Player Matchup

Bakasura
Bakasura
Conceded Waffle
Bakasura
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 24L
1,475 Elo+
Party 3
Cerberus
Cerberus
Kuron SJT
Cerberus
Level 29
God Stats
2W - 3L
1,551 SR
Queue Stats
117W - 77L
1,585 Elo+
Party 3
Cernunnos
Cernunnos
SHANExOxMATIC
Cernunnos
Level 24
God Stats
3W - 2L
1,644 SR
Queue Stats
69W - 53L
1,506 Elo+
Party 3
Geb
Geb
eruptive-myriad9
Geb
Level 7
God Stats
2W - 5L
1,314 SR
Queue Stats
6W - 8L
1,252 Elo+
Solo
Hera
Hera
romance_solit
Hera
Level 21
God Stats
14W - 11L
1,524 SR
Queue Stats
51W - 37L
1,391 Elo+
Solo
Team Averages
Level 22
1,507 SR
1,442 Elo+

VS

Team Averages
Level 22
1,606 SR
1,504 Elo+
Neith
Neith
CDAWG999
Neith
Level 23
God Stats
5W - 2L
1,646 SR
Queue Stats
76W - 70L
1,498 Elo+
Solo
Nu Wa
Nu Wa
CreampiesOwn
Nu Wa
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 35L
1,635 Elo+
Party 1
Ymir
Ymir
GMW Tonatiuh
Ymir
Level 26
God Stats
11W - 7L
1,586 SR
Queue Stats
118W - 108L
1,381 Elo+
Party 2
Bellona
Bellona
Tim McCgraw
Bellona
Level 23
God Stats
37W - 8L
1,737 SR
Queue Stats
76W - 23L
1,680 Elo+
Party 1
Fenrir
Fenrir
da_guir1218
Fenrir
Level 13
God Stats
15W - 9L
1,560 SR
Queue Stats
21W - 22L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
14
2 / 7 / 0
9,154
915
9,116
15,860
7,801
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cerberus
Kuron SJT
Cerberus
15
1 / 9 / 2
9,810
981
14,483
28,745
24,626
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
SHANExOxMATIC
Cernunnos
14
0 / 6 / 1
8,616
862
9,409
17,514
5,861
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
0 / 15 / 0
8,646
865
3,485
24,163
12,107
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

15
0 / 9 / 2
8,914
891
7,561
12,828
4,044
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

49

VS

Team 2 Tickets

329

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
CDAWG999
Neith
18
10 / 1 / 21
11,219
1,122
22,431
9,283
3,323
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

19
10 / 1 / 25
11,927
1,193
23,363
6,204
2,324
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

18
3 / 0 / 30
11,327
1,133
12,572
10,402
10,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bellona
Tim McCgraw
Bellona
18
13 / 1 / 24
12,524
1,252
21,960
15,222
14,647
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Fenrir
18
10 / 0 / 18
11,033
1,103
10,376
10,126
7,421
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
164
3
Kills
46
46
Deaths
3
5
Assists
118
Player
Kills
Deaths
Assists
KDA
W
Neith
CDAWG999
Neith
10
1
21
20.5
L
Bakasura
2
7
0
0.29
W
10
1
25
22.5
W
3
0
30
18
L
Cerberus
Kuron SJT
Cerberus
1
9
2
0.22
L
Cernunnos
SHANExOxMATIC
Cernunnos
0
6
1
0.08
W
Bellona
Tim McCgraw
Bellona
13
1
24
25
W
Fenrir
10
0
18
19
L
0
15
0
0
L
0
9
2
0.11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,054
Damage
90,702
99,110
Taken
51,237
54,439
Mitigated
38,436
6,384
Healing
7,866
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
CDAWG999
Neith
22,431
12,481
0
1,463
9,283
3,323
0
5,150
3,593
0
42,109
L
Bakasura
9,116
6,491
0
1,357
15,860
7,801
0
6,882
8,978
0
19,305
W
23,363
6,979
306
1,778
6,204
2,324
0
3,063
2,896
48,561
0
W
12,572
3,474
0
1,002
10,402
10,721
0
7,018
3,012
20,172
0
L
Cerberus
Kuron SJT
Cerberus
14,483
1,076
0
3,737
28,745
24,626
0
10,947
17,798
22,722
0
L
Cernunnos
SHANExOxMATIC
Cernunnos
9,409
2,751
0
786
17,514
5,861
0
5,620
11,894
0
37,954
W
Bellona
Tim McCgraw
Bellona
21,960
12,119
781
1,662
15,222
14,647
0
6,764
7,858
0
28,584
W
Fenrir
10,376
3,307
0
874
10,126
7,421
0
3,534
5,942
0
18,426
L
3,485
782
0
504
24,163
12,107
0
9,029
15,134
9,672
0
L
7,561
2,468
0
0
12,828
4,044
0
3,457
9,371
24,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,140
Gold Earned
58,030
133
Minions Killed
134
5
Camps Cleared
8
787,018
Distance Traveled
1,036,177
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,219
1,122
51
5
1
183,285
0
L
Bakasura
9,154
915
31
3
4
155,209
0
W
Nu Wa
11,927
1,193
44
4
6
176,039
0
W
Ymir
11,327
1,133
17
2
1
221,019
0
L
Cerberus
9,810
981
15
2
0
183,291
0
L
Cernunnos
8,616
862
53
5
1
154,414
0
W
Bellona
12,524
1,252
5
1
0
224,887
0
W
Fenrir
11,033
1,103
17
2
0
230,947
0
L
Geb
8,646
865
18
2
0
133,401
0
L
Hera
8,914
891
16
2
0
160,703
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role