Player Matchup

Hun Batz
Hun Batz
AbhorentGhost
Hun Batz
Level 16
God Stats
4W - 6L
1,601 SR
Queue Stats
56W - 68L
1,425 Elo+
Solo
Odin
Odin
AtticSalad
Odin
Level 28
God Stats
5W - 5L
1,600 SR
Queue Stats
37W - 31L
1,548 Elo+
Solo
Neith
Neith
DatNerd6uy
Neith
Level 16
God Stats
1W - 2L
1,281 SR
Queue Stats
62W - 80L
1,331 Elo+
Solo
Ao Kuang
Ao Kuang
JesusV21905
Ao Kuang
Level 28
God Stats
224W - 224L
1,555 SR
Queue Stats
236W - 244L
1,432 Elo+
Solo
Ra
Ra
TheHillway
Ra
Level 29
God Stats
1W - 4L
1,274 SR
Queue Stats
50W - 63L
1,414 Elo+
Solo
Team Averages
Level 23
1,462 SR
1,430 Elo+

VS

Team Averages
Level 18
1,564 SR
1,352 Elo+
Jing Wei
Jing Wei
Pmonkeybananna
Jing Wei
Level 26
God Stats
16W - 11L
1,551 SR
Queue Stats
22W - 18L
1,454 Elo+
Solo
Yemoja
Yemoja
PrinceLeo_22
Yemoja
Level 16
God Stats
11W - 22L
1,312 SR
Queue Stats
51W - 79L
1,171 Elo+
Solo
Pele
Pele
Shadow5692
Pele
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 11L
1,271 Elo+
Solo
Sun Wukong
Sun Wukong
inverse-finch4
Sun Wukong
Level 27
God Stats
2W - 3L
1,737 SR
Queue Stats
64W - 73L
1,393 Elo+
Solo
Cthulhu
Cthulhu
pyrorex10
Cthulhu
Level 15
God Stats
2W - 1L
1,718 SR
Queue Stats
5W - 5L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AbhorentGhost
Hun Batz
19
3 / 5 / 24
11,606
967
10,822
13,135
8,557
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

20
7 / 0 / 25
12,768
1,064
23,026
14,822
17,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Neith
19
8 / 1 / 19
12,541
1,045
24,651
11,016
4,523
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ao Kuang
JesusV21905
Ao Kuang
20
16 / 0 / 22
14,294
1,191
30,611
15,998
6,446
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

19
8 / 3 / 26
12,681
1,057
20,674
11,857
5,276
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

233

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
17
1 / 7 / 3
10,485
874
10,681
23,471
7,807
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Yemoja
17
1 / 5 / 3
10,235
853
4,442
10,880
6,072
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

18
2 / 19 / 4
11,379
948
11,144
29,242
10,546
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sun Wukong
inverse-finch4
Sun Wukong
17
1 / 5 / 6
10,947
912
17,476
26,649
23,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cthulhu
pyrorex10
Cthulhu
18
4 / 6 / 4
12,450
1,038
17,678
27,758
12,984
Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

158
Kill Participation
29
42
Kills
9
9
Deaths
42
116
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AbhorentGhost
Hun Batz
3
5
24
3
W
7
0
25
19.5
W
Neith
8
1
19
17.5
W
Ao Kuang
JesusV21905
Ao Kuang
16
0
22
27
L
Jing Wei
1
7
3
0.36
L
Yemoja
1
5
3
0.5
L
2
19
4
0.21
W
8
3
26
7
L
Sun Wukong
inverse-finch4
Sun Wukong
1
5
6
0.8
L
Cthulhu
pyrorex10
Cthulhu
4
6
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

109,784
Damage
61,421
66,828
Taken
118,000
42,166
Mitigated
60,723
19,646
Healing
11,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AbhorentGhost
Hun Batz
10,822
2,970
0
779
13,135
8,557
0
4,599
8,143
0
23,293
W
23,026
3,405
0
1,472
14,822
17,364
0
6,234
8,164
0
41,658
W
Neith
24,651
10,779
0
2,115
11,016
4,523
0
4,663
6,039
0
49,804
W
Ao Kuang
JesusV21905
Ao Kuang
30,611
5,646
0
8,303
15,998
6,446
0
6,036
9,391
41,091
0
L
Jing Wei
10,681
7,044
0
1,022
23,471
7,807
0
7,695
15,321
0
30,786
L
Yemoja
4,442
515
3,215
220
10,880
6,072
0
5,802
4,954
10,995
0
L
11,144
5,142
0
2,715
29,242
10,546
0
13,685
15,112
0
26,835
W
20,674
4,854
2,889
4,088
11,857
5,276
0
5,391
6,284
37,627
0
L
Sun Wukong
inverse-finch4
Sun Wukong
17,476
3,094
0
1,873
26,649
23,314
0
15,862
10,275
13,863
24,230
L
Cthulhu
pyrorex10
Cthulhu
17,678
1,337
653
1,781
27,758
12,984
0
8,241
19,262
44,435
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,890
Gold Earned
55,496
196
Minions Killed
195
5
Camps Cleared
3
1,166,361
Distance Traveled
1,042,787
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
11,606
967
30
3
2
203,353
0
W
Odin
12,768
1,064
37
3
1
266,781
0
W
Neith
12,541
1,045
64
5
2
223,382
0
W
Ao Kuang
14,294
1,191
25
2
0
267,278
0
L
Jing Wei
10,485
874
44
4
0
225,579
0
L
Yemoja
10,235
853
11
1
0
135,347
4
L
Pele
11,379
948
33
3
1
201,615
0
W
Ra
12,681
1,057
40
3
0
205,567
1
L
Sun Wukong
10,947
912
31
3
2
253,908
1
L
Cthulhu
12,450
1,038
76
6
0
226,338
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role