Player Matchup

Tiamat
Tiamat
TheAlmightyHat
Tiamat
Level 64
God Stats
1W - 3L
1,649 SR
Queue Stats
149W - 183L
1,468 Elo+
Party 2
Ymir
Ymir
TheGoldenOke
Ymir
Level 85
God Stats
0W - 2L
1,443 SR
Queue Stats
19W - 44L
1,287 Elo+
Party 2
Fenrir
Fenrir
akuthefox
Fenrir
Level 6
God Stats
0W - 1L
1,554 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Team Averages
Level 52
1,549 SR
1,418 Elo+

VS

Team Averages
Level 67
1,699 SR
1,440 Elo+
Serqet
Serqet
DonuttMunch3r
Serqet
Level 108
God Stats
1W - 0L
1,834 SR
Queue Stats
69W - 77L
1,428 Elo+
Party 1
Sobek
Sobek
God0fGreen0420
Sobek
Level 65
God Stats
15W - 10L
1,827 SR
Queue Stats
167W - 184L
1,457 Elo+
Party 1
Artemis
Artemis
P3RVEYKING
Artemis
Level 29
God Stats
10W - 18L
1,435 SR
Queue Stats
247W - 293L
1,434 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 10 / 1
9,592
685
11,012
14,026
7,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

13
2 / 8 / 2
10,094
721
5,891
17,799
15,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
akuthefox
Fenrir
10
1 / 8 / 2
8,547
611
976
10,866
7,202
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 3 / 8
11,081
792
14,962
12,283
9,263
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

14
7 / 1 / 17
11,405
815
9,736
16,057
16,874
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Artemis
P3RVEYKING
Artemis
15
8 / 1 / 11
10,692
764
12,558
6,603
3,023
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
62
5
Kills
26
26
Deaths
5
5
Assists
36
Player
Kills
Deaths
Assists
KDA
W
11
3
8
5
W
7
1
17
15.5
W
Artemis
P3RVEYKING
Artemis
8
1
11
13.5
L
2
10
1
0.25
L
2
8
2
0.38
L
Fenrir
akuthefox
Fenrir
1
8
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,879
Damage
37,256
42,691
Taken
34,943
30,436
Mitigated
29,160
2,468
Healing
10,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
14,962
4,104
0
1,853
12,283
9,263
1,047
5,839
6,160
0
41,716
W
9,736
1,464
117
7,287
16,057
16,874
416
6,416
9,127
23,738
0
W
Artemis
P3RVEYKING
Artemis
12,558
9,227
0
1,079
6,603
3,023
1,012
4,346
2,057
0
46,167
L
11,012
949
63
1,451
14,026
7,750
0
2,273
11,146
36,576
0
L
5,891
607
0
763
17,799
15,484
0
5,778
11,104
16,657
0
L
Fenrir
akuthefox
Fenrir
976
60
0
191
10,866
7,202
0
2,221
8,216
0
9,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,233
Gold Earned
33,178
117
Minions Killed
150
2
Camps Cleared
10
654,241
Distance Traveled
767,750
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Serqet
11,081
792
47
3
7
254,474
1
W
Sobek
11,405
815
23
2
0
265,490
1
W
Artemis
10,692
764
80
6
3
247,786
2
L
Tiamat
9,592
685
72
5
1
246,257
4
L
Ymir
10,094
721
24
2
0
254,153
1
L
Fenrir
8,547
611
21
2
1
153,831
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role