - 8L
1,216 SR
Queue Stats
122W - 122L
1,425 Elo+
Solo
Thanatos
Thanatos
Xx_Marcutio_xX
Thanatos
Level 37
God Stats
6W - 7L
1,798 SR
Queue Stats
110W - 125L
1,300 Elo+
Solo
Ah Puch
Ah Puch
ghetto_pirate99
Ah Puch
Level 115
God Stats
7W - 13L
1,336 SR
Queue Stats
485W - 560L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
4 / 1 / 3
7,310
609
3,165
6,946
2,300
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Chernobog
VALVERDE_25
Chernobog
12
4 / 3 / 4
7,149
596
4,897
7,690
2,581
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

13
3 / 2 / 3
7,391
616
4,331
6,296
1,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Horus
marco80
Horus
11
4 / 3 / 0
6,938
578
2,957
7,494
4,219
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Guan Yu
samukk
Guan Yu
12
4 / 0 / 4
7,391
616
6,453
7,542
5,512
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 0
5,472
456
1,636
5,860
1,068
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

10
1 / 2 / 1
5,925
494
5,284
6,294
1,668
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
5 / 3 / 0
7,487
624
5,430
6,894
3,411
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thanatos
9
0 / 5 / 0
5,752
479
2,765
8,059
2,301
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
2 / 5 / 0
6,932
578
6,079
8,830
2,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
10
19
Kills
9
9
Deaths
20
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
5
0
0.2
L
1
2
1
0.75
L
5
3
0
1.67
W
Serqet
4
1
3
5.5
W
Chernobog
VALVERDE_25
Chernobog
4
3
4
2
L
Thanatos
0
5
0
0
W
3
2
3
2.25
L
2
5
0
0.4
W
Horus
marco80
Horus
4
3
0
1.33
W
Guan Yu
samukk
Guan Yu
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,803
Damage
21,194
35,968
Taken
35,937
16,384
Mitigated
10,689
12,519
Healing
12,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,636
123
1,355
1,134
5,860
1,068
52
0
5,860
21,261
0
L
5,284
1,691
0
1,357
6,294
1,668
0
0
6,294
27,535
3,996
L
5,430
1,452
0
1,671
6,894
3,411
442
0
6,894
0
34,858
W
Serqet
3,165
934
0
2,798
6,946
2,300
765
1,438
5,508
0
41,325
W
Chernobog
VALVERDE_25
Chernobog
4,897
2,879
0
1,171
7,690
2,581
650
4,209
3,481
0
36,842
L
Thanatos
2,765
1,268
0
5,367
8,059
2,301
0
1,520
6,539
0
29,578
W
4,331
553
0
680
6,296
1,772
464
2,846
3,450
46,564
0
L
6,079
277
76
1,663
8,830
2,241
225
2,811
5,641
39,835
0
W
Horus
marco80
Horus
2,957
1,686
128
2,827
7,494
4,219
98
0
7,494
0
24,027
W
Guan Yu
samukk
Guan Yu
6,453
1,032
1,200
3,715
7,542
5,512
0
4,019
3,523
0
25,076

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,179
Gold Earned
31,568
353
Minions Killed
336
0
Camps Cleared
0
1,248,476
Distance Traveled
1,080,046
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,472
456
48
4
0
229,584
1
L
Sol
5,925
494
56
5
0
215,487
2
L
Mulan
7,487
624
82
7
0
213,835
2
W
Serqet
7,310
609
79
7
0
299,047
1
W
Chernobog
7,149
596
86
7
0
233,333
1
L
Thanatos
5,752
479
65
5
0
195,581
1
W
Zeus
7,391
616
104
9
0
212,714
0
L
Ah Puch
6,932
578
85
7
0
225,559
3
W
Horus
6,938
578
48
4
0
233,772
3
W
Guan Yu
7,391
616
36
3
0
269,610
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role