Player Matchup

Xing Tian
Xing Tian
Masters
dbMurder
Xing Tian
Masters
Level 148
God Stats
12W - 8L
1,642 SR
Queue Stats
388W - 195L
2,574 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Diamond IV
dbQueenErrkah
Ah Muzen Cab
Diamond IV
Level 88
God Stats
64W - 6L
1,823 SR
Queue Stats
261W - 96L
2,199 MMR
Party 1
Cerberus
Cerberus
Grandmaster
dbSHREDDYLEE
Cerberus
Grandmaster
Level 139
God Stats
20W - 5L
1,852 SR
Queue Stats
303W - 109L
2,157 MMR
Party 1
Team Averages
Diamond I
Diamond I
Average Tier
Level 125
1,772 SR
2,310 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 121
1,682 SR
1,971 MMR
Athena
Athena
Diamond V
 
Athena
Diamond V
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Fenrir
Fenrir
Platinum I
Mxrrigann
Fenrir
Platinum I
Level 59
God Stats
5W - 1L
1,885 SR
Queue Stats
27W - 10L
2,353 MMR
Party 2
Aphrodite
Aphrodite
Platinum II
l Viridian l
Aphrodite
Platinum II
Level 144
God Stats
18W - 12L
1,661 SR
Queue Stats
49W - 36L
2,059 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
dbMurder
Xing Tian
18
4 / 4 / 11
15,470
703
19,439
26,270
37,756
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Ah Muzen Cab
dbQueenErrkah
Ah Muzen Cab
17
5 / 5 / 7
13,836
629
32,117
26,839
17,892
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cerberus
dbSHREDDYLEE
Cerberus
18
7 / 3 / 9
15,899
723
21,331
38,881
47,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
ArtioSolGilgameshGebAres

VS

Bans
OdinMedusaScyllaThothMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
15
1 / 4 / 8
12,223
556
17,494
31,287
39,312
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
Mxrrigann
Fenrir
16
9 / 5 / 2
14,698
668
35,037
36,241
27,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
l Viridian l
Aphrodite
17
2 / 7 / 7
13,326
606
23,951
27,419
18,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
29
16
Kills
12
12
Deaths
16
27
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Athena
 
Athena
1
4
8
1.25
L
Fenrir
Mxrrigann
Fenrir
9
5
2
2
W
Xing Tian
dbMurder
Xing Tian
4
4
11
2.38
W
Ah Muzen Cab
dbQueenErrkah
Ah Muzen Cab
5
5
7
1.7
W
Cerberus
dbSHREDDYLEE
Cerberus
7
3
9
3.83
L
Aphrodite
l Viridian l
Aphrodite
2
7
7
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,887
Damage
76,482
91,990
Taken
94,947
103,136
Mitigated
85,848
36,535
Healing
39,173
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
 
Athena
17,494
5,182
0
3,854
31,287
39,312
250
12,090
18,092
45,256
0
L
Fenrir
Mxrrigann
Fenrir
35,037
12,320
0
10,188
36,241
27,998
1,179
13,006
22,203
0
66,714
W
Xing Tian
dbMurder
Xing Tian
19,439
1,202
905
3,488
26,270
37,756
299
13,367
11,519
59,109
0
W
Ah Muzen Cab
dbQueenErrkah
Ah Muzen Cab
32,117
15,018
0
8,515
26,839
17,892
2,451
6,773
18,064
0
68,237
W
Cerberus
dbSHREDDYLEE
Cerberus
21,331
2,988
1,581
22,046
38,881
47,488
687
20,211
16,498
57,733
0
L
Aphrodite
l Viridian l
Aphrodite
23,951
1,134
11,184
13,947
27,419
18,538
494
16,178
10,617
62,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,205
Gold Earned
40,247
245
Minions Killed
226
9
Camps Cleared
8
1,304,285
Distance Traveled
1,242,014
12
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
12,223
556
59
3
2
436,260
12
L
Fenrir
14,698
668
71
3
3
422,210
5
W
Xing Tian
15,470
703
77
4
5
454,733
4
W
Ah Muzen Cab
13,836
629
90
4
3
434,078
1
W
Cerberus
15,899
723
78
4
1
415,474
7
L
Aphrodite
13,326
606
96
4
3
383,544
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role