Player Matchup

Tiamat
Tiamat
GamingGP9826
Tiamat
Level 60
God Stats
3W - 1L
1,853 SR
Queue Stats
229W - 292L
1,348 Elo+
Solo
Jing Wei
Jing Wei
cody29
Jing Wei
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,353 Elo+
Solo
Geb
Geb
eric_DF77
Geb
Level 160
God Stats
2W - 4L
1,199 SR
Queue Stats
304W - 401L
1,302 Elo+
Solo
Team Averages
Level 79
1,517 SR
1,334 Elo+

VS

Team Averages
Level 97
1,547 SR
1,409 Elo+
Neith
Neith
Captain_Sweet0
Neith
Level 96
God Stats
2W - 2L
1,448 SR
Queue Stats
57W - 84L
1,319 Elo+
Solo
Loki
Loki
Chaotic-Godling
Loki
Level 63
God Stats
16W - 11L
1,562 SR
Queue Stats
345W - 476L
1,349 Elo+
Solo
Cabrakan
Cabrakan
UnicornpoonPUNCH
Cabrakan
Level 133
God Stats
9W - 3L
1,630 SR
Queue Stats
296W - 281L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
12
3 / 9 / 2
9,165
611
10,816
12,511
6,439
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jing Wei
cody29
Jing Wei
12
1 / 9 / 4
8,575
572
7,270
14,252
4,258
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Talisman

Talisman

+75
Health
+15
Magical Protection

13
2 / 6 / 3
9,305
620
9,849
16,626
15,862
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
7 / 2 / 12
11,272
751
9,929
12,502
5,057
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

16
10 / 3 / 12
11,855
790
13,201
12,250
5,251
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 1 / 13
11,264
751
13,095
16,421
13,643
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
61
6
Kills
24
24
Deaths
6
9
Assists
37
Player
Kills
Deaths
Assists
KDA
W
7
2
12
6.5
W
10
3
12
5.33
L
Tiamat
3
9
2
0.44
W
7
1
13
13.5
L
Jing Wei
cody29
Jing Wei
1
9
4
0.33
L
2
6
3
0.58

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,935
Damage
36,225
43,389
Taken
41,173
26,559
Mitigated
23,951
4,156
Healing
22,138
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,929
5,902
431
7,089
12,502
5,057
1,512
7,659
4,411
0
48,300
W
13,201
2,290
1,481
5,140
12,250
5,251
878
7,435
4,521
0
38,191
L
Tiamat
10,816
1,654
577
1,337
12,511
6,439
0
4,492
8,019
24,035
0
W
13,095
2,927
0
7,997
16,421
13,643
329
5,328
10,815
37,992
0
L
Jing Wei
cody29
Jing Wei
7,270
3,835
103
1,064
14,252
4,258
0
3,846
10,406
0
20,686
L
9,849
1,067
178
897
16,626
15,862
0
5,383
11,243
35,699
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,045
Gold Earned
34,391
123
Minions Killed
164
4
Camps Cleared
8
645,152
Distance Traveled
793,507
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
11,272
751
71
5
3
261,213
3
W
Loki
11,855
790
43
3
3
267,967
5
L
Tiamat
9,165
611
50
3
4
203,637
3
W
Cabrakan
11,264
751
50
3
2
264,327
5
L
Jing Wei
8,575
572
37
2
0
201,359
0
L
Geb
9,305
620
36
2
0
240,156
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role