Player Matchup

Achilles
Achilles
ArmandoParedes10
Achilles
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 54L
1,404 Elo+
Solo
Guan Yu
Guan Yu
China tem C7171
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 12L
1,271 Elo+
Solo
Erlang Shen
Erlang Shen
Møod
Erlang Shen
Level 29
God Stats
2W - 2L
1,652 SR
Queue Stats
147W - 93L
1,558 Elo+
Solo
Ymir
Ymir
leonel0727
Ymir
Level 28
God Stats
13W - 14L
1,500 SR
Queue Stats
179W - 204L
1,428 Elo+
Solo
Anhur
Anhur
ttvGacangames
Anhur
Level 23
God Stats
6W - 6L
1,561 SR
Queue Stats
31W - 31L
1,497 Elo+
Solo
Team Averages
Level 21
1,543 SR
1,431 Elo+

VS

Team Averages
Level 15
1,392 SR
1,374 Elo+
Anhur
Anhur
LaulinhAMO
Anhur
Level 7
God Stats
1W - 0L
1,301 SR
Queue Stats
13W - 10L
1,546 Elo+
Party 1
Yemoja
Yemoja
Leviusa
Yemoja
Level 10
God Stats
1W - 2L
1,158 SR
Queue Stats
1W - 5L
925 Elo+
Solo
Charybdis
Charybdis
Paulo1156
Charybdis
Level 26
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 17L
1,365 Elo+
Solo
The Morrigan
The Morrigan
fernaaaa
The Morrigan
Level 24
God Stats
2W - 0L
1,500 SR
Queue Stats
88W - 40L
1,616 Elo+
Solo
Arachne
Arachne
muito_secreto7
Arachne
Level 6
God Stats
6W - 9L
1,500 SR
Queue Stats
65W - 50L
1,415 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 1 / 0
3,116
519
1,295
3,022
1,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

3
0 / 4 / 0
2,832
472
482
3,244
824
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Erlang Shen
Møod
Erlang Shen
9
6 / 1 / 0
5,034
839
3,893
5,449
2,476
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

4
0 / 1 / 0
3,245
541
163
2,710
1,148
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

5
0 / 4 / 0
3,286
548
1,302
3,906
158
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
9
4 / 0 / 0
4,874
812
2,859
3,359
578
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Yemoja
Leviusa
Yemoja
1
0 / 0 / 0
2,583
431
0
0
0
Charybdis
Paulo1156
Charybdis
6
0 / 4 / 2
3,841
640
1,105
3,203
470
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
fernaaaa
The Morrigan
7
3 / 1 / 1
4,453
742
2,732
2,368
493
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

7
3 / 1 / 2
4,230
705
3,982
3,787
1,225
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
15
6
Kills
10
11
Deaths
6
0
Assists
5
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
0
4
0
0
W
Anhur
4
0
0
4
W
Yemoja
Leviusa
Yemoja
0
0
0
0
L
Erlang Shen
Møod
Erlang Shen
6
1
0
6
W
Charybdis
Paulo1156
Charybdis
0
4
2
0.25
W
The Morrigan
fernaaaa
The Morrigan
3
1
1
3.5
L
0
1
0
0
W
3
1
2
4
L
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,135
Damage
10,678
18,331
Taken
12,717
6,446
Mitigated
2,766
3,434
Healing
4,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,295
409
0
925
3,022
1,840
0
1,313
1,709
0
5,830
L
482
0
0
10
3,244
824
144
696
2,548
0
3,058
W
Anhur
2,859
1,512
0
1,993
3,359
578
0
0
3,359
0
24,883
W
Yemoja
Leviusa
Yemoja
0
0
0
0
0
0
0
0
0
0
0
L
Erlang Shen
Møod
Erlang Shen
3,893
2,234
0
2,083
5,449
2,476
0
243
5,206
0
24,062
W
Charybdis
Paulo1156
Charybdis
1,105
565
0
0
3,203
470
289
0
3,203
0
13,143
W
The Morrigan
fernaaaa
The Morrigan
2,732
1,117
0
952
2,368
493
160
163
1,936
18,971
0
L
163
40
0
166
2,710
1,148
34
480
2,230
10,578
0
W
3,982
2,732
0
1,469
3,787
1,225
0
0
3,748
0
16,688
L
1,302
603
0
250
3,906
158
0
0
3,906
0
8,215

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,513
Gold Earned
19,981
122
Minions Killed
151
0
Camps Cleared
0
517,180
Distance Traveled
436,858
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
3,116
519
13
2
0
116,848
1
L
Guan Yu
2,832
472
8
1
0
86,480
0
W
Anhur
4,874
812
52
9
0
104,086
3
W
Yemoja
2,583
431
0
0
0
0
0
L
Erlang Shen
5,034
839
58
10
0
133,359
2
W
Charybdis
3,841
640
28
5
0
100,650
0
W
The Morrigan
4,453
742
33
6
0
105,017
1
L
Ymir
3,245
541
23
4
0
86,596
3
W
Arachne
4,230
705
38
6
0
127,105
1
L
Anhur
3,286
548
20
3
0
93,897
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role