Player Matchup

Hera
Hera
ALittleWhisk
Hera
Level 109
God Stats
2W - 4L
1,130 SR
Queue Stats
188W - 188L
1,546 Elo+
Solo
Serqet
Serqet
DrSolfernus
Serqet
Level 158
God Stats
23W - 32L
1,500 SR
Queue Stats
576W - 580L
1,498 Elo+
Solo
Artio
Artio
Nettalos
Artio
Level 79
God Stats
4W - 4L
1,407 SR
Queue Stats
363W - 432L
1,521 Elo+
Party 2
Hachiman
Hachiman
Showguun
Hachiman
Level 109
God Stats
20W - 17L
1,465 SR
Queue Stats
617W - 713L
1,513 Elo+
Party 2
Tyr
Tyr
dabulu123
Tyr
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 4L
1,243 Elo+
Solo
Team Averages
Level 116
1,400 SR
1,464 Elo+

VS

Team Averages
Level 106
1,523 SR
1,471 Elo+
Ne Zha
Ne Zha
Fabi496
Ne Zha
Level 144
God Stats
29W - 29L
1,529 SR
Queue Stats
290W - 289L
1,492 Elo+
Solo
Jing Wei
Jing Wei
crazijay
Jing Wei
Level 121
God Stats
0W - 1L
1,304 SR
Queue Stats
449W - 433L
1,489 Elo+
Party 1
Hera
Hera
dbirras
Hera
Level 83
God Stats
13W - 22L
1,484 SR
Queue Stats
148W - 156L
1,453 Elo+
Solo
Amaterasu
Amaterasu
owzee
Amaterasu
Level 129
God Stats
4W - 2L
1,915 SR
Queue Stats
540W - 539L
1,464 Elo+
Party 1
Sylvanus
Sylvanus
razdwadupa
Sylvanus
Level 54
God Stats
6W - 20L
1,382 SR
Queue Stats
61W - 66L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
9 / 2 / 7
13,103
624
11,211
8,852
3,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
17
5 / 3 / 7
11,675
556
8,873
16,193
8,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
Nettalos
Artio
14
1 / 2 / 12
11,033
525
3,849
21,779
16,775
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Hachiman
Showguun
Hachiman
20
7 / 1 / 5
13,691
652
15,095
18,039
6,769
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

17
2 / 5 / 6
11,138
530
7,424
20,302
14,084
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Fabi496
Ne Zha
15
1 / 5 / 5
9,160
436
11,924
17,950
6,073
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jing Wei
crazijay
Jing Wei
10
1 / 6 / 2
7,473
356
2,855
9,308
2,600
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hera
dbirras
Hera
13
2 / 7 / 4
9,162
436
8,147
10,792
2,797
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Amaterasu
owzee
Amaterasu
17
6 / 3 / 2
10,827
516
15,580
18,574
14,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sylvanus
razdwadupa
Sylvanus
16
2 / 4 / 1
9,529
454
7,702
10,790
5,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
26
24
Kills
12
13
Deaths
25
37
Assists
14
Player
Kills
Deaths
Assists
KDA
W
9
2
7
6.25
W
Serqet
5
3
7
2.83
L
Ne Zha
Fabi496
Ne Zha
1
5
5
0.7
W
Artio
Nettalos
Artio
1
2
12
3.5
W
Hachiman
Showguun
Hachiman
7
1
5
9.5
L
Jing Wei
crazijay
Jing Wei
1
6
2
0.33
W
2
5
6
1
L
Hera
dbirras
Hera
2
7
4
0.57
L
Amaterasu
owzee
Amaterasu
6
3
2
2.33
L
Sylvanus
razdwadupa
Sylvanus
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,452
Damage
46,208
85,165
Taken
67,414
50,310
Mitigated
31,585
40,729
Healing
19,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
11,211
2,322
0
3,108
8,852
3,923
2,871
1,874
6,808
93,850
0
W
Serqet
8,873
3,202
0
6,114
16,193
8,759
857
2,926
13,032
0
75,906
L
Ne Zha
Fabi496
Ne Zha
11,924
1,558
0
6,964
17,950
6,073
346
6,023
11,281
0
71,277
W
Artio
Nettalos
Artio
3,849
515
4,122
9,042
21,779
16,775
388
6,354
14,944
20,523
0
W
Hachiman
Showguun
Hachiman
15,095
11,286
0
10,171
18,039
6,769
5,876
4,651
13,156
0
131,654
L
Jing Wei
crazijay
Jing Wei
2,855
1,692
0
1,077
9,308
2,600
0
2,701
6,363
0
21,884
W
7,424
614
0
8,172
20,302
14,084
507
3,893
15,383
9,182
43,503
L
Hera
dbirras
Hera
8,147
1,752
147
981
10,792
2,797
0
2,935
7,362
49,678
0
L
Amaterasu
owzee
Amaterasu
15,580
4,424
0
5,844
18,574
14,579
0
2,941
15,187
7,432
65,726
L
Sylvanus
razdwadupa
Sylvanus
7,702
2,291
225
4,580
10,790
5,536
0
1,498
9,127
54,877
10,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,640
Gold Earned
46,151
584
Minions Killed
486
0
Camps Cleared
0
2,091,937
Distance Traveled
1,822,659
19
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
13,103
624
171
8
0
403,008
7
W
Serqet
11,675
556
100
5
0
458,561
3
L
Ne Zha
9,160
436
105
5
0
409,867
2
W
Artio
11,033
525
29
1
0
436,244
5
W
Hachiman
13,691
652
192
9
0
354,622
2
L
Jing Wei
7,473
356
35
2
0
317,371
1
W
Tyr
11,138
530
92
4
0
439,502
2
L
Hera
9,162
436
99
5
0
374,070
5
L
Amaterasu
10,827
516
137
7
0
380,867
4
L
Sylvanus
9,529
454
110
5
0
340,484
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role