Player Matchup

Morgan Le Fay
Morgan Le Fay
BOCHIK
Morgan Le Fay
Level 27
God Stats
3W - 2L
1,832 SR
Queue Stats
15W - 26L
1,697 Elo+
Party 2
Gilgamesh
Gilgamesh
JetBrains
Gilgamesh
Level 13
God Stats
2W - 6L
1,902 SR
Queue Stats
19W - 29L
1,697 Elo+
Party 2
Anhur
Anhur
Narvál4ever
Anhur
Level 18
God Stats
1W - 3L
1,698 SR
Queue Stats
21W - 17L
1,478 Elo+
Solo
Team Averages
Level 19
1,811 SR
1,624 Elo+

VS

Team Averages
Level 49
1,577 SR
1,571 Elo+
Sobek
Sobek
Unnamed158
Sobek
Level 100
God Stats
9W - 7L
1,491 SR
Queue Stats
29W - 28L
1,463 Elo+
Party 1
Chaac
Chaac
Zaraza24rus
Chaac
Level 29
God Stats
8W - 9L
1,478 SR
Queue Stats
47W - 46L
1,516 Elo+
Party 1
Ra
Ra
iReflex
Ra
Level 17
God Stats
3W - 0L
1,762 SR
Queue Stats
23W - 6L
1,734 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
BOCHIK
Morgan Le Fay
13
0 / 5 / 6
8,857
554
10,600
10,911
4,270
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Gilgamesh
JetBrains
Gilgamesh
13
2 / 5 / 3
9,455
591
8,595
16,981
16,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
4 / 3 / 2
9,939
621
12,374
12,824
4,624
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
14
4 / 4 / 8
11,283
705
7,725
23,658
28,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

14
3 / 1 / 9
11,343
709
8,365
12,261
13,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

16
6 / 1 / 7
11,355
710
15,788
11,777
12,897
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
6
Kills
13
13
Deaths
6
11
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Morgan Le Fay
BOCHIK
Morgan Le Fay
0
5
6
0.6
L
Gilgamesh
JetBrains
Gilgamesh
2
5
3
0.7
L
4
3
2
1.67
W
Sobek
4
4
8
2
W
3
1
9
7.5
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,569
Damage
31,878
40,716
Taken
47,696
25,179
Mitigated
55,030
5,872
Healing
23,294
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Morgan Le Fay
BOCHIK
Morgan Le Fay
10,600
1,620
393
2,587
10,911
4,270
0
6,416
4,326
37,151
0
L
Gilgamesh
JetBrains
Gilgamesh
8,595
1,756
0
2,111
16,981
16,285
0
9,987
6,349
0
22,544
L
12,374
5,790
0
781
12,824
4,624
0
7,233
4,979
0
39,668
W
Sobek
7,725
237
622
5,994
23,658
28,661
277
5,986
17,309
23,975
0
W
8,365
234
675
5,481
12,261
13,472
237
3,090
8,818
3,188
25,696
W
15,788
2,545
4,551
5,971
11,777
12,897
1,630
2,467
9,060
73,397
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,251
Gold Earned
33,981
134
Minions Killed
184
3
Camps Cleared
12
784,277
Distance Traveled
852,996
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Morgan Le Fay
8,857
554
32
2
1
241,506
3
L
Gilgamesh
9,455
591
35
2
0
271,225
1
L
Anhur
9,939
621
67
4
2
271,546
4
W
Sobek
11,283
705
28
2
2
267,520
3
W
Chaac
11,343
709
37
2
4
308,540
4
W
Ra
11,355
710
119
7
6
276,936
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role