Player Matchup

King Arthur
King Arthur
CikiDark
King Arthur
Level 156
God Stats
37W - 45L
1,566 SR
Queue Stats
200W - 161L
1,666 Elo+
Party 1
Kuzenbo
Kuzenbo
PacMan4248
Kuzenbo
Level 148
God Stats
22W - 19L
1,578 SR
Queue Stats
199W - 161L
1,609 Elo+
Party 1
Mulan
Mulan
Wiro112
Mulan
Level 138
God Stats
7W - 8L
1,513 SR
Queue Stats
81W - 68L
1,675 Elo+
Party 1
Team Averages
Level 147
1,552 SR
1,650 Elo+

VS

Team Averages
Level 97
1,616 SR
1,494 Elo+
Tiamat
Tiamat
 
Tiamat
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
Veliah
Charybdis
Level 160
God Stats
0W - 1L
1,848 SR
Queue Stats
53W - 37L
1,724 Elo+
Party 2
Merlin
Merlin
zaus9889
Merlin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 7L
1,258 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
CikiDark
King Arthur
13
7 / 0 / 17
9,517
793
8,674
11,619
6,238
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Kuzenbo
PacMan4248
Kuzenbo
13
9 / 1 / 13
9,672
806
6,965
11,566
11,320
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Wiro112
Mulan
13
8 / 1 / 15
9,571
798
9,072
11,141
8,311
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
11
0 / 4 / 0
6,865
572
9,370
8,185
4,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charybdis
Veliah
Charybdis
12
2 / 7 / 0
8,560
713
5,539
9,002
3,244
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Merlin
zaus9889
Merlin
8
0 / 13 / 1
6,717
560
992
10,911
2,745
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
3
24
Kills
2
2
Deaths
24
45
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
4
0
0
W
King Arthur
CikiDark
King Arthur
7
0
17
15.5
W
Kuzenbo
PacMan4248
Kuzenbo
9
1
13
15.5
L
Charybdis
Veliah
Charybdis
2
7
0
0.29
W
Mulan
Wiro112
Mulan
8
1
15
15.5
L
Merlin
zaus9889
Merlin
0
13
1
0.04

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,711
Damage
15,901
34,326
Taken
28,098
25,869
Mitigated
10,728
10,507
Healing
2,264
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
9,370
449
0
2,089
8,185
4,739
0
2,387
5,053
32,811
0
W
King Arthur
CikiDark
King Arthur
8,674
1,008
0
3,442
11,619
6,238
647
4,639
6,379
0
21,763
W
Kuzenbo
PacMan4248
Kuzenbo
6,965
1,542
0
3,608
11,566
11,320
825
3,007
8,177
28,005
0
L
Charybdis
Veliah
Charybdis
5,539
2,530
0
175
9,002
3,244
0
1,712
6,381
0
18,851
W
Mulan
Wiro112
Mulan
9,072
1,762
0
3,457
11,141
8,311
944
2,120
8,717
0
24,665
L
Merlin
zaus9889
Merlin
992
106
0
0
10,911
2,745
0
2,378
7,329
6,786
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,760
Gold Earned
22,142
105
Minions Killed
97
3
Camps Cleared
5
724,390
Distance Traveled
507,865
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,865
572
53
4
2
203,457
2
W
King Arthur
9,517
793
31
3
1
246,061
1
W
Kuzenbo
9,672
806
38
3
1
247,004
2
L
Charybdis
8,560
713
34
3
2
179,873
1
W
Mulan
9,571
798
36
3
1
231,325
6
L
Merlin
6,717
560
10
1
1
124,535
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role