Player Matchup

Jormungandr
Jormungandr
Calvin_Scope
Jormungandr
Level 38
God Stats
5W - 9L
1,497 SR
Queue Stats
173W - 193L
1,374 Elo+
Solo
Neith
Neith
Luminnouss
Neith
Level 18
God Stats
3W - 4L
1,417 SR
Queue Stats
28W - 21L
1,492 Elo+
Solo
Ra
Ra
ololec
Ra
Level 13
God Stats
5W - 9L
1,358 SR
Queue Stats
9W - 19L
1,269 Elo+
Solo
Team Averages
Level 23
1,424 SR
1,378 Elo+

VS

Team Averages
Level 61
1,595 SR
1,366 Elo+
Hercules
Hercules
Melissoulis
Hercules
Level 97
God Stats
3W - 2L
1,777 SR
Queue Stats
108W - 153L
1,368 Elo+
Party 1
Olorun
Olorun
Nxs_Noss
Olorun
Level 29
God Stats
9W - 15L
1,507 SR
Queue Stats
62W - 85L
1,363 Elo+
Party 1
Hun Batz
Hun Batz
cedephone
Hun Batz
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
159W - 220L
1,367 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Calvin_Scope
Jormungandr
18
11 / 5 / 8
14,603
730
26,989
27,543
33,187
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Neith
16
7 / 5 / 8
13,623
681
18,468
18,064
7,542
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
16
2 / 7 / 15
12,666
633
10,472
15,966
8,754
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Melissoulis
Hercules
17
11 / 4 / 4
13,985
699
23,264
28,227
40,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Olorun
Nxs_Noss
Olorun
14
2 / 10 / 8
11,626
581
15,474
21,041
8,859
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hun Batz
cedephone
Hun Batz
16
4 / 6 / 9
12,473
624
13,833
22,094
9,543
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
38
20
Kills
17
17
Deaths
20
31
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Calvin_Scope
Jormungandr
11
5
8
3
W
Neith
7
5
8
2.2
L
Hercules
Melissoulis
Hercules
11
4
4
3.25
L
Olorun
Nxs_Noss
Olorun
2
10
8
0.6
L
Hun Batz
cedephone
Hun Batz
4
6
9
1.42
W
Ra
2
7
15
1.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,929
Damage
52,571
61,573
Taken
71,362
49,483
Mitigated
58,999
15,068
Healing
28,809
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Calvin_Scope
Jormungandr
26,989
6,643
232
1,303
27,543
33,187
282
10,169
15,989
62,138
0
W
Neith
18,468
7,779
0
4,699
18,064
7,542
2,770
7,328
10,012
0
56,557
L
Hercules
Melissoulis
Hercules
23,264
3,918
0
11,598
28,227
40,597
25
15,167
13,060
12,521
31,082
L
Olorun
Nxs_Noss
Olorun
15,474
6,917
3,143
6,098
21,041
8,859
1,142
9,971
11,070
43,231
0
L
Hun Batz
cedephone
Hun Batz
13,833
4,880
949
7,021
22,094
9,543
190
12,866
9,228
0
46,572
W
Ra
10,472
303
4,899
3,935
15,966
8,754
0
3,049
12,597
31,867
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,892
Gold Earned
38,084
193
Minions Killed
182
8
Camps Cleared
7
1,036,197
Distance Traveled
1,035,036
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
14,603
730
62
3
3
362,254
3
W
Neith
13,623
681
81
4
3
337,978
2
L
Hercules
13,985
699
45
2
0
359,539
0
L
Olorun
11,626
581
71
4
2
308,999
0
L
Hun Batz
12,473
624
66
3
5
366,498
2
W
Ra
12,666
633
50
3
2
335,965
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role