Player Matchup

Fenrir
Fenrir
DaDrago
Fenrir
Level 14
God Stats
13W - 8L
1,924 SR
Queue Stats
34W - 38L
1,435 Elo+
Party 1
Ymir
Ymir
Fear_Kazi_
Ymir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 29L
1,440 Elo+
Party 1
Tiamat
Tiamat
elhay123
Tiamat
Level 27
God Stats
5W - 5L
1,316 SR
Queue Stats
57W - 76L
1,350 Elo+
Solo
Team Averages
Level 17
1,580 SR
1,408 Elo+

VS

Team Averages
Level 33
1,505 SR
1,385 Elo+
Hun Batz
Hun Batz
BigDckNickGah
Hun Batz
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 27L
1,350 Elo+
Solo
Cabrakan
Cabrakan
SagePapaKoala
Cabrakan
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 4L
1,246 Elo+
Solo
Rama
Rama
lssaRose
Rama
Level 27
God Stats
5W - 5L
1,516 SR
Queue Stats
73W - 72L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DaDrago
Fenrir
14
8 / 7 / 5
11,891
793
10,837
22,891
19,727
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

13
2 / 10 / 9
10,620
708
6,378
21,667
16,893
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
elhay123
Tiamat
12
3 / 13 / 3
9,938
663
9,674
15,920
5,999
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
BigDckNickGah
Hun Batz
15
16 / 4 / 8
12,372
825
21,179
13,848
6,494
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cabrakan
SagePapaKoala
Cabrakan
13
4 / 4 / 19
10,554
704
5,674
11,760
14,323
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Rama
16
10 / 5 / 13
12,451
830
23,336
9,969
4,770
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
70
13
Kills
30
30
Deaths
13
17
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
BigDckNickGah
Hun Batz
16
4
8
5
L
Fenrir
DaDrago
Fenrir
8
7
5
1.5
L
2
10
9
0.65
W
Cabrakan
SagePapaKoala
Cabrakan
4
4
19
3.38
L
Tiamat
elhay123
Tiamat
3
13
3
0.35
W
Rama
10
5
13
3.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,889
Damage
50,189
60,478
Taken
35,577
42,619
Mitigated
25,587
3,951
Healing
7,119
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
BigDckNickGah
Hun Batz
21,179
6,834
355
2,908
13,848
6,494
538
4,514
9,023
0
50,846
L
Fenrir
DaDrago
Fenrir
10,837
2,915
60
2,152
22,891
19,727
0
2,495
20,396
777
21,860
L
6,378
1,039
0
308
21,667
16,893
0
1,831
19,836
20,482
0
W
Cabrakan
SagePapaKoala
Cabrakan
5,674
852
256
1,523
11,760
14,323
220
6,304
5,128
10,951
0
L
Tiamat
elhay123
Tiamat
9,674
338
314
1,117
15,920
5,999
0
1,516
14,404
23,680
0
W
Rama
23,336
16,617
0
2,077
9,969
4,770
1,224
5,168
4,446
0
63,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,449
Gold Earned
35,377
94
Minions Killed
143
2
Camps Cleared
10
698,738
Distance Traveled
709,933
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,372
825
46
3
2
241,733
1
L
Fenrir
11,891
793
18
1
2
261,510
0
L
Ymir
10,620
708
38
3
0
213,942
0
W
Cabrakan
10,554
704
17
1
0
209,960
0
L
Tiamat
9,938
663
38
3
0
223,286
1
W
Rama
12,451
830
80
5
8
258,240
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role