Player Matchup

Nemesis
Nemesis
ApeXx11Predat0r
Nemesis
Level 109
God Stats
7W - 6L
1,395 SR
Queue Stats
290W - 318L
1,343 Elo+
Party 1
Anubis
Anubis
Ragnarlordbock
Anubis
Level 116
God Stats
18W - 22L
1,450 SR
Queue Stats
268W - 300L
1,389 Elo+
Solo
Arachne
Arachne
Rock2Falcon
Arachne
Level 86
God Stats
22W - 14L
1,543 SR
Queue Stats
29W - 32L
1,350 Elo+
Solo
Neith
Neith
Toasty96
Neith
Level 17
God Stats
5W - 10L
1,231 SR
Queue Stats
24W - 50L
1,148 Elo+
Party 1
Ares
Ares
ugod66
Ares
Level 86
God Stats
7W - 1L
1,635 SR
Queue Stats
337W - 408L
1,373 Elo+
Solo
Team Averages
Level 83
1,451 SR
1,321 Elo+

VS

Team Averages
Level 75
1,478 SR
1,389 Elo+
Mercury
Mercury
 
Mercury
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
ColoSsusr
Danzaburou
Level 60
God Stats
1W - 2L
1,404 SR
Queue Stats
5W - 12L
1,341 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
HandyDragoon797
Morgan Le Fay
Level 69
God Stats
23W - 14L
1,550 SR
Queue Stats
370W - 465L
1,390 Elo+
Solo
Khepri
Khepri
Pablogienio
Khepri
Level 77
God Stats
9W - 6L
1,524 SR
Queue Stats
84W - 102L
1,337 Elo+
Solo
Pele
Pele
k3ynok
Pele
Level 49
God Stats
2W - 3L
1,410 SR
Queue Stats
11W - 14L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 1 / 3
5,289
529
3,352
5,239
1,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
6 / 1 / 1
6,779
678
2,540
3,901
1,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Arachne
Rock2Falcon
Arachne
11
1 / 0 / 0
6,207
621
336
3,404
1,162
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Neith
Toasty96
Neith
7
0 / 3 / 2
4,909
491
1,958
4,598
1,010
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ares
ugod66
Ares
9
3 / 0 / 3
5,854
585
2,093
6,259
3,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
8
0 / 5 / 1
4,773
477
1,707
5,665
1,850
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
ColoSsusr
Danzaburou
8
2 / 2 / 1
5,439
544
3,615
3,796
1,001
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Morgan Le Fay
HandyDragoon797
Morgan Le Fay
8
2 / 2 / 0
5,214
521
5,023
4,325
1,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
7
1 / 1 / 1
5,243
524
1,665
4,684
2,959
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Pele
k3ynok
Pele
1
0 / 0 / 0
3,480
348
0
0
0

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
8
10
Kills
5
5
Deaths
10
9
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
5
1
0.1
W
0
1
3
1.5
L
Danzaburou
ColoSsusr
Danzaburou
2
2
1
1.25
L
Morgan Le Fay
HandyDragoon797
Morgan Le Fay
2
2
0
1
L
Khepri
1
1
1
1.5
W
6
1
1
6.5
W
Arachne
Rock2Falcon
Arachne
1
0
0
1
W
Neith
Toasty96
Neith
0
3
2
0.33
L
Pele
k3ynok
Pele
0
0
0
0
W
Ares
ugod66
Ares
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,279
Damage
12,010
23,401
Taken
18,470
8,737
Mitigated
7,064
8,392
Healing
3,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
1,707
523
0
868
5,665
1,850
195
1,292
4,373
0
19,571
W
3,352
958
123
1,533
5,239
1,802
110
904
4,335
0
27,321
L
Danzaburou
ColoSsusr
Danzaburou
3,615
1,980
0
720
3,796
1,001
1,211
988
2,808
0
23,574
L
Morgan Le Fay
HandyDragoon797
Morgan Le Fay
5,023
684
0
691
4,325
1,254
132
1,360
2,965
26,066
0
L
Khepri
1,665
251
0
811
4,684
2,959
208
1,056
3,628
13,789
0
W
2,540
0
0
1,832
3,901
1,548
0
1,573
2,328
39,267
0
W
Arachne
Rock2Falcon
Arachne
336
265
32
2,250
3,404
1,162
754
1,186
2,218
0
30,625
W
Neith
Toasty96
Neith
1,958
1,193
0
606
4,598
1,010
0
257
4,341
0
14,882
L
Pele
k3ynok
Pele
0
0
0
0
0
0
0
0
0
0
0
W
Ares
ugod66
Ares
2,093
27
143
1,873
6,259
3,215
0
2,768
3,491
12,352
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,038
Gold Earned
24,149
256
Minions Killed
170
0
Camps Cleared
0
975,743
Distance Traveled
786,032
4
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
4,773
477
41
4
0
211,381
4
W
Nemesis
5,289
529
50
5
0
230,535
0
L
Danzaburou
5,439
544
56
6
0
184,944
1
L
Morgan Le Fay
5,214
521
56
6
0
204,519
8
L
Khepri
5,243
524
17
2
0
185,188
2
W
Anubis
6,779
678
81
8
0
177,160
0
W
Arachne
6,207
621
70
7
0
221,536
4
W
Neith
4,909
491
35
4
0
136,465
0
L
Pele
3,480
348
0
0
0
0
0
W
Ares
5,854
585
20
2
0
210,047
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role