Player Matchup

Hun Batz
Hun Batz
DELTADADDYDREW
Hun Batz
Level 5
God Stats
1W - 2L
1,500 SR
Queue Stats
19W - 23L
1,360 Elo+
Solo
Medusa
Medusa
Esqueci3145
Medusa
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,317 Elo+
Solo
Fenrir
Fenrir
GraNOLA5927
Fenrir
Level 15
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 4L
1,130 Elo+
Party 1
Hou Yi
Hou Yi
NathanilFire32
Hou Yi
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 5L
1,130 Elo+
Party 1
Bellona
Bellona
ObscureConch921
Bellona
Level 8
God Stats
7W - 4L
1,426 SR
Queue Stats
20W - 22L
1,357 Elo+
Solo
Team Averages
Level 14
1,485 SR
1,259 Elo+

VS

Team Averages
Level 13
1,471 SR
1,288 Elo+
Odin
Odin
Cleysonkross
Odin
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
56W - 73L
1,325 Elo+
Solo
Nemesis
Nemesis
Joseluis09
Nemesis
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,237 Elo+
Solo
Tsukuyomi
Tsukuyomi
WreckerFive
Tsukuyomi
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 23L
1,357 Elo+
Solo
Kukulkan
Kukulkan
kauanz27
Kukulkan
Level 18
God Stats
0W - 1L
1,264 SR
Queue Stats
2W - 7L
1,277 Elo+
Solo
Hel
Hel
shylarosethorn
Hel
Level 7
God Stats
4W - 4L
1,592 SR
Queue Stats
25W - 46L
1,242 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
19
5 / 7 / 27
12,524
1,139
15,570
11,433
4,648
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
18
12 / 6 / 15
13,270
1,206
16,133
10,455
4,974
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fenrir
18
12 / 2 / 12
12,122
1,102
14,373
9,215
6,328
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

19
9 / 1 / 19
12,040
1,095
19,680
8,372
3,273
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

20
8 / 0 / 22
12,334
1,121
14,141
8,938
8,849
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Team 1 Tickets

252

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 8 / 4
9,680
880
6,259
30,259
10,794
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
Joseluis09
Nemesis
17
3 / 9 / 6
10,932
994
6,728
15,785
6,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tsukuyomi
WreckerFive
Tsukuyomi
17
11 / 13 / 4
13,408
1,219
13,069
21,680
7,543
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kukulkan
kauanz27
Kukulkan
15
1 / 5 / 6
9,391
854
2,356
5,349
1,714
18
0 / 11 / 11
10,943
995
11,121
15,567
4,861
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

141
Kill Participation
47
46
Kills
16
16
Deaths
46
95
Assists
31
Player
Kills
Deaths
Assists
KDA
L
1
8
4
0.38
W
Hun Batz
5
7
27
2.64
W
Medusa
12
6
15
3.25
W
Fenrir
12
2
12
9
L
Nemesis
Joseluis09
Nemesis
3
9
6
0.67
W
9
1
19
18.5
W
8
0
22
19
L
Tsukuyomi
WreckerFive
Tsukuyomi
11
13
4
1
L
Kukulkan
kauanz27
Kukulkan
1
5
6
0.8
L
0
11
11
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,897
Damage
39,533
48,413
Taken
88,640
28,072
Mitigated
31,725
1,998
Healing
1,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,259
1,992
0
0
30,259
10,794
0
0
30,259
0
20,708
W
Hun Batz
15,570
6,457
0
250
11,433
4,648
0
3,131
8,302
0
39,784
W
Medusa
16,133
7,288
0
982
10,455
4,974
0
2,798
7,657
0
23,257
W
Fenrir
14,373
3,240
0
524
9,215
6,328
0
2,791
6,424
0
22,436
L
Nemesis
Joseluis09
Nemesis
6,728
2,189
0
496
15,785
6,813
0
0
15,785
0
13,944
W
19,680
10,509
0
0
8,372
3,273
0
2,460
5,912
0
38,353
W
14,141
2,869
0
242
8,938
8,849
0
2,297
6,641
0
28,784
L
Tsukuyomi
WreckerFive
Tsukuyomi
13,069
2,307
0
91
21,680
7,543
0
0
21,680
0
31,463
L
Kukulkan
kauanz27
Kukulkan
2,356
1,162
0
0
5,349
1,714
0
0
5,349
6,975
0
L
11,121
990
493
803
15,567
4,861
0
0
15,567
36,428
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

62,290
Gold Earned
54,354
155
Minions Killed
145
3
Camps Cleared
4
952,433
Distance Traveled
907,044
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,680
880
32
3
0
186,017
0
W
Hun Batz
12,524
1,139
52
5
2
182,204
0
W
Medusa
13,270
1,206
18
2
0
133,196
0
W
Fenrir
12,122
1,102
24
2
1
206,228
0
L
Nemesis
10,932
994
5
0
4
210,181
1
W
Hou Yi
12,040
1,095
36
3
0
210,326
0
W
Bellona
12,334
1,121
25
2
0
220,479
0
L
Tsukuyomi
13,408
1,219
34
3
0
202,435
3
L
Kukulkan
9,391
854
8
1
0
111,409
0
L
Hel
10,943
995
66
6
0
197,002
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role