Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 6
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Kizer2003
Kukulkan
Level 10
God Stats
0W - 3L
1,193 SR
Queue Stats
4W - 9L
1,295 Elo+
Solo
Izanami
Izanami
LiveStreamTTV
Izanami
Level 28
God Stats
4W - 3L
1,903 SR
Queue Stats
183W - 85L
1,795 Elo+
Solo
Aphrodite
Aphrodite
Septhis17
Aphrodite
Level 6
God Stats
4W - 3L
1,727 SR
Queue Stats
4W - 5L
1,624 Elo+
Solo
Yemoja
Yemoja
UncleDadddy
Yemoja
Level 16
God Stats
7W - 9L
1,284 SR
Queue Stats
61W - 75L
1,549 Elo+
Solo
Team Averages
Level 13
1,521 SR
1,552 Elo+

VS

Team Averages
Level 21
1,500 SR
1,626 Elo+
Achilles
Achilles
AchilleszZz
Achilles
Level 8
God Stats
8W - 7L
1,694 SR
Queue Stats
8W - 7L
1,571 Elo+
Solo
Vamana
Vamana
CallMeCorndog
Vamana
Level 22
God Stats
2W - 2L
1,273 SR
Queue Stats
109W - 49L
1,688 Elo+
Solo
Set
Set
NoKahunas
Set
Level 28
God Stats
5W - 3L
1,683 SR
Queue Stats
62W - 59L
1,630 Elo+
Solo
Odin
Odin
Skinark
Odin
Level 29
God Stats
6W - 4L
1,533 SR
Queue Stats
105W - 112L
1,535 Elo+
Solo
The Morrigan
The Morrigan
iambadlol
The Morrigan
Level 18
God Stats
1W - 0L
1,316 SR
Queue Stats
27W - 22L
1,708 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
2
0 / 1 / 0
5,584
266
84
1,005
194
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Kukulkan
Kizer2003
Kukulkan
13
0 / 11 / 0
8,215
391
3,563
12,903
4,307
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
19
6 / 4 / 0
11,204
534
15,422
17,981
8,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Aphrodite
Septhis17
Aphrodite
15
0 / 4 / 5
9,679
461
9,552
22,073
15,641
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Yemoja
15
0 / 5 / 0
8,653
412
5,301
16,358
12,002
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AchilleszZz
Achilles
20
9 / 3 / 6
12,528
597
12,880
17,168
12,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

20
4 / 1 / 2
12,405
591
15,954
20,902
18,417
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

19
3 / 0 / 5
11,733
559
7,420
12,140
4,366
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Odin
Skinark
Odin
16
0 / 0 / 8
9,618
458
4,325
7,969
6,837
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Morrigan
iambadlol
The Morrigan
20
9 / 2 / 5
13,571
646
11,177
9,598
4,517
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
51
6
Kills
25
25
Deaths
6
5
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hun Batz
 
Hun Batz
0
1
0
0
W
Achilles
AchilleszZz
Achilles
9
3
6
4
W
4
1
2
5
L
Kukulkan
Kizer2003
Kukulkan
0
11
0
0
L
Izanami
6
4
0
1.5
W
3
0
5
5.5
L
Aphrodite
Septhis17
Aphrodite
0
4
5
0.63
W
Odin
Skinark
Odin
0
0
8
4
L
Yemoja
0
5
0
0
W
The Morrigan
iambadlol
The Morrigan
9
2
5
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,922
Damage
51,756
70,320
Taken
67,777
40,639
Mitigated
46,710
24,913
Healing
26,072
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hun Batz
 
Hun Batz
84
84
0
282
1,005
194
0
127
878
0
2,216
W
Achilles
AchilleszZz
Achilles
12,880
3,785
0
6,059
17,168
12,573
1,198
2,839
14,289
0
94,164
W
15,954
5,216
0
9,440
20,902
18,417
351
7,988
12,865
12,508
88,269
L
Kukulkan
Kizer2003
Kukulkan
3,563
947
0
144
12,903
4,307
0
5,323
7,576
39,387
0
L
Izanami
15,422
9,698
0
4,385
17,981
8,495
695
897
17,080
0
107,401
W
7,420
3,360
0
5,148
12,140
4,366
613
3,184
8,956
0
109,493
L
Aphrodite
Septhis17
Aphrodite
9,552
1,103
3,496
14,484
22,073
15,641
326
2,950
19,119
57,076
0
W
Odin
Skinark
Odin
4,325
1,158
201
1,361
7,969
6,837
0
2,213
5,716
0
51,194
L
Yemoja
5,301
1,920
959
1,163
16,358
12,002
0
2,668
13,678
47,259
0
W
The Morrigan
iambadlol
The Morrigan
11,177
2,672
0
3,863
9,598
4,517
3,646
2,079
7,314
95,894
7,575

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,335
Gold Earned
59,855
467
Minions Killed
792
0
Camps Cleared
0
1,403,454
Distance Traveled
2,167,744
22
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hun Batz
5,584
266
7
0
0
17,696
0
W
Achilles
12,528
597
133
6
0
478,880
2
W
Vamana
12,405
591
185
9
0
426,184
2
L
Kukulkan
8,215
391
79
4
0
330,847
2
L
Izanami
11,204
534
164
8
0
379,832
7
W
Set
11,733
559
194
9
0
409,583
2
L
Aphrodite
9,679
461
144
7
0
332,883
10
W
Odin
9,618
458
85
4
0
447,216
0
L
Yemoja
8,653
412
73
3
0
342,196
3
W
The Morrigan
13,571
646
195
9
0
405,881
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role