Player Matchup

Neith
Neith
 
Neith
Level 13
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
Chaì
Ymir
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 42L
1,604 Elo+
Solo
Cerberus
Cerberus
PontiacRatto
Cerberus
Level 27
God Stats
1W - 3L
1,636 SR
Queue Stats
33W - 31L
1,564 Elo+
Party 1
Hun Batz
Hun Batz
ProblemChild1
Hun Batz
Level 9
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 12L
1,528 Elo+
Solo
Merlin
Merlin
Slayerzz234
Merlin
Level 28
God Stats
3W - 3L
1,439 SR
Queue Stats
28W - 18L
1,642 Elo+
Party 1
Team Averages
Level 17
1,515 SR
1,568 Elo+

VS

Team Averages
Level 26
1,642 SR
1,580 Elo+
Neith
Neith
ElisaVonEverek
Neith
Level 25
God Stats
5W - 1L
1,811 SR
Queue Stats
45W - 36L
1,606 Elo+
Solo
Ymir
Ymir
MushrumeFunguy
Ymir
Level 20
God Stats
11W - 13L
1,579 SR
Queue Stats
40W - 37L
1,583 Elo+
Solo
Arachne
Arachne
PrincessHello
Arachne
Level 29
God Stats
17W - 9L
1,732 SR
Queue Stats
51W - 33L
1,707 Elo+
Solo
Zhong Kui
Zhong Kui
Sabo96
Zhong Kui
Level 29
God Stats
7W - 5L
1,583 SR
Queue Stats
79W - 74L
1,482 Elo+
Solo
Achilles
Achilles
Stafferson
Achilles
Level 27
God Stats
8W - 9L
1,504 SR
Queue Stats
48W - 47L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
1
0 / 0 / 0
3,012
188
0
0
0
Ymir
Chaì
Ymir
13
1 / 4 / 0
7,410
463
6,652
13,330
8,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cerberus
PontiacRatto
Cerberus
12
1 / 4 / 2
7,255
453
7,757
14,700
10,605
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Hun Batz
ProblemChild1
Hun Batz
11
3 / 9 / 1
7,038
440
5,679
12,167
4,129
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
11
1 / 6 / 0
6,886
430
4,589
7,206
2,260
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
4 / 0 / 5
10,368
648
9,103
9,087
3,271
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

14
2 / 1 / 2
8,955
560
3,986
9,968
5,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Arachne
18
12 / 0 / 2
11,577
724
7,488
13,418
6,221
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Short Bow

Short Bow

+15%
Attack Speed

Zhong Kui
Sabo96
Zhong Kui
16
3 / 1 / 9
10,142
634
9,836
12,300
8,377
Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
Stafferson
Achilles
14
2 / 4 / 2
9,158
572
7,499
11,668
8,825
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
43
6
Kills
23
23
Deaths
6
3
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
0
0
0
L
Ymir
Chaì
Ymir
1
4
0
0.25
W
4
0
5
6.5
W
2
1
2
3
L
Cerberus
PontiacRatto
Cerberus
1
4
2
0.5
W
Arachne
12
0
2
13
L
Hun Batz
ProblemChild1
Hun Batz
3
9
1
0.39
W
Zhong Kui
Sabo96
Zhong Kui
3
1
9
7.5
L
Merlin
1
6
0
0.17
W
Achilles
Stafferson
Achilles
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,677
Damage
37,912
47,403
Taken
56,441
25,683
Mitigated
32,595
7,837
Healing
29,486
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
0
0
0
0
0
0
0
0
0
0
0
L
Ymir
Chaì
Ymir
6,652
955
0
3,317
13,330
8,689
0
3,265
10,065
42,919
0
W
9,103
4,183
0
6,073
9,087
3,271
2,662
4,392
4,695
0
84,758
W
3,986
1,339
0
4,567
9,968
5,901
281
2,364
7,604
37,065
0
L
Cerberus
PontiacRatto
Cerberus
7,757
649
0
3,129
14,700
10,605
142
3,964
10,736
35,359
0
W
Arachne
7,488
4,619
0
9,585
13,418
6,221
376
1,159
12,259
0
105,597
L
Hun Batz
ProblemChild1
Hun Batz
5,679
1,570
0
701
12,167
4,129
282
2,840
9,327
0
35,017
W
Zhong Kui
Sabo96
Zhong Kui
9,836
1,228
38
6,516
12,300
8,377
2,043
5,612
6,688
56,764
0
L
Merlin
4,589
414
0
690
7,206
2,260
0
3,753
3,453
36,978
0
W
Achilles
Stafferson
Achilles
7,499
3,040
0
2,707
11,668
8,825
986
5,774
5,894
0
34,754

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,601
Gold Earned
50,200
316
Minions Killed
555
0
Camps Cleared
0
955,271
Distance Traveled
1,475,345
3
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
3,012
188
0
0
0
0
0
L
Ymir
7,410
463
85
5
0
250,510
1
W
Neith
10,368
648
146
9
0
275,586
5
W
Ymir
8,955
560
54
3
0
281,129
3
L
Cerberus
7,255
453
102
6
0
254,948
1
W
Arachne
11,577
724
167
10
0
344,481
4
L
Hun Batz
7,038
440
65
4
0
239,963
1
W
Zhong Kui
10,142
634
113
7
0
275,184
4
L
Merlin
6,886
430
64
4
0
209,850
0
W
Achilles
9,158
572
75
5
0
298,965
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role