Player Matchup

Medusa
Medusa
 
Medusa
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Pele
Pele
 
Pele
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Ra
Ra
BoiteMortel
Ra
Level 109
God Stats
4W - 1L
1,394 SR
Queue Stats
79W - 58L
1,548 Elo+
Party 3
Mulan
Mulan
Jotaro OG
Mulan
Level 27
God Stats
1W - 3L
1,603 SR
Queue Stats
15W - 10L
1,665 Elo+
Party 3
Bacchus
Bacchus
kokefg
Bacchus
Level 33
God Stats
1W - 7L
1,143 SR
Queue Stats
169W - 200L
1,507 Elo+
Solo
Team Averages
Level 69
1,428 SR
1,544 Elo+

VS

Team Averages
Level 62
1,562 SR
1,524 Elo+
Fenrir
Fenrir
Chaseer_
Fenrir
Level 41
God Stats
1W - 1L
1,795 SR
Queue Stats
51W - 25L
1,717 Elo+
Party 2
Sylvanus
Sylvanus
ManuloManiya
Sylvanus
Level 46
God Stats
4W - 9L
1,294 SR
Queue Stats
122W - 162L
1,389 Elo+
Solo
Anubis
Anubis
Mr-GaRrYvO
Anubis
Level 115
God Stats
0W - 1L
1,575 SR
Queue Stats
35W - 20L
1,627 Elo+
Party 2
Izanami
Izanami
nerofullbuster19
Izanami
Level 88
God Stats
3W - 4L
1,646 SR
Queue Stats
307W - 324L
1,438 Elo+
Party 1
Ymir
Ymir
nerofullbuster20
Ymir
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 26L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
15
8 / 0 / 3
9,233
543
9,861
8,251
2,922
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Pele
 
Pele
15
3 / 4 / 4
8,983
528
8,826
12,849
3,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

17
2 / 2 / 4
9,954
586
8,333
6,887
2,350
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mulan
Jotaro OG
Mulan
15
4 / 3 / 4
9,055
533
9,340
12,347
11,522
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bacchus
kokefg
Bacchus
13
2 / 0 / 8
7,379
434
7,633
12,084
9,565
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chaseer_
Fenrir
15
4 / 3 / 1
8,888
523
6,544
15,110
5,898
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sylvanus
ManuloManiya
Sylvanus
12
0 / 1 / 0
6,954
409
5,253
7,977
6,169
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Anubis
Mr-GaRrYvO
Anubis
16
3 / 2 / 2
9,290
546
6,653
10,363
4,962
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 7 / 0
7,288
429
1,932
11,582
2,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
2 / 6 / 0
8,589
505
9,634
14,814
10,771
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
19
Kills
9
9
Deaths
19
23
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
8
0
3
9.5
W
Pele
 
Pele
3
4
4
1.25
W
2
2
4
2
L
Fenrir
Chaseer_
Fenrir
4
3
1
1.5
W
Mulan
Jotaro OG
Mulan
4
3
4
2
L
Sylvanus
ManuloManiya
Sylvanus
0
1
0
0
L
Anubis
Mr-GaRrYvO
Anubis
3
2
2
2
W
Bacchus
kokefg
Bacchus
2
0
8
6
L
0
7
0
0
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,993
Damage
30,016
52,418
Taken
59,846
30,165
Mitigated
30,631
18,689
Healing
19,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
9,861
2,941
0
2,099
8,251
2,922
504
2,913
5,338
0
57,601
W
Pele
 
Pele
8,826
2,641
0
5,060
12,849
3,806
0
5,267
7,582
0
65,131
W
8,333
380
872
3,031
6,887
2,350
691
2,841
4,046
79,629
0
L
Fenrir
Chaseer_
Fenrir
6,544
1,120
0
4,124
15,110
5,898
0
4,200
10,816
0
57,757
W
Mulan
Jotaro OG
Mulan
9,340
2,006
0
3,744
12,347
11,522
0
6,725
5,622
0
46,493
L
Sylvanus
ManuloManiya
Sylvanus
5,253
1,886
921
3,361
7,977
6,169
240
2,430
5,226
26,886
0
L
Anubis
Mr-GaRrYvO
Anubis
6,653
154
0
5,942
10,363
4,962
0
3,707
6,566
67,349
0
W
Bacchus
kokefg
Bacchus
7,633
1,162
784
3,099
12,084
9,565
0
3,794
8,290
25,428
0
L
1,932
923
221
2,123
11,582
2,831
0
4,091
7,052
0
52,577
L
9,634
3,587
0
3,177
14,814
10,771
0
594
14,220
53,242
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,604
Gold Earned
41,009
529
Minions Killed
514
0
Camps Cleared
0
1,709,997
Distance Traveled
1,425,037
30
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
9,233
543
103
6
0
329,307
2
W
Pele
8,983
528
111
7
0
358,939
10
W
Ra
9,954
586
176
10
0
362,312
11
L
Fenrir
8,888
523
105
6
0
345,853
4
W
Mulan
9,055
533
103
6
0
327,824
6
L
Sylvanus
6,954
409
39
2
0
259,079
3
L
Anubis
9,290
546
139
8
0
273,449
4
W
Bacchus
7,379
434
36
2
0
331,615
1
L
Izanami
7,288
429
112
7
0
300,520
1
L
Ymir
8,589
505
119
7
0
246,136
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role