Player Matchup

King Arthur
King Arthur
AlexMysn
King Arthur
Level 13
God Stats
0W - 2L
1,302 SR
Queue Stats
1W - 2L
1,111 Elo+
Party 2
Hachiman
Hachiman
BLACK_MENZAIRE
Hachiman
Level 29
God Stats
5W - 4L
1,590 SR
Queue Stats
124W - 136L
1,414 Elo+
Solo
Cthulhu
Cthulhu
LKWFahrerJoe
Cthulhu
Level 8
God Stats
2W - 3L
1,450 SR
Queue Stats
7W - 8L
1,354 Elo+
Party 1
Thanatos
Thanatos
MissingLink0815
Thanatos
Level 24
God Stats
7W - 11L
1,393 SR
Queue Stats
24W - 41L
1,242 Elo+
Party 1
Sun Wukong
Sun Wukong
texmja
Sun Wukong
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,111 Elo+
Party 2
Team Averages
Level 18
1,447 SR
1,246 Elo+

VS

Team Averages
Level 22
1,515 SR
1,268 Elo+
Anubis
Anubis
BLI7S111
Anubis
Level 25
God Stats
9W - 8L
1,488 SR
Queue Stats
26W - 37L
1,314 Elo+
Party 3
Cabrakan
Cabrakan
IPERACCAPUT_89
Cabrakan
Level 27
God Stats
16W - 11L
1,583 SR
Queue Stats
49W - 57L
1,309 Elo+
Party 3
Anhur
Anhur
SparkDattebayo
Anhur
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 20L
1,217 Elo+
Solo
Thor
Thor
itsloren29
Thor
Level 18
God Stats
3W - 0L
1,810 SR
Queue Stats
37W - 43L
1,371 Elo+
Solo
Neith
Neith
tret-jacke
Neith
Level 22
God Stats
9W - 16L
1,192 SR
Queue Stats
16W - 29L
1,130 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
AlexMysn
King Arthur
15
5 / 12 / 4
10,170
484
7,077
23,175
13,338
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
15
3 / 5 / 4
9,646
459
10,749
17,695
4,275
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Cthulhu
LKWFahrerJoe
Cthulhu
15
2 / 6 / 4
9,327
444
10,656
17,263
21,894
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Thanatos
15
6 / 10 / 5
10,560
503
9,212
19,380
5,227
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sun Wukong
texmja
Sun Wukong
13
6 / 10 / 0
9,324
444
10,013
17,579
7,110
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BLI7S111
Anubis
18
19 / 9 / 11
12,686
604
27,587
21,719
9,894
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cabrakan
18
14 / 5 / 8
11,716
558
18,199
15,825
10,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

15
4 / 3 / 10
9,677
461
10,636
10,514
2,884
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
2 / 4 / 8
9,249
440
9,456
13,330
4,982
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Neith
15
3 / 2 / 9
9,461
451
4,733
12,162
3,919
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
88
22
Kills
42
43
Deaths
23
17
Assists
46
Player
Kills
Deaths
Assists
KDA
L
King Arthur
AlexMysn
King Arthur
5
12
4
0.58
L
Hachiman
3
5
4
1
W
Anubis
BLI7S111
Anubis
19
9
11
2.72
W
Cabrakan
14
5
8
3.6
L
Cthulhu
LKWFahrerJoe
Cthulhu
2
6
4
0.67
L
Thanatos
6
10
5
0.85
W
4
3
10
3
W
2
4
8
1.5
L
Sun Wukong
texmja
Sun Wukong
6
10
0
0.6
W
Neith
3
2
9
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,707
Damage
70,611
95,092
Taken
73,550
51,844
Mitigated
31,801
19,543
Healing
24,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
AlexMysn
King Arthur
7,077
1,175
0
1,970
23,175
13,338
71
14,371
8,804
4,574
31,267
L
Hachiman
10,749
7,792
0
5,398
17,695
4,275
561
9,318
8,377
0
55,213
W
Anubis
BLI7S111
Anubis
27,587
4,057
0
10,515
21,719
9,894
1,327
1,534
20,136
75,878
0
W
Cabrakan
18,199
2,685
0
4,096
15,825
10,122
258
1,327
14,409
78,904
0
L
Cthulhu
LKWFahrerJoe
Cthulhu
10,656
352
117
1,118
17,263
21,894
0
3,477
13,786
39,455
0
L
Thanatos
9,212
2,761
0
10,046
19,380
5,227
340
7,970
11,410
0
46,206
W
10,636
6,593
0
1,872
10,514
2,884
959
2,765
7,431
0
40,609
W
9,456
1,182
0
2,541
13,330
4,982
136
4,373
8,290
0
47,878
L
Sun Wukong
texmja
Sun Wukong
10,013
2,290
0
894
17,579
7,110
0
10,993
6,586
0
33,030
W
Neith
4,733
2,182
543
4,497
12,162
3,919
977
820
11,247
0
52,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,027
Gold Earned
52,789
295
Minions Killed
462
0
Camps Cleared
0
1,698,959
Distance Traveled
1,792,966
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
10,170
484
52
2
0
337,264
0
L
Hachiman
9,646
459
81
4
0
343,580
3
W
Anubis
12,686
604
100
5
0
302,922
0
W
Cabrakan
11,716
558
105
5
0
354,003
2
L
Cthulhu
9,327
444
54
3
0
339,817
0
L
Thanatos
10,560
503
65
3
0
301,016
1
W
Anhur
9,677
461
73
3
0
378,879
2
W
Thor
9,249
440
87
4
0
386,506
2
L
Sun Wukong
9,324
444
43
2
0
377,282
2
W
Neith
9,461
451
97
5
0
370,656
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role