Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Agni
Agni
GerryRR
Agni
Level 26
God Stats
4W - 1L
1,605 SR
Queue Stats
233W - 179L
1,559 Elo+
Solo
Achilles
Achilles
Stafferson
Achilles
Level 27
God Stats
8W - 9L
1,473 SR
Queue Stats
48W - 47L
1,490 Elo+
Solo
Artemis
Artemis
ratobornilaki
Artemis
Level 12
God Stats
1W - 0L
1,752 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Bastet
Bastet
raulcampoamor23
Bastet
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
73W - 111L
1,389 Elo+
Party 1
Team Averages
Level 25
1,566 SR
1,487 Elo+

VS

Team Averages
Level 20
1,455 SR
1,497 Elo+
Guan Yu
Guan Yu
DizzyymG
Guan Yu
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 6L
1,511 Elo+
Party 2
Ymir
Ymir
Drisaver
Ymir
Level 27
God Stats
1W - 2L
1,409 SR
Queue Stats
6W - 8L
1,530 Elo+
Solo
Tiamat
Tiamat
Guuba234
Tiamat
Level 21
God Stats
21W - 33L
1,365 SR
Queue Stats
69W - 80L
1,491 Elo+
Solo
Mercury
Mercury
Wolkie88
Mercury
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,505 Elo+
Solo
Hun Batz
Hun Batz
iVeTried
Hun Batz
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 22L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
5 / 1 / 3
6,712
671
5,142
6,101
1,852
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Agni
GerryRR
Agni
11
3 / 1 / 4
6,293
629
4,286
5,531
1,581
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Achilles
Stafferson
Achilles
10
3 / 1 / 1
6,397
640
4,457
4,513
2,970
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Artemis
8
0 / 2 / 1
4,862
486
2,579
3,749
936
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Short Bow

Short Bow

+15%
Attack Speed

9
2 / 1 / 2
5,485
549
2,519
5,325
1,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
DizzyymG
Guan Yu
6
0 / 2 / 0
4,310
431
468
3,187
1,262
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ymir
7
0 / 1 / 1
4,754
475
1,680
5,643
3,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Tiamat
Guuba234
Tiamat
10
2 / 2 / 2
6,009
601
2,973
5,874
2,979
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Wolkie88
Mercury
7
1 / 5 / 0
4,512
451
1,733
5,788
1,357
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hun Batz
iVeTried
Hun Batz
10
3 / 3 / 2
5,970
597
5,113
8,533
2,221
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
13
Kills
6
6
Deaths
13
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
5
1
3
6.5
L
Guan Yu
DizzyymG
Guan Yu
0
2
0
0
L
Ymir
0
1
1
0.5
W
Agni
GerryRR
Agni
3
1
4
5
L
Tiamat
Guuba234
Tiamat
2
2
2
1.5
W
Achilles
Stafferson
Achilles
3
1
1
3.5
L
Mercury
Wolkie88
Mercury
1
5
0
0.2
L
Hun Batz
iVeTried
Hun Batz
3
3
2
1.33
W
Artemis
0
2
1
0.25
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,983
Damage
11,967
25,219
Taken
29,025
8,840
Mitigated
11,571
6,847
Healing
6,229
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
5,142
1,581
0
1,156
6,101
1,852
223
453
5,566
0
27,273
L
Guan Yu
DizzyymG
Guan Yu
468
121
0
35
3,187
1,262
0
0
3,187
0
7,064
L
Ymir
1,680
208
0
216
5,643
3,752
0
151
5,450
17,001
0
W
Agni
GerryRR
Agni
4,286
465
0
2,608
5,531
1,581
0
1,846
3,429
25,613
0
L
Tiamat
Guuba234
Tiamat
2,973
345
0
1,802
5,874
2,979
0
2,773
2,820
29,090
0
W
Achilles
Stafferson
Achilles
4,457
1,560
0
915
4,513
2,970
0
135
4,368
0
24,256
L
Mercury
Wolkie88
Mercury
1,733
707
0
486
5,788
1,357
0
628
5,148
0
10,807
L
Hun Batz
iVeTried
Hun Batz
5,113
1,772
0
3,690
8,533
2,221
0
391
8,134
0
27,301
W
Artemis
2,579
1,474
0
125
3,749
936
481
97
3,652
0
21,178
W
2,519
514
0
2,043
5,325
1,501
0
1,798
3,491
0
23,234

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,749
Gold Earned
25,555
279
Minions Killed
201
0
Camps Cleared
0
986,876
Distance Traveled
951,088
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,712
671
60
6
0
224,930
1
L
Guan Yu
4,310
431
22
2
0
175,454
0
L
Ymir
4,754
475
26
3
0
198,203
2
W
Agni
6,293
629
66
7
0
197,579
3
L
Tiamat
6,009
601
72
7
0
192,042
0
W
Achilles
6,397
640
66
7
0
212,812
4
L
Mercury
4,512
451
21
2
0
183,065
0
L
Hun Batz
5,970
597
60
6
0
202,324
2
W
Artemis
4,862
486
37
4
0
165,042
0
W
Bastet
5,485
549
50
5
0
186,513
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role