Player Matchup

Jing Wei
Jing Wei
Aquamaru
Jing Wei
Level 127
God Stats
14W - 13L
1,563 SR
Queue Stats
64W - 59L
1,452 Elo+
Party 3
Cliodhna
Cliodhna
BlackIce2899
Cliodhna
Level 80
God Stats
10W - 3L
1,776 SR
Queue Stats
82W - 85L
1,451 Elo+
Party 3
The Morrigan
The Morrigan
ElRoZa
The Morrigan
Level 84
God Stats
12W - 8L
1,684 SR
Queue Stats
599W - 644L
1,470 Elo+
Party 2
Guan Yu
Guan Yu
TryHqrdGinger
Guan Yu
Level 25
God Stats
31W - 27L
1,491 SR
Queue Stats
63W - 63L
1,425 Elo+
Party 2
Geb
Geb
yurilover177
Geb
Level 42
God Stats
2W - 1L
1,357 SR
Queue Stats
12W - 19L
1,258 Elo+
Party 3
Team Averages
Level 72
1,574 SR
1,411 Elo+

VS

Team Averages
Level 72
1,440 SR
1,397 Elo+
Neith
Neith
 
Neith
Level 46
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Emiya_Shirou19
Sun Wukong
Level 107
God Stats
5W - 1L
1,500 SR
Queue Stats
235W - 287L
1,377 Elo+
Party 1
Horus
Horus
KoutsisPetros
Horus
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
227W - 262L
1,397 Elo+
Party 1
Sol
Sol
NamelessDGod
Sol
Level 69
God Stats
1W - 3L
1,430 SR
Queue Stats
200W - 251L
1,342 Elo+
Party 1
Fenrir
Fenrir
Serewyn
Fenrir
Level 29
God Stats
12W - 20L
1,272 SR
Queue Stats
25W - 31L
1,369 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Aquamaru
Jing Wei
12
3 / 0 / 1
7,154
511
8,819
6,616
1,841
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cliodhna
BlackIce2899
Cliodhna
12
2 / 1 / 3
7,012
501
4,498
8,218
2,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Morrigan
ElRoZa
The Morrigan
13
3 / 0 / 2
7,913
565
5,215
3,746
1,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Guan Yu
14
5 / 0 / 2
8,807
629
9,315
8,992
8,854
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

10
0 / 0 / 1
6,280
449
1,586
5,177
2,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 0 / 1
7,082
506
2,295
4,654
2,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sun Wukong
Emiya_Shirou19
Sun Wukong
12
0 / 4 / 0
6,622
473
2,812
10,889
3,677
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

10
0 / 0 / 0
6,185
442
2,910
9,623
6,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
0 / 3 / 0
5,627
402
6,346
7,196
2,350
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fenrir
Serewyn
Fenrir
10
1 / 6 / 0
5,977
427
3,595
10,903
4,726
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
13
Kills
1
1
Deaths
13
9
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
1
0.5
W
Jing Wei
Aquamaru
Jing Wei
3
0
1
3.5
W
Cliodhna
BlackIce2899
Cliodhna
2
1
3
3.5
W
The Morrigan
ElRoZa
The Morrigan
3
0
2
4
L
Sun Wukong
Emiya_Shirou19
Sun Wukong
0
4
0
0
L
0
0
0
0
L
0
3
0
0
L
Fenrir
Serewyn
Fenrir
1
6
0
0.17
W
Guan Yu
5
0
2
6
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,433
Damage
17,958
32,749
Taken
43,265
17,462
Mitigated
19,406
10,543
Healing
12,578
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
2,295
450
0
2,586
4,654
2,077
0
1,206
3,407
0
49,535
W
Jing Wei
Aquamaru
Jing Wei
8,819
7,125
0
2,547
6,616
1,841
1,080
1,862
4,754
0
52,933
W
Cliodhna
BlackIce2899
Cliodhna
4,498
645
0
3,646
8,218
2,460
64
1,181
6,945
0
39,125
W
The Morrigan
ElRoZa
The Morrigan
5,215
834
0
794
3,746
1,422
412
28
3,367
47,634
4,191
L
Sun Wukong
Emiya_Shirou19
Sun Wukong
2,812
781
0
1,810
10,889
3,677
0
1,349
8,797
0
41,009
L
2,910
1,415
372
3,251
9,623
6,576
0
1,320
8,303
0
17,936
L
6,346
1,822
0
1,627
7,196
2,350
0
749
6,447
32,802
7,421
L
Fenrir
Serewyn
Fenrir
3,595
759
36
2,896
10,903
4,726
0
3,292
7,404
0
31,976
W
Guan Yu
9,315
1,339
60
2,377
8,992
8,854
660
0
8,992
13,854
40,261
W
1,586
396
0
1,119
5,177
2,885
0
2,641
2,536
5,726
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,166
Gold Earned
31,493
415
Minions Killed
377
0
Camps Cleared
0
1,366,285
Distance Traveled
1,285,889
16
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,082
506
113
8
0
254,969
5
W
Jing Wei
7,154
511
101
7
0
266,546
3
W
Cliodhna
7,012
501
67
5
0
302,890
3
W
The Morrigan
7,913
565
109
8
0
270,045
4
L
Sun Wukong
6,622
473
87
6
0
248,404
3
L
Horus
6,185
442
29
2
0
284,251
2
L
Sol
5,627
402
88
6
0
234,097
1
L
Fenrir
5,977
427
60
4
0
264,168
0
W
Guan Yu
8,807
629
127
9
0
257,177
0
W
Geb
6,280
449
11
1
0
269,627
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role