Player Matchup

Fenrir
Fenrir
DisturbedxDemon
Fenrir
Level 28
God Stats
13W - 6L
1,916 SR
Queue Stats
69W - 76L
1,474 Elo+
Solo
Hun Batz
Hun Batz
Mexxwentz
Hun Batz
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 3L
1,306 Elo+
Solo
Persephone
Persephone
OldSchoolGND187
Persephone
Level 12
God Stats
9W - 10L
1,637 SR
Queue Stats
23W - 37L
1,369 Elo+
Solo
Sobek
Sobek
Toulousain9269
Sobek
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 6L
1,410 Elo+
Solo
Danzaburou
Danzaburou
jnic0c0
Danzaburou
Level 17
God Stats
2W - 3L
1,395 SR
Queue Stats
49W - 37L
1,431 Elo+
Solo
Team Averages
Level 13
1,590 SR
1,398 Elo+

VS

Team Averages
Level 18
1,436 SR
1,407 Elo+
Pele
Pele
BeniShinmon-
Pele
Level 15
God Stats
1W - 5L
1,199 SR
Queue Stats
36W - 34L
1,400 Elo+
Solo
Amaterasu
Amaterasu
FPS_Dolphin
Amaterasu
Level 26
God Stats
4W - 2L
1,713 SR
Queue Stats
121W - 99L
1,499 Elo+
Solo
Neith
Neith
Flaming_Eagle420
Neith
Level 24
God Stats
8W - 5L
1,501 SR
Queue Stats
74W - 56L
1,383 Elo+
Solo
Jormungandr
Jormungandr
TKEPX184
Jormungandr
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 27L
1,372 Elo+
Solo
Bellona
Bellona
fabian04131
Bellona
Level 18
God Stats
0W - 3L
1,266 SR
Queue Stats
47W - 49L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 7
8,621
479
4,936
12,586
4,504
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hun Batz
Mexxwentz
Hun Batz
15
3 / 1 / 4
9,104
506
6,725
10,648
3,778
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Persephone
OldSchoolGND187
Persephone
7
0 / 3 / 0
6,508
362
1,099
4,445
778
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

17
8 / 2 / 2
9,825
546
7,232
10,508
7,350
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Danzaburou
jnic0c0
Danzaburou
15
6 / 4 / 3
9,387
522
13,907
13,321
5,955
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
10 / 3 / 1
10,507
584
11,644
15,222
5,431
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Amaterasu
FPS_Dolphin
Amaterasu
3
0 / 6 / 0
5,366
298
89
3,881
1,085
14
3 / 4 / 2
8,889
494
8,843
10,950
3,846
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Jormungandr
TKEPX184
Jormungandr
13
1 / 5 / 3
7,620
423
2,876
13,255
10,216
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bellona
fabian04131
Bellona
15
2 / 4 / 0
9,394
522
3,572
10,573
7,058
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
22
19
Kills
16
16
Deaths
22
16
Assists
6
Player
Kills
Deaths
Assists
KDA
L
10
3
1
3.5
W
2
6
7
0.92
L
Amaterasu
FPS_Dolphin
Amaterasu
0
6
0
0
L
3
4
2
1
W
Hun Batz
Mexxwentz
Hun Batz
3
1
4
5
W
Persephone
OldSchoolGND187
Persephone
0
3
0
0
L
Jormungandr
TKEPX184
Jormungandr
1
5
3
0.5
W
8
2
2
4.5
L
Bellona
fabian04131
Bellona
2
4
0
0.5
W
Danzaburou
jnic0c0
Danzaburou
6
4
3
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,899
Damage
27,024
51,508
Taken
53,881
22,365
Mitigated
27,636
16,889
Healing
8,204
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
11,644
2,749
0
4,329
15,222
5,431
1,054
2,458
12,619
0
59,541
W
4,936
573
232
3,138
12,586
4,504
688
842
11,744
0
32,846
L
Amaterasu
FPS_Dolphin
Amaterasu
89
89
0
0
3,881
1,085
0
292
3,549
0
1,859
L
8,843
4,080
0
1,815
10,950
3,846
1,292
1,559
9,242
0
49,512
W
Hun Batz
Mexxwentz
Hun Batz
6,725
2,231
0
3,756
10,648
3,778
0
274
10,374
0
71,019
W
Persephone
OldSchoolGND187
Persephone
1,099
190
0
385
4,445
778
794
0
4,442
19,163
0
L
Jormungandr
TKEPX184
Jormungandr
2,876
549
60
70
13,255
10,216
294
669
12,586
28,755
0
W
7,232
562
0
5,464
10,508
7,350
587
229
10,279
55,043
0
L
Bellona
fabian04131
Bellona
3,572
1,211
0
1,930
10,573
7,058
494
2,750
7,325
0
54,176
W
Danzaburou
jnic0c0
Danzaburou
13,907
5,862
0
3,914
13,321
5,955
592
1,531
11,790
0
63,220

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,445
Gold Earned
41,776
424
Minions Killed
350
0
Camps Cleared
0
1,435,921
Distance Traveled
1,399,302
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
10,507
584
114
6
0
341,685
0
W
Fenrir
8,621
479
60
3
0
325,336
0
L
Amaterasu
5,366
298
2
0
0
139,638
3
L
Neith
8,889
494
84
5
0
309,632
0
W
Hun Batz
9,104
506
125
7
0
349,775
2
W
Persephone
6,508
362
34
2
0
131,079
0
L
Jormungandr
7,620
423
49
3
0
296,349
1
W
Sobek
9,825
546
99
6
0
333,182
4
L
Bellona
9,394
522
101
6
0
311,998
0
W
Danzaburou
9,387
522
106
6
0
296,549
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role