Player Matchup

Gilgamesh
Gilgamesh
AgileHeron12
Gilgamesh
Level 29
God Stats
4W - 1L
1,593 SR
Queue Stats
77W - 43L
1,664 Elo+
Solo
Nu Wa
Nu Wa
Grîim
Nu Wa
Level 27
God Stats
1W - 3L
1,273 SR
Queue Stats
42W - 22L
1,720 Elo+
Solo
King Arthur
King Arthur
LoveoverHate
King Arthur
Level 27
God Stats
8W - 12L
1,385 SR
Queue Stats
73W - 64L
1,580 Elo+
Solo
Medusa
Medusa
MalaTempora
Medusa
Level 28
God Stats
4W - 4L
1,623 SR
Queue Stats
96W - 87L
1,584 Elo+
Solo
Hun Batz
Hun Batz
Pharophs
Hun Batz
Level 29
God Stats
2W - 1L
1,857 SR
Queue Stats
116W - 134L
1,571 Elo+
Solo
Team Averages
Level 28
1,546 SR
1,624 Elo+

VS

Team Averages
Level 22
1,598 SR
1,632 Elo+
Nike
Nike
Grebehok
Nike
Level 24
God Stats
3W - 0L
1,500 SR
Queue Stats
42W - 24L
1,699 Elo+
Solo
Sol
Sol
Myridie
Sol
Level 29
God Stats
11W - 6L
1,745 SR
Queue Stats
129W - 131L
1,540 Elo+
Solo
Nox
Nox
TheFirstWave
Nox
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 27L
1,684 Elo+
Solo
Loki
Loki
ThePøøpBreeder
Loki
Level 16
God Stats
12W - 7L
1,747 SR
Queue Stats
51W - 42L
1,667 Elo+
Solo
Awilix
Awilix
поиграем
Awilix
Level 25
God Stats
1W - 0L
1,500 SR
Queue Stats
55W - 53L
1,572 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
AgileHeron12
Gilgamesh
12
1 / 3 / 4
6,942
534
7,018
11,837
5,011
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Nu Wa
Grîim
Nu Wa
12
2 / 6 / 1
6,949
535
5,945
8,335
2,559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

King Arthur
LoveoverHate
King Arthur
11
1 / 6 / 1
6,610
508
3,637
14,223
8,849
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Medusa
7
3 / 3 / 0
5,612
432
3,208
5,922
1,376
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hun Batz
Pharophs
Hun Batz
11
3 / 3 / 0
6,932
533
2,960
8,154
2,606
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
13
6 / 4 / 5
7,527
579
7,605
10,845
7,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Sol
14
5 / 3 / 5
8,010
616
9,063
11,172
2,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
4 / 0 / 8
8,189
630
6,929
4,872
1,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
4 / 1 / 1
8,682
668
6,742
5,658
2,856
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

13
2 / 2 / 10
7,969
613
5,986
10,107
3,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
10
Kills
21
21
Deaths
10
6
Assists
29
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
AgileHeron12
Gilgamesh
1
3
4
1
W
Nike
6
4
5
2.13
L
Nu Wa
Grîim
Nu Wa
2
6
1
0.42
L
King Arthur
LoveoverHate
King Arthur
1
6
1
0.25
L
Medusa
3
3
0
1
W
Sol
5
3
5
2.5
L
Hun Batz
Pharophs
Hun Batz
3
3
0
1
W
4
0
8
8
W
4
1
1
4.5
W
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,768
Damage
36,325
48,471
Taken
42,654
20,401
Mitigated
17,774
11,208
Healing
16,863
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
AgileHeron12
Gilgamesh
7,018
1,330
399
2,799
11,837
5,011
0
5,615
5,842
0
31,712
W
Nike
7,605
760
0
1,793
10,845
7,303
397
1,201
9,542
4,232
19,590
L
Nu Wa
Grîim
Nu Wa
5,945
1,028
0
796
8,335
2,559
0
4,093
4,017
38,287
0
L
King Arthur
LoveoverHate
King Arthur
3,637
412
0
3,167
14,223
8,849
0
2,860
10,551
2,312
29,517
L
Medusa
3,208
1,100
0
2,112
5,922
1,376
66
2,208
3,401
0
19,366
W
Sol
9,063
3,542
0
6,617
11,172
2,588
5,128
991
10,117
52,944
0
L
Hun Batz
Pharophs
Hun Batz
2,960
534
0
1,935
8,154
2,606
0
2,525
5,533
0
37,824
W
6,929
400
0
1,355
4,872
1,701
1,017
1,477
3,121
46,869
0
W
6,742
1,740
0
3,157
5,658
2,856
54
311
4,708
0
45,966
W
5,986
2,538
0
3,941
10,107
3,326
0
2,168
7,687
0
39,915

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,045
Gold Earned
40,377
327
Minions Killed
421
0
Camps Cleared
0
1,065,253
Distance Traveled
1,352,499
15
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,942
534
51
4
0
250,798
4
W
Nike
7,527
579
33
3
0
276,631
2
L
Nu Wa
6,949
535
99
8
0
217,345
6
L
King Arthur
6,610
508
74
6
0
234,075
2
L
Medusa
5,612
432
35
3
0
143,585
1
W
Sol
8,010
616
104
8
0
236,596
3
L
Hun Batz
6,932
533
68
5
0
219,450
2
W
Nox
8,189
630
101
8
0
262,042
5
W
Loki
8,682
668
105
8
0
298,933
1
W
Awilix
7,969
613
78
6
0
278,297
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role