Player Matchup

Achilles
Achilles
AquaNinja4218
Achilles
Level 65
God Stats
7W - 6L
1,546 SR
Queue Stats
84W - 105L
1,414 Elo+
Solo
Danzaburou
Danzaburou
SkRaPiE18
Danzaburou
Level 152
God Stats
94W - 71L
1,604 SR
Queue Stats
426W - 439L
1,500 Elo+
Solo
Ah Puch
Ah Puch
k1000osilva
Ah Puch
Level 57
God Stats
1W - 4L
1,497 SR
Queue Stats
310W - 325L
1,455 Elo+
Solo
Bastet
Bastet
killerbeanski
Bastet
Level 59
God Stats
0W - 3L
1,717 SR
Queue Stats
47W - 53L
1,483 Elo+
Solo
Gilgamesh
Gilgamesh
tajoe13
Gilgamesh
Level 124
God Stats
11W - 16L
1,482 SR
Queue Stats
313W - 354L
1,365 Elo+
Solo
Team Averages
Level 91
1,569 SR
1,443 Elo+

VS

Team Averages
Level 54
1,474 SR
1,467 Elo+
Gilgamesh
Gilgamesh
Arrms
Gilgamesh
Level 85
God Stats
4W - 4L
1,514 SR
Queue Stats
103W - 67L
1,614 Elo+
Party 1
Thoth
Thoth
HeartMatters
Thoth
Level 33
God Stats
5W - 3L
1,742 SR
Queue Stats
172W - 88L
1,674 Elo+
Party 1
Chaac
Chaac
Miblanck
Chaac
Level 59
God Stats
2W - 1L
1,254 SR
Queue Stats
50W - 60L
1,350 Elo+
Solo
Ymir
Ymir
OxfordComma_45
Ymir
Level 27
God Stats
8W - 8L
1,357 SR
Queue Stats
21W - 35L
1,263 Elo+
Party 2
Neith
Neith
dmay10
Neith
Level 65
God Stats
14W - 8L
1,504 SR
Queue Stats
96W - 84L
1,433 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AquaNinja4218
Achilles
16
4 / 3 / 5
10,646
560
8,675
14,139
10,091
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
SkRaPiE18
Danzaburou
14
1 / 4 / 3
9,184
483
11,454
11,856
2,978
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ah Puch
k1000osilva
Ah Puch
15
1 / 9 / 3
9,140
481
8,812
18,061
4,618
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
7 / 8 / 2
10,015
527
10,450
17,174
4,558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Gilgamesh
tajoe13
Gilgamesh
15
3 / 6 / 2
9,036
476
8,904
12,972
8,286
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Arrms
Gilgamesh
19
10 / 2 / 8
11,777
620
17,468
14,790
8,711
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

20
13 / 3 / 6
12,876
678
17,621
16,451
6,586
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chaac
Miblanck
Chaac
14
1 / 6 / 1
8,595
452
1,525
10,550
5,137
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

14
1 / 2 / 8
8,974
472
3,244
13,897
14,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Neith
dmay10
Neith
16
4 / 3 / 5
9,833
518
10,881
10,760
3,755
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
57
16
Kills
29
30
Deaths
16
15
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Achilles
AquaNinja4218
Achilles
4
3
5
2.17
W
Gilgamesh
Arrms
Gilgamesh
10
2
8
7
W
13
3
6
5.33
W
Chaac
Miblanck
Chaac
1
6
1
0.25
W
1
2
8
2.5
L
Danzaburou
SkRaPiE18
Danzaburou
1
4
3
0.63
W
Neith
dmay10
Neith
4
3
5
2.17
L
Ah Puch
k1000osilva
Ah Puch
1
9
3
0.28
L
7
8
2
1
L
Gilgamesh
tajoe13
Gilgamesh
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,295
Damage
50,739
74,202
Taken
66,448
30,531
Mitigated
38,367
17,811
Healing
18,954
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
AquaNinja4218
Achilles
8,675
1,896
0
2,640
14,139
10,091
0
3,680
10,459
9,542
54,598
W
Gilgamesh
Arrms
Gilgamesh
17,468
6,029
0
6,883
14,790
8,711
0
2,261
12,246
0
80,272
W
17,621
587
0
5,122
16,451
6,586
0
5,143
11,164
97,361
0
W
Chaac
Miblanck
Chaac
1,525
76
0
2,260
10,550
5,137
2,541
1,315
8,663
2,035
27,260
W
3,244
487
0
1,016
13,897
14,178
0
873
13,024
27,666
0
L
Danzaburou
SkRaPiE18
Danzaburou
11,454
3,928
428
2,814
11,856
2,978
738
3,650
8,206
0
47,546
W
Neith
dmay10
Neith
10,881
3,456
0
3,673
10,760
3,755
408
1,104
9,656
0
80,175
L
Ah Puch
k1000osilva
Ah Puch
8,812
0
529
5,691
18,061
4,618
224
7,383
10,678
57,296
0
L
10,450
2,442
0
4,587
17,174
4,558
0
4,110
13,064
0
58,548
L
Gilgamesh
tajoe13
Gilgamesh
8,904
2,555
238
884
12,972
8,286
228
2,386
10,586
0
46,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,021
Gold Earned
52,055
491
Minions Killed
526
0
Camps Cleared
0
1,761,581
Distance Traveled
1,805,906
7
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
10,646
560
137
7
0
399,816
3
W
Gilgamesh
11,777
620
122
6
0
451,025
6
W
Thoth
12,876
678
170
9
0
362,892
5
W
Chaac
8,595
452
60
3
0
278,376
0
W
Ymir
8,974
472
40
2
0
360,432
0
L
Danzaburou
9,184
483
84
4
0
320,778
0
W
Neith
9,833
518
134
7
0
353,181
7
L
Ah Puch
9,140
481
102
5
0
339,999
1
L
Bastet
10,015
527
100
5
0
365,391
3
L
Gilgamesh
9,036
476
68
4
0
335,597
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role