Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Neith
Neith
 
Neith
Level 22
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Merlin
Merlin
Catella95
Merlin
Level 160
God Stats
1W - 1L
1,502 SR
Queue Stats
208W - 114L
1,705 Elo+
Party 1
Team Averages
Level 102
1,501 SR
1,568 Elo+

VS

Team Averages
Level 13
1,479 SR
1,363 Elo+
Hun Batz
Hun Batz
GodFistSnod
Hun Batz
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,510 Elo+
Solo
Vulcan
Vulcan
Il_Neb
Vulcan
Level 14
God Stats
1W - 3L
1,380 SR
Queue Stats
6W - 29L
1,145 Elo+
Solo
Freya
Freya
OriGinS-Kage
Freya
Level 21
God Stats
1W - 1L
1,559 SR
Queue Stats
2W - 3L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
13
11 / 2 / 16
9,953
905
9,127
12,325
13,192
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
 
Neith
13
4 / 1 / 21
8,463
769
7,266
5,556
1,546
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Merlin
Catella95
Merlin
15
13 / 0 / 15
9,846
895
12,259
7,427
2,583
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
GodFistSnod
Hun Batz
8
0 / 9 / 2
6,332
576
3,927
11,614
2,292
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Vulcan
Il_Neb
Vulcan
10
1 / 9 / 1
7,099
645
6,241
10,210
2,105
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

8
1 / 10 / 1
6,818
620
4,478
12,627
2,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

80
Kill Participation
6
28
Kills
2
3
Deaths
28
52
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
 
Cerberus
11
2
16
9.5
W
Neith
 
Neith
4
1
21
14.5
W
Merlin
Catella95
Merlin
13
0
15
20.5
L
Hun Batz
GodFistSnod
Hun Batz
0
9
2
0.11
L
Vulcan
Il_Neb
Vulcan
1
9
1
0.17
L
1
10
1
0.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,652
Damage
14,646
25,308
Taken
34,451
17,321
Mitigated
7,190
9,393
Healing
1,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
 
Cerberus
9,127
546
485
3,373
12,325
13,192
0
5,615
6,710
21,215
0
W
Neith
 
Neith
7,266
5,561
0
1,924
5,556
1,546
1,337
1,864
2,405
0
22,041
W
Merlin
Catella95
Merlin
12,259
974
101
3,510
7,427
2,583
734
3,868
3,559
46,841
0
L
Hun Batz
GodFistSnod
Hun Batz
3,927
794
305
368
11,614
2,292
0
6,419
4,925
0
12,637
L
Vulcan
Il_Neb
Vulcan
6,241
1,828
0
260
10,210
2,105
0
6,850
3,180
15,051
0
L
4,478
2,175
8
886
12,627
2,793
0
7,373
4,960
11,355
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,262
Gold Earned
20,249
160
Minions Killed
55
6
Camps Cleared
1
580,983
Distance Traveled
448,316
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
9,953
905
38
3
2
191,555
4
W
Neith
8,463
769
38
3
1
187,362
0
W
Merlin
9,846
895
84
8
3
202,066
3
L
Hun Batz
6,332
576
20
2
0
137,150
2
L
Vulcan
7,099
645
22
2
0
155,372
0
L
Freya
6,818
620
13
1
1
155,794
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role