Player Matchup

Merlin
Merlin
 
Merlin
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mercury
Mercury
 
Mercury
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Khepri
Khepri
affenauto
Khepri
Level 160
God Stats
1W - 3L
1,781 SR
Queue Stats
252W - 140L
1,772 Elo+
Party 2
Team Averages
Level 146
1,594 SR
1,591 Elo+

VS

Team Averages
Level 99
1,686 SR
1,701 Elo+
Morgan Le Fay
Morgan Le Fay
Legendary ZEC
Morgan Le Fay
Level 143
God Stats
47W - 10L
1,890 SR
Queue Stats
991W - 233L
1,962 Elo+
Party 1
Cernunnos
Cernunnos
Sir Sportacus
Cernunnos
Level 145
God Stats
30W - 7L
1,816 SR
Queue Stats
1,233W - 251L
1,946 Elo+
Party 1
Ares
Ares
evaRider4746
Ares
Level 9
God Stats
2W - 4L
1,352 SR
Queue Stats
5W - 12L
1,195 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
11
3 / 6 / 3
7,995
666
8,341
9,876
2,918
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
 
Mercury
10
1 / 7 / 7
7,869
656
4,973
12,053
3,336
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Khepri
affenauto
Khepri
12
4 / 6 / 3
9,400
783
5,154
20,076
20,180
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Legendary ZEC
Morgan Le Fay
15
9 / 2 / 8
9,984
832
17,627
11,825
6,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cernunnos
Sir Sportacus
Cernunnos
14
8 / 2 / 11
9,789
816
17,839
10,567
4,899
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

11
2 / 5 / 12
8,447
704
3,987
13,171
13,027
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
50
8
Kills
19
19
Deaths
9
13
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
3
6
3
0.75
L
Mercury
 
Mercury
1
7
7
0.64
W
Morgan Le Fay
Legendary ZEC
Morgan Le Fay
9
2
8
6.5
W
Cernunnos
Sir Sportacus
Cernunnos
8
2
11
6.75
L
Khepri
affenauto
Khepri
4
6
3
0.92
W
2
5
12
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,468
Damage
39,453
42,005
Taken
35,563
26,434
Mitigated
24,648
3,758
Healing
10,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
8,341
135
0
578
9,876
2,918
0
5,147
4,192
27,814
0
L
Mercury
 
Mercury
4,973
2,594
0
250
12,053
3,336
0
5,888
5,692
0
10,229
W
Morgan Le Fay
Legendary ZEC
Morgan Le Fay
17,627
1,745
265
5,516
11,825
6,722
504
4,765
6,808
50,478
0
W
Cernunnos
Sir Sportacus
Cernunnos
17,839
9,933
0
4,521
10,567
4,899
1,741
4,195
6,150
0
45,799
L
Khepri
affenauto
Khepri
5,154
300
0
2,930
20,076
20,180
0
8,670
10,507
11,786
0
W
3,987
254
0
86
13,171
13,027
493
4,128
8,572
7,756
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,264
Gold Earned
28,220
80
Minions Killed
121
0
Camps Cleared
10
603,170
Distance Traveled
628,260
10
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
7,995
666
52
4
0
182,579
5
L
Mercury
7,869
656
13
1
0
225,742
3
W
Morgan Le Fay
9,984
832
52
4
3
221,717
1
W
Cernunnos
9,789
816
59
5
6
201,180
3
L
Khepri
9,400
783
15
1
0
194,849
2
W
Ares
8,447
704
10
1
1
205,363
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role