Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
ScreamsLiveOn
Bastet
Level 106
God Stats
14W - 13L
1,472 SR
Queue Stats
116W - 124L
1,407 Elo+
Solo
Team Averages
Level 133
1,491 SR
1,469 Elo+

VS

Team Averages
Level 101
1,615 SR
1,589 Elo+
Neith
Neith
IDEAL D Luis
Neith
Level 159
God Stats
1W - 2L
1,317 SR
Queue Stats
16W - 22L
1,463 Elo+
Solo
Bellona
Bellona
pouty_mayor46
Bellona
Level 36
God Stats
4W - 0L
1,882 SR
Queue Stats
50W - 16L
1,692 Elo+
Party 1
Zeus
Zeus
sean_quad11
Zeus
Level 108
God Stats
5W - 2L
1,646 SR
Queue Stats
40W - 19L
1,613 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
7 / 4 / 4
9,792
753
10,119
16,279
14,399
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

King Arthur
 
King Arthur
11
1 / 2 / 5
8,004
616
4,951
9,811
9,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
5 / 7 / 3
9,174
706
14,026
15,393
5,442
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 6 / 6
8,979
691
4,609
11,318
2,461
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bellona
15
7 / 2 / 5
10,467
805
18,066
14,744
9,841
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
5 / 5 / 6
10,167
782
7,713
7,937
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
30
13
Kills
13
13
Deaths
13
12
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
7
4
4
2.25
L
King Arthur
 
King Arthur
1
2
5
1.75
W
1
6
6
0.67
L
5
7
3
0.93
W
Bellona
7
2
5
4.75
W
5
5
6
1.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,096
Damage
30,388
41,483
Taken
33,999
29,127
Mitigated
14,141
6,561
Healing
6,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
10,119
721
0
2,541
16,279
14,399
0
3,070
12,691
23,286
0
L
King Arthur
 
King Arthur
4,951
667
0
427
9,811
9,286
0
1,841
7,552
633
21,855
W
4,609
1,181
0
2,266
11,318
2,461
1,621
2,366
8,411
0
23,659
L
14,026
2,566
0
3,593
15,393
5,442
0
3,501
11,266
0
25,206
W
Bellona
18,066
6,113
314
3,321
14,744
9,841
245
3,883
10,006
0
28,952
W
7,713
881
0
142
7,937
1,839
331
3,410
4,207
36,912
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,970
Gold Earned
29,613
116
Minions Killed
162
5
Camps Cleared
7
714,601
Distance Traveled
673,908
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,792
753
43
3
1
248,785
1
L
King Arthur
8,004
616
38
3
2
220,834
4
W
Neith
8,979
691
49
4
2
200,473
2
L
Bastet
9,174
706
35
3
2
244,982
1
W
Bellona
10,467
805
30
2
4
251,485
5
W
Zeus
10,167
782
83
6
1
221,950
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role