Player Matchup

Baron Samedi
Baron Samedi
Badpunk82
Baron Samedi
Level 28
God Stats
5W - 6L
1,756 SR
Queue Stats
23W - 41L
1,300 Elo+
Solo
Ne Zha
Ne Zha
FatherOoga
Ne Zha
Level 14
God Stats
0W - 1L
1,566 SR
Queue Stats
2W - 7L
1,471 Elo+
Party 1
Cthulhu
Cthulhu
Lusifuer
Cthulhu
Level 16
God Stats
2W - 3L
1,695 SR
Queue Stats
5W - 9L
1,402 Elo+
Party 1
Team Averages
Level 19
1,672 SR
1,391 Elo+

VS

Team Averages
Level 26
1,382 SR
1,289 Elo+
Chaac
Chaac
Emad29
Chaac
Level 25
God Stats
60W - 137L
1,373 SR
Queue Stats
74W - 246L
1,180 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
FatalGamez91
Morgan Le Fay
Level 27
God Stats
1W - 0L
1,401 SR
Queue Stats
6W - 4L
1,544 Elo+
Solo
Cerberus
Cerberus
Vahid91
Cerberus
Level 25
God Stats
52W - 114L
1,373 SR
Queue Stats
66W - 227L
1,142 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Badpunk82
Baron Samedi
13
2 / 9 / 2
9,930
584
10,477
16,287
7,732
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ne Zha
FatherOoga
Ne Zha
12
2 / 9 / 3
10,144
597
6,647
16,036
8,995
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Cthulhu
Lusifuer
Cthulhu
13
1 / 3 / 3
10,624
625
10,963
20,752
17,885
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Emad29
Chaac
15
5 / 1 / 13
11,520
678
14,677
13,583
12,336
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morgan Le Fay
FatalGamez91
Morgan Le Fay
16
15 / 1 / 4
12,917
760
27,534
11,854
5,005
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cerberus
Vahid91
Cerberus
14
1 / 3 / 15
11,469
675
4,051
18,174
17,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
53
5
Kills
21
21
Deaths
5
8
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
Badpunk82
Baron Samedi
2
9
2
0.33
W
Chaac
Emad29
Chaac
5
1
13
11.5
W
Morgan Le Fay
FatalGamez91
Morgan Le Fay
15
1
4
17
L
Ne Zha
FatherOoga
Ne Zha
2
9
3
0.39
L
Cthulhu
Lusifuer
Cthulhu
1
3
3
0.83
W
Cerberus
Vahid91
Cerberus
1
3
15
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,087
Damage
46,262
53,075
Taken
43,611
34,612
Mitigated
34,723
5,662
Healing
19,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
Badpunk82
Baron Samedi
10,477
718
1,008
1,589
16,287
7,732
174
9,313
6,974
35,608
0
W
Chaac
Emad29
Chaac
14,677
630
0
6,965
13,583
12,336
260
6,583
7,000
0
42,619
W
Morgan Le Fay
FatalGamez91
Morgan Le Fay
27,534
5,388
0
4,864
11,854
5,005
1,721
6,139
5,715
59,075
0
L
Ne Zha
FatherOoga
Ne Zha
6,647
2,910
0
720
16,036
8,995
0
10,383
5,653
609
24,276
L
Cthulhu
Lusifuer
Cthulhu
10,963
466
189
2,156
20,752
17,885
0
12,887
7,865
30,083
0
W
Cerberus
Vahid91
Cerberus
4,051
509
0
7,445
18,174
17,382
473
10,032
8,142
20,398
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,698
Gold Earned
35,906
121
Minions Killed
157
4
Camps Cleared
9
857,175
Distance Traveled
941,439
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,930
584
60
4
1
246,773
1
W
Chaac
11,520
678
60
4
6
358,254
1
W
Morgan Le Fay
12,917
760
65
4
1
290,900
0
L
Ne Zha
10,144
597
31
2
2
270,119
0
L
Cthulhu
10,624
625
30
2
1
340,283
1
W
Cerberus
11,469
675
32
2
2
292,285
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role