Player Matchup

Merlin
Merlin
D3M09
Merlin
Level 17
God Stats
3W - 2L
1,252 SR
Queue Stats
28W - 25L
1,722 Elo+
Party 2
He Bo
He Bo
KyleRittennhouse
He Bo
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
60W - 38L
1,600 Elo+
Party 2
Pele
Pele
Ozionus
Pele
Level 27
God Stats
1W - 0L
1,628 SR
Queue Stats
8W - 3L
1,601 Elo+
Party 3
Geb
Geb
ZestTF
Geb
Level 11
God Stats
1W - 1L
1,814 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 3
Gilgamesh
Gilgamesh
krystaliav
Gilgamesh
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 3L
1,682 Elo+
Party 2
Team Averages
Level 20
1,539 SR
1,621 Elo+

VS

Team Averages
Level 19
1,503 SR
1,331 Elo+
Ra
Ra
Bepapoz
Ra
Level 17
God Stats
1W - 1L
1,700 SR
Queue Stats
17W - 27L
1,305 Elo+
Party 1
Geb
Geb
GooBear09
Geb
Level 25
God Stats
5W - 5L
1,313 SR
Queue Stats
39W - 45L
1,368 Elo+
Party 1
Thanatos
Thanatos
ImaBeanin
Thanatos
Level 12
God Stats
5W - 5L
1,485 SR
Queue Stats
8W - 15L
1,307 Elo+
Party 1
Camazotz
Camazotz
RustwithsomeDust
Camazotz
Level 24
God Stats
12W - 8L
1,629 SR
Queue Stats
36W - 44L
1,345 Elo+
Party 1
Neith
Neith
TrackStar52
Neith
Level 15
God Stats
4W - 6L
1,389 SR
Queue Stats
9W - 13L
1,332 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
D3M09
Merlin
9
4 / 0 / 1
5,747
575
4,311
2,762
699
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

8
2 / 0 / 4
5,650
565
1,659
3,475
1,056
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pele
Ozionus
Pele
10
3 / 1 / 3
5,684
568
5,114
5,615
1,609
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Geb
ZestTF
Geb
7
2 / 2 / 3
4,891
489
1,858
3,978
1,183
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
krystaliav
Gilgamesh
11
6 / 1 / 2
6,278
628
5,134
5,760
2,367
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 2 / 0
4,443
444
260
3,870
1,253
Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

5
1 / 3 / 0
4,281
428
1,468
6,538
1,993
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Thanatos
ImaBeanin
Thanatos
5
0 / 5 / 0
4,204
420
1,747
6,093
1,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

8
1 / 2 / 2
5,286
529
3,438
5,653
1,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

4
0 / 5 / 1
3,950
395
1,954
3,700
860
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
17
Kills
2
4
Deaths
17
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
0
2
0
0
W
Merlin
D3M09
Merlin
4
0
1
4.5
L
1
3
0
0.33
L
Thanatos
ImaBeanin
Thanatos
0
5
0
0
W
2
0
4
4
W
Pele
Ozionus
Pele
3
1
3
4.5
L
1
2
2
1
L
0
5
1
0.1
W
Geb
ZestTF
Geb
2
2
3
1.75
W
Gilgamesh
krystaliav
Gilgamesh
6
1
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,076
Damage
8,867
21,590
Taken
25,854
6,914
Mitigated
7,414
5,756
Healing
6,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
260
41
0
229
3,870
1,253
108
3,104
490
13,955
0
W
Merlin
D3M09
Merlin
4,311
665
0
1,197
2,762
699
330
214
2,502
25,153
0
L
1,468
183
0
155
6,538
1,993
0
1,000
5,538
7,167
0
L
Thanatos
ImaBeanin
Thanatos
1,747
1,100
0
3,435
6,093
1,358
0
1,584
4,427
0
14,683
W
1,659
442
816
1,063
3,475
1,056
168
920
2,555
12,993
0
W
Pele
Ozionus
Pele
5,114
1,821
0
1,127
5,615
1,609
0
0
5,448
0
37,302
L
3,438
1,031
0
2,420
5,653
1,950
81
1,123
4,530
0
18,519
L
1,954
922
0
258
3,700
860
145
659
3,041
0
8,813
W
Geb
ZestTF
Geb
1,858
848
0
0
3,978
1,183
344
0
3,751
7,548
0
W
Gilgamesh
krystaliav
Gilgamesh
5,134
2,372
0
1,553
5,760
2,367
0
548
5,212
0
36,605

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,250
Gold Earned
22,164
232
Minions Killed
125
0
Camps Cleared
0
951,706
Distance Traveled
830,254
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
4,443
444
28
3
0
130,304
0
W
Merlin
5,747
575
57
6
0
183,059
0
L
Geb
4,281
428
5
1
0
220,840
0
L
Thanatos
4,204
420
33
3
0
177,440
1
W
He Bo
5,650
565
23
2
0
176,406
1
W
Pele
5,684
568
69
7
0
195,910
0
L
Camazotz
5,286
529
41
4
0
196,429
0
L
Neith
3,950
395
18
2
0
105,241
2
W
Geb
4,891
489
13
1
0
198,709
0
W
Gilgamesh
6,278
628
70
7
0
197,622
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role