Player Matchup

Nemesis
Nemesis
Breinholt
Nemesis
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 6L
1,680 Elo+
Party 1
Zeus
Zeus
Gronli
Zeus
Level 13
God Stats
0W - 2L
1,429 SR
Queue Stats
13W - 7L
1,641 Elo+
Party 1
Ao Kuang
Ao Kuang
Myrlinz
Ao Kuang
Level 28
God Stats
4W - 1L
1,948 SR
Queue Stats
47W - 24L
1,674 Elo+
Party 1
Ymir
Ymir
Narnia2020
Ymir
Level 4
God Stats
0W - 1L
1,713 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Poseidon
Poseidon
Tu_Solo_Laner_
Poseidon
Level 14
God Stats
0W - 2L
1,182 SR
Queue Stats
4W - 2L
1,652 Elo+
Party 3
Team Averages
Level 13
1,554 SR
1,629 Elo+

VS

Team Averages
Level 26
1,597 SR
1,518 Elo+
Neith
Neith
Adorjánvok
Neith
Level 27
God Stats
64W - 54L
1,584 SR
Queue Stats
118W - 117L
1,477 Elo+
Solo
Anubis
Anubis
Buc97
Anubis
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,522 Elo+
Solo
Anhur
Anhur
Vincentiossi
Anhur
Level 29
God Stats
2W - 2L
1,722 SR
Queue Stats
151W - 153L
1,488 Elo+
Party 2
Hun Batz
Hun Batz
b4nkrpTT
Hun Batz
Level 29
God Stats
2W - 2L
1,505 SR
Queue Stats
151W - 153L
1,488 Elo+
Party 2
Da Ji
Da Ji
ШебанирСХС
Da Ji
Level 29
God Stats
48W - 20L
1,674 SR
Queue Stats
52W - 27L
1,617 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Breinholt
Nemesis
14
2 / 4 / 1
8,866
887
5,095
9,978
3,386
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Zeus
Gronli
Zeus
14
1 / 7 / 3
8,782
878
8,030
7,447
1,133
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ao Kuang
Myrlinz
Ao Kuang
14
2 / 3 / 2
8,915
892
3,703
7,346
2,285
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
0 / 11 / 3
8,945
895
4,017
23,608
14,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Poseidon
15
0 / 10 / 3
9,043
904
8,808
15,592
2,435
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

58

VS

Team 2 Tickets

307

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
5 / 0 / 18
11,042
1,104
15,084
6,448
2,383
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
Buc97
Anubis
17
4 / 0 / 17
9,979
998
9,508
5,068
2,474
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

17
6 / 0 / 14
10,575
1,058
11,268
6,542
2,412
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
b4nkrpTT
Hun Batz
17
6 / 3 / 15
10,523
1,052
4,806
7,412
2,716
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

18
14 / 2 / 15
11,780
1,178
17,976
7,820
3,299
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
114
5
Kills
35
35
Deaths
5
12
Assists
79
Player
Kills
Deaths
Assists
KDA
W
5
0
18
14
L
Nemesis
Breinholt
Nemesis
2
4
1
0.63
W
Anubis
Buc97
Anubis
4
0
17
12.5
L
Zeus
Gronli
Zeus
1
7
3
0.36
L
Ao Kuang
Myrlinz
Ao Kuang
2
3
2
1
L
0
11
3
0.14
L
Poseidon
0
10
3
0.15
W
6
0
14
13
W
Hun Batz
b4nkrpTT
Hun Batz
6
3
15
4.5
W
14
2
15
10.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,653
Damage
58,642
63,971
Taken
33,290
23,668
Mitigated
13,284
2,977
Healing
6,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
15,084
8,082
0
759
6,448
2,383
0
4,209
2,035
0
44,887
L
Nemesis
Breinholt
Nemesis
5,095
1,530
0
1,134
9,978
3,386
0
1,757
8,221
0
7,968
W
Anubis
Buc97
Anubis
9,508
632
0
2,186
5,068
2,474
0
3,880
1,060
35,813
0
L
Zeus
Gronli
Zeus
8,030
679
0
270
7,447
1,133
0
502
6,945
20,668
0
L
Ao Kuang
Myrlinz
Ao Kuang
3,703
1,407
0
1,097
7,346
2,285
0
476
6,870
8,862
1,726
L
4,017
498
0
260
23,608
14,429
0
5,464
18,144
17,868
0
L
Poseidon
8,808
562
0
216
15,592
2,435
0
1,309
14,283
40,486
0
W
11,268
7,087
0
1,836
6,542
2,412
0
4,655
1,645
0
27,397
W
Hun Batz
b4nkrpTT
Hun Batz
4,806
2,111
0
0
7,412
2,716
0
5,772
1,594
0
7,845
W
17,976
5,300
0
1,331
7,820
3,299
0
4,816
2,780
0
28,277

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,551
Gold Earned
53,899
157
Minions Killed
207
3
Camps Cleared
11
754,259
Distance Traveled
930,903
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,042
1,104
66
7
3
156,899
2
L
Nemesis
8,866
887
8
1
0
177,613
0
W
Anubis
9,979
998
68
7
2
177,494
2
L
Zeus
8,782
878
31
3
2
153,385
1
L
Ao Kuang
8,915
892
7
1
1
151,500
0
L
Ymir
8,945
895
35
4
0
119,820
1
L
Poseidon
9,043
904
76
8
0
151,941
0
W
Anhur
10,575
1,058
41
4
2
204,955
0
W
Hun Batz
10,523
1,052
8
1
1
187,043
0
W
Da Ji
11,780
1,178
24
2
3
204,512
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role