Player Matchup

Achilles
Achilles
AimForTheHeel
Achilles
Level 22
God Stats
61W - 35L
1,779 SR
Queue Stats
62W - 35L
1,754 Elo+
Solo
Anhur
Anhur
HolyForceX
Anhur
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,630 Elo+
Solo
Loki
Loki
Rototh
Loki
Level 28
God Stats
14W - 25L
1,556 SR
Queue Stats
118W - 137L
1,533 Elo+
Solo
He Bo
He Bo
Stafferson
He Bo
Level 27
God Stats
1W - 3L
1,395 SR
Queue Stats
48W - 47L
1,535 Elo+
Solo
Jormungandr
Jormungandr
bedalgeuse
Jormungandr
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 23L
1,545 Elo+
Solo
Team Averages
Level 20
1,546 SR
1,599 Elo+

VS

Team Averages
Level 20
1,515 SR
1,531 Elo+
Vamana
Vamana
 
Vamana
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
VerminRai
Arachne
Level 22
God Stats
5W - 1L
1,537 SR
Queue Stats
9W - 3L
1,667 Elo+
Party 1
Neith
Neith
ZalcmanTheGawd
Neith
Level 27
God Stats
2W - 0L
1,733 SR
Queue Stats
7W - 7L
1,500 Elo+
Party 1
Fafnir
Fafnir
monstercrazyyyy
Fafnir
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,668 Elo+
Party 1
Bellona
Bellona
Мультяшкa
Bellona
Level 18
God Stats
1W - 1L
1,305 SR
Queue Stats
4W - 10L
1,323 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AimForTheHeel
Achilles
13
3 / 2 / 2
8,119
580
10,200
12,175
15,748
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Anhur
8
1 / 8 / 0
5,798
414
379
8,929
2,319
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Loki
Rototh
Loki
10
5 / 6 / 1
7,131
509
5,366
9,057
2,625
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

He Bo
11
0 / 7 / 2
6,604
472
2,669
7,942
2,279
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Jormungandr
bedalgeuse
Jormungandr
11
0 / 3 / 0
6,450
461
1,949
8,387
4,929
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
15
20 / 1 / 3
9,925
709
15,941
8,242
5,481
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Arachne
VerminRai
Arachne
12
3 / 6 / 5
6,999
500
5,249
12,044
3,408
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

11
1 / 0 / 7
6,727
481
4,198
3,657
1,085
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
1 / 1 / 7
6,230
445
2,187
7,146
4,333
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

13
1 / 2 / 2
7,017
501
3,808
9,709
8,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
50
9
Kills
26
26
Deaths
10
5
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
20
1
3
21.5
L
Achilles
AimForTheHeel
Achilles
3
2
2
2
L
Anhur
1
8
0
0.13
L
Loki
Rototh
Loki
5
6
1
0.92
L
He Bo
0
7
2
0.14
W
Arachne
VerminRai
Arachne
3
6
5
0.92
W
1
0
7
4.5
L
Jormungandr
bedalgeuse
Jormungandr
0
3
0
0
W
1
1
7
4.5
W
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,563
Damage
31,383
46,490
Taken
40,798
27,900
Mitigated
22,750
5,905
Healing
12,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
15,941
7,960
0
2,977
8,242
5,481
402
1,754
6,218
0
62,731
L
Achilles
AimForTheHeel
Achilles
10,200
2,600
0
2,532
12,175
15,748
0
733
11,442
0
51,815
L
Anhur
379
256
0
826
8,929
2,319
0
0
8,929
0
20,631
L
Loki
Rototh
Loki
5,366
1,207
0
1,606
9,057
2,625
86
680
8,377
0
23,755
L
He Bo
2,669
221
0
866
7,942
2,279
0
212
7,730
33,116
0
W
Arachne
VerminRai
Arachne
5,249
4,028
0
3,951
12,044
3,408
280
713
11,291
0
35,084
W
4,198
2,104
0
1,406
3,657
1,085
400
1,166
2,491
0
34,999
L
Jormungandr
bedalgeuse
Jormungandr
1,949
400
0
75
8,387
4,929
504
1,385
7,002
29,353
0
W
2,187
406
0
1,329
7,146
4,333
0
942
6,174
17,043
0
W
3,808
990
0
3,264
9,709
8,443
0
0
9,709
5,525
27,475

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,102
Gold Earned
36,898
325
Minions Killed
342
0
Camps Cleared
0
1,175,780
Distance Traveled
1,352,009
11
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
9,925
709
109
8
0
305,506
5
L
Achilles
8,119
580
115
8
0
269,798
5
L
Anhur
5,798
414
41
3
0
249,763
1
L
Loki
7,131
509
50
4
0
203,997
0
L
He Bo
6,604
472
70
5
0
245,493
4
W
Arachne
6,999
500
72
5
0
290,025
2
W
Neith
6,727
481
63
5
0
246,358
3
L
Jormungandr
6,450
461
49
4
0
206,729
1
W
Fafnir
6,230
445
25
2
0
245,533
0
W
Bellona
7,017
501
73
5
0
264,587
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role