Player Matchup

Scylla
Scylla
Diamond IV
Aurorα
Scylla
Diamond IV
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 29L
2,210 MMR
Party 2
Erlang Shen
Erlang Shen
Gold I
MATEI777
Erlang Shen
Gold I
Level 108
God Stats
0W - 1L
1,495 SR
Queue Stats
71W - 92L
2,068 MMR
Solo
Anhur
Anhur
Diamond II
xalexturbox
Anhur
Diamond II
Level 151
God Stats
2W - 4L
1,680 SR
Queue Stats
141W - 63L
2,319 MMR
Party 2
Team Averages
Platinum I
Platinum I
Average Tier
Level 139
1,558 SR
2,199 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 148
1,482 SR
1,941 MMR
Gilgamesh
Gilgamesh
Diamond V
 
Gilgamesh
Diamond V
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Diamond II
JulOxPompA
Mulan
Diamond II
Level 138
God Stats
11W - 10L
1,727 SR
Queue Stats
165W - 167L
2,449 MMR
Party 1
Zeus
Zeus
Diamond V
sasuke3
Zeus
Diamond V
Level 157
God Stats
2W - 2L
1,219 SR
Queue Stats
69W - 60L
1,875 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Aurorα
Scylla
9
2 / 5 / 4
6,225
778
4,749
6,440
1,986
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Erlang Shen
MATEI777
Erlang Shen
9
0 / 4 / 4
5,543
693
3,627
8,775
4,330
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

10
5 / 3 / 0
6,957
870
7,985
6,744
2,124
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Bans
OdinSolFenrirThothAchilles

VS

Bans
PersephoneOlorunGebHou YiArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
10
1 / 2 / 11
7,181
898
3,334
9,403
7,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mulan
10
0 / 4 / 10
6,385
798
5,550
10,265
4,386
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Zeus
sasuke3
Zeus
13
11 / 1 / 0
8,454
1,057
10,882
4,427
1,372
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
7
Kills
12
12
Deaths
7
8
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
2
11
3.25
L
Scylla
Aurorα
Scylla
2
5
4
0.8
W
Mulan
0
4
10
1.25
L
Erlang Shen
MATEI777
Erlang Shen
0
4
4
0.5
W
Zeus
sasuke3
Zeus
11
1
0
11
L
5
3
0
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,361
Damage
19,766
21,959
Taken
24,095
8,440
Mitigated
12,963
2,774
Healing
8,636
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
3,334
553
0
2,141
9,403
7,205
256
2,009
7,394
1,651
12,593
L
Scylla
Aurorα
Scylla
4,749
493
0
592
6,440
1,986
0
2,854
3,211
16,434
0
W
Mulan
5,550
1,007
260
4,122
10,265
4,386
541
2,176
8,089
0
15,320
L
Erlang Shen
MATEI777
Erlang Shen
3,627
1,603
28
1,441
8,775
4,330
0
4,572
3,802
0
9,584
W
Zeus
sasuke3
Zeus
10,882
1,553
0
2,113
4,427
1,372
1,674
944
3,483
39,718
0
L
7,985
4,750
0
713
6,744
2,124
0
3,279
3,045
0
20,913

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,725
Gold Earned
22,020
82
Minions Killed
106
2
Camps Cleared
5
431,894
Distance Traveled
479,304
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
7,181
898
18
2
1
171,216
3
L
Scylla
6,225
778
30
4
1
148,953
0
W
Mulan
6,385
798
19
2
1
168,182
1
L
Erlang Shen
5,543
693
8
1
1
135,047
2
W
Zeus
8,454
1,057
69
9
3
139,906
1
L
Anhur
6,957
870
44
6
0
147,894
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role