Player Matchup

Cliodhna
Cliodhna
Cominion
Cliodhna
Level 123
God Stats
1W - 2L
1,182 SR
Queue Stats
27W - 22L
1,641 Elo+
Party 1
Hun Batz
Hun Batz
Viperrzz_RJ
Hun Batz
Level 68
God Stats
1W - 1L
1,491 SR
Queue Stats
95W - 77L
1,502 Elo+
Party 1
Merlin
Merlin
sugaroctane
Merlin
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
173W - 179L
1,428 Elo+
Party 1
Team Averages
Level 92
1,391 SR
1,524 Elo+

VS

Team Averages
Level 98
1,442 SR
1,487 Elo+
Danzaburou
Danzaburou
Bcollins2016
Danzaburou
Level 108
God Stats
49W - 52L
1,476 SR
Queue Stats
268W - 325L
1,429 Elo+
Solo
Thoth
Thoth
ItsBladeOnYT
Thoth
Level 39
God Stats
0W - 2L
1,500 SR
Queue Stats
125W - 121L
1,453 Elo+
Party 2
Kuzenbo
Kuzenbo
TranquililtyMD
Kuzenbo
Level 146
God Stats
0W - 4L
1,349 SR
Queue Stats
238W - 189L
1,580 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
Cominion
Cliodhna
16
15 / 5 / 6
11,782
906
23,491
18,165
9,447
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hun Batz
Viperrzz_RJ
Hun Batz
14
9 / 3 / 8
10,740
826
12,148
13,493
7,587
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Merlin
13
2 / 6 / 14
9,949
765
5,958
9,175
3,139
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Bcollins2016
Danzaburou
12
4 / 9 / 5
10,125
779
7,745
13,892
3,894
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
2 / 10 / 7
9,322
717
7,155
12,075
2,570
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
8 / 7 / 3
10,947
842
13,774
21,532
22,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
29
26
Kills
14
14
Deaths
26
28
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Bcollins2016
Danzaburou
4
9
5
0.72
W
Cliodhna
Cominion
Cliodhna
15
5
6
3.6
L
2
10
7
0.55
L
8
7
3
1.36
W
Hun Batz
Viperrzz_RJ
Hun Batz
9
3
8
4.33
W
Merlin
2
6
14
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,597
Damage
28,674
40,833
Taken
47,499
20,173
Mitigated
29,329
9,965
Healing
6,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Bcollins2016
Danzaburou
7,745
3,286
0
1,768
13,892
3,894
0
1,898
11,994
0
18,692
W
Cliodhna
Cominion
Cliodhna
23,491
3,156
0
7,393
18,165
9,447
561
9,558
8,607
0
51,828
L
7,155
31
0
238
12,075
2,570
0
853
11,222
26,079
0
L
13,774
2,927
285
3,915
21,532
22,865
22
3,383
18,149
25,515
0
W
Hun Batz
Viperrzz_RJ
Hun Batz
12,148
4,721
181
1,650
13,493
7,587
1,120
7,159
6,334
0
29,232
W
Merlin
5,958
1,131
0
741
9,175
3,139
546
5,036
4,139
26,228
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,471
Gold Earned
30,394
150
Minions Killed
84
8
Camps Cleared
3
706,636
Distance Traveled
615,746
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
10,125
779
34
3
0
187,047
5
W
Cliodhna
11,782
906
56
4
2
241,490
1
L
Thoth
9,322
717
32
2
1
177,964
0
L
Kuzenbo
10,947
842
18
1
2
250,735
2
W
Hun Batz
10,740
826
35
3
2
246,667
3
W
Merlin
9,949
765
59
5
4
218,479
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role