Player Matchup

Ares
Ares
BattleAxe1775
Ares
Level 26
God Stats
25W - 21L
1,504 SR
Queue Stats
46W - 61L
1,233 Elo+
Solo
Anubis
Anubis
Cosmicjuan
Anubis
Level 27
God Stats
3W - 3L
1,427 SR
Queue Stats
29W - 47L
1,259 Elo+
Solo
Chaac
Chaac
brockamptn
Chaac
Level 16
God Stats
5W - 5L
1,559 SR
Queue Stats
49W - 67L
1,364 Elo+
Solo
Team Averages
Level 23
1,497 SR
1,285 Elo+

VS

Team Averages
Level 74
1,621 SR
1,444 Elo+
Ganesha
Ganesha
AxeMurderer_123
Ganesha
Level 27
God Stats
3W - 2L
1,571 SR
Queue Stats
8W - 14L
1,217 Elo+
Solo
Eset
Eset
OG_joeC
Eset
Level 160
God Stats
2W - 0L
1,631 SR
Queue Stats
276W - 221L
1,553 Elo+
Party 1
Gilgamesh
Gilgamesh
ivy243
Gilgamesh
Level 36
God Stats
7W - 2L
1,661 SR
Queue Stats
48W - 34L
1,563 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 8 / 4
8,297
553
4,144
18,124
17,496
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Anubis
Cosmicjuan
Anubis
12
2 / 7 / 2
9,398
627
3,244
9,977
4,420
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chaac
15
5 / 6 / 1
10,600
707
14,955
19,417
16,249
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 3 / 16
9,492
633
6,949
12,576
10,322
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Eset
OG_joeC
Eset
17
12 / 1 / 9
11,864
791
21,015
8,095
3,181
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gilgamesh
ivy243
Gilgamesh
16
9 / 3 / 12
11,534
769
12,921
14,845
10,407
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
58
7
Kills
21
21
Deaths
7
7
Assists
37
Player
Kills
Deaths
Assists
KDA
W
0
3
16
2.67
L
0
8
4
0.25
L
Anubis
Cosmicjuan
Anubis
2
7
2
0.43
W
Eset
OG_joeC
Eset
12
1
9
16.5
L
Chaac
5
6
1
0.92
W
Gilgamesh
ivy243
Gilgamesh
9
3
12
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,343
Damage
40,885
47,518
Taken
35,516
38,165
Mitigated
23,910
9,927
Healing
6,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,949
623
0
46
12,576
10,322
465
3,323
9,253
16,566
0
L
4,144
437
0
0
18,124
17,496
0
12,139
5,985
11,314
0
L
Anubis
Cosmicjuan
Anubis
3,244
830
0
2,245
9,977
4,420
0
5,922
4,055
22,295
0
W
Eset
OG_joeC
Eset
21,015
1,978
2,865
2,331
8,095
3,181
1,428
1,858
6,237
70,892
0
L
Chaac
14,955
2,757
0
7,682
19,417
16,249
0
10,508
8,909
0
47,663
W
Gilgamesh
ivy243
Gilgamesh
12,921
3,526
0
1,190
14,845
10,407
165
2,591
12,254
0
24,519

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,295
Gold Earned
32,890
134
Minions Killed
149
5
Camps Cleared
8
670,976
Distance Traveled
776,231
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ganesha
9,492
633
8
1
0
219,830
1
L
Ares
8,297
553
8
1
0
242,407
3
L
Anubis
9,398
627
54
4
1
164,291
3
W
Eset
11,864
791
113
8
3
273,686
1
L
Chaac
10,600
707
72
5
4
264,278
1
W
Gilgamesh
11,534
769
28
2
5
282,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role