Player Matchup

Hera
Hera
 
Hera
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
FrostyBomb
Achilles
Level 160
God Stats
4W - 2L
1,554 SR
Queue Stats
285W - 231L
1,753 Elo+
Solo
Izanami
Izanami
Thats So Red
Izanami
Level 88
God Stats
15W - 10L
1,644 SR
Queue Stats
605W - 547L
1,640 Elo+
Solo
Ne Zha
Ne Zha
YenYul
Ne Zha
Level 128
God Stats
38W - 35L
1,672 SR
Queue Stats
726W - 727L
1,705 Elo+
Solo
Sobek
Sobek
natethegreat108
Sobek
Level 135
God Stats
5W - 3L
1,764 SR
Queue Stats
103W - 88L
1,689 Elo+
Solo
Team Averages
Level 130
1,627 SR
1,657 Elo+

VS

Team Averages
Level 150
1,548 SR
1,631 Elo+
Kumbhakarna
Kumbhakarna
 
Kumbhakarna
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
BusiedOrange676
Hel
Level 160
God Stats
2W - 3L
1,664 SR
Queue Stats
283W - 273L
1,740 Elo+
Solo
Odin
Odin
DjRone
Odin
Level 157
God Stats
4W - 3L
1,672 SR
Queue Stats
343W - 280L
1,669 Elo+
Party 1
Gilgamesh
Gilgamesh
Rewbiix
Gilgamesh
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 9L
1,606 Elo+
Party 1
Anhur
Anhur
traplordkaii
Anhur
Level 160
God Stats
6W - 13L
1,404 SR
Queue Stats
180W - 159L
1,640 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
17
4 / 4 / 7
10,992
611
11,982
10,542
3,480
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Achilles
FrostyBomb
Achilles
16
5 / 1 / 6
10,777
599
11,794
17,470
14,330
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Izanami
Thats So Red
Izanami
17
7 / 3 / 8
11,602
645
11,853
10,596
3,249
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ne Zha
YenYul
Ne Zha
19
10 / 1 / 11
12,034
669
15,352
14,111
5,906
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
4 / 3 / 13
10,192
566
5,650
18,913
18,281
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
14
0 / 4 / 1
8,153
453
4,185
14,223
12,670
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

13
1 / 9 / 5
8,160
453
6,925
15,445
5,966
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
DjRone
Odin
12
1 / 5 / 5
8,120
451
3,861
16,981
8,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Gilgamesh
Rewbiix
Gilgamesh
15
6 / 7 / 4
9,927
552
9,803
17,887
7,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

16
4 / 6 / 2
10,020
557
6,574
15,298
4,709
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
29
30
Kills
12
12
Deaths
31
45
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Hera
 
Hera
4
4
7
1.88
L
Kumbhakarna
 
Kumbhakarna
0
4
1
0.13
L
1
9
5
0.39
L
Odin
DjRone
Odin
1
5
5
0.7
W
Achilles
FrostyBomb
Achilles
5
1
6
8
L
Gilgamesh
Rewbiix
Gilgamesh
6
7
4
1.14
W
Izanami
Thats So Red
Izanami
7
3
8
3.67
W
Ne Zha
YenYul
Ne Zha
10
1
11
15.5
W
4
3
13
3.5
L
4
6
2
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,631
Damage
31,348
71,632
Taken
79,834
45,246
Mitigated
39,111
29,023
Healing
22,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
 
Hera
11,982
3,091
0
4,195
10,542
3,480
3,282
3,632
6,910
71,978
0
L
Kumbhakarna
 
Kumbhakarna
4,185
376
0
4,491
14,223
12,670
0
2,138
12,085
35,939
5,786
L
6,925
583
4,101
6,310
15,445
5,966
237
6,350
9,095
54,440
0
L
Odin
DjRone
Odin
3,861
740
0
1,208
16,981
8,756
153
4,843
12,138
0
28,288
W
Achilles
FrostyBomb
Achilles
11,794
3,029
0
5,411
17,470
14,330
551
4,338
13,132
1,568
61,948
L
Gilgamesh
Rewbiix
Gilgamesh
9,803
3,662
0
3,710
17,887
7,010
62
4,063
13,824
0
53,250
W
Izanami
Thats So Red
Izanami
11,853
9,435
0
1,805
10,596
3,249
1,863
1,008
9,588
0
96,536
W
Ne Zha
YenYul
Ne Zha
15,352
3,709
0
9,627
14,111
5,906
1,167
2,221
11,766
0
92,137
W
5,650
446
2,108
5,877
18,913
18,281
0
2,979
15,934
19,796
0
L
6,574
3,494
0
2,652
15,298
4,709
396
1,319
13,979
0
65,923

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,597
Gold Earned
44,380
555
Minions Killed
445
0
Camps Cleared
0
1,735,009
Distance Traveled
1,703,067
24
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,992
611
155
9
0
350,326
5
L
Kumbhakarna
8,153
453
82
5
0
323,316
6
L
Hel
8,160
453
104
6
0
316,854
4
L
Odin
8,120
451
45
3
0
369,962
6
W
Achilles
10,777
599
117
7
0
344,150
2
L
Gilgamesh
9,927
552
92
5
0
359,450
1
W
Izanami
11,602
645
151
8
0
314,883
5
W
Ne Zha
12,034
669
119
7
0
394,861
6
W
Sobek
10,192
566
13
1
0
330,789
6
L
Anhur
10,020
557
122
7
0
333,485
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role