Player Matchup

Neith
Neith
I_0n3br0wBand1t
Neith
Level 28
God Stats
1W - 3L
1,501 SR
Queue Stats
61W - 40L
1,540 Elo+
Solo
Loki
Loki
M-Lesthan
Loki
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,641 Elo+
Solo
Ares
Ares
Workkamilo000
Ares
Level 5
God Stats
1W - 1L
1,508 SR
Queue Stats
4W - 3L
1,574 Elo+
Solo
Kali
Kali
aragorne-111
Kali
Level 15
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 10L
1,567 Elo+
Party 1
Chaac
Chaac
will_dewaco
Chaac
Level 21
God Stats
13W - 10L
1,555 SR
Queue Stats
17W - 16L
1,476 Elo+
Party 1
Team Averages
Level 15
1,513 SR
1,560 Elo+

VS

Team Averages
Level 21
1,628 SR
1,529 Elo+
Charybdis
Charybdis
ReApEr961005
Charybdis
Level 28
God Stats
3W - 0L
1,500 SR
Queue Stats
103W - 71L
1,557 Elo+
Solo
Horus
Horus
RedTriage
Horus
Level 12
God Stats
1W - 0L
1,297 SR
Queue Stats
4W - 2L
1,623 Elo+
Solo
Artio
Artio
WarriorsWill25
Artio
Level 14
God Stats
2W - 0L
1,795 SR
Queue Stats
13W - 8L
1,434 Elo+
Solo
Nemesis
Nemesis
hobbsfamilyrules
Nemesis
Level 25
God Stats
6W - 4L
1,661 SR
Queue Stats
52W - 52L
1,552 Elo+
Solo
Ra
Ra
pyeart
Ra
Level 27
God Stats
3W - 1L
1,885 SR
Queue Stats
82W - 77L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
3 / 3 / 0
5,083
508
5,565
5,789
1,756
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Loki
6
0 / 6 / 0
4,156
416
378
5,414
1,157
Heavy Mace

Heavy Mace

+30
Physical Power

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
1 / 6 / 0
4,449
445
1,702
5,810
3,049
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

6
0 / 3 / 0
4,171
417
1,468
3,859
1,043
Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

8
1 / 2 / 0
4,957
496
2,043
5,105
1,803
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
ReApEr961005
Charybdis
10
2 / 0 / 1
5,670
567
1,944
4,080
1,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Horus
RedTriage
Horus
10
2 / 1 / 4
5,908
591
2,460
4,698
2,883
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

9
1 / 1 / 3
5,191
519
1,681
4,721
3,501
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
11 / 2 / 2
6,984
698
6,692
6,107
1,896
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ra
11
3 / 2 / 5
6,783
678
2,663
5,919
1,919
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
34
5
Kills
19
20
Deaths
6
0
Assists
15
Player
Kills
Deaths
Assists
KDA
L
3
3
0
1
L
Loki
0
6
0
0
W
Charybdis
ReApEr961005
Charybdis
2
0
1
2.5
W
Horus
RedTriage
Horus
2
1
4
4
W
1
1
3
2.5
L
1
6
0
0.17
L
0
3
0
0
W
11
2
2
6
W
Ra
3
2
5
2.75
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,156
Damage
15,440
25,977
Taken
25,525
8,808
Mitigated
11,304
3,827
Healing
11,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,565
2,063
0
1,081
5,789
1,756
0
1,408
4,253
0
22,626
L
Loki
378
214
0
652
5,414
1,157
363
1,147
4,145
0
9,164
W
Charybdis
ReApEr961005
Charybdis
1,944
930
0
2,313
4,080
1,105
2,497
0
4,080
0
32,189
W
Horus
RedTriage
Horus
2,460
1,145
617
1,948
4,698
2,883
425
643
3,903
2,108
14,414
W
1,681
184
200
1,634
4,721
3,501
613
0
4,721
8,072
0
L
1,702
483
0
304
5,810
3,049
196
296
5,247
5,738
0
L
1,468
438
0
295
3,859
1,043
0
576
3,277
0
10,311
W
6,692
3,520
153
1,856
6,107
1,896
0
758
5,200
0
27,832
W
Ra
2,663
354
374
2,188
5,919
1,919
1,386
0
5,919
42,841
0
L
2,043
81
74
1,421
5,105
1,803
344
1,078
3,927
0
19,602

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,816
Gold Earned
30,536
128
Minions Killed
250
0
Camps Cleared
0
847,780
Distance Traveled
953,369
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,083
508
35
4
0
166,501
1
L
Loki
4,156
416
29
3
0
146,041
0
W
Charybdis
5,670
567
67
7
0
154,992
1
W
Horus
5,908
591
26
3
0
175,476
1
W
Artio
5,191
519
12
1
0
205,353
6
L
Ares
4,449
445
11
1
0
152,266
1
L
Kali
4,171
417
18
2
0
203,575
0
W
Nemesis
6,984
698
57
6
0
227,405
0
W
Ra
6,783
678
88
9
0
190,143
1
L
Chaac
4,957
496
35
4
0
179,397
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role