Player Matchup

Sylvanus
Sylvanus
 
Sylvanus
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Mars207
Vamana
Level 160
God Stats
7W - 10L
1,443 SR
Queue Stats
635W - 504L
1,598 Elo+
Party 1
Zhong Kui
Zhong Kui
Mieshkae
Zhong Kui
Level 160
God Stats
17W - 9L
1,635 SR
Queue Stats
987W - 1,021L
1,560 Elo+
Solo
Raijin
Raijin
MzShadowKityy
Raijin
Level 112
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,736 Elo+
Solo
Sun Wukong
Sun Wukong
TYLERISTED
Sun Wukong
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 24L
1,567 Elo+
Party 1
Team Averages
Level 137
1,516 SR
1,592 Elo+

VS

Team Averages
Level 129
1,485 SR
1,545 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
PaulValarezo
Cabrakan
Level 126
God Stats
2W - 1L
1,930 SR
Queue Stats
94W - 99L
1,573 Elo+
Solo
He Bo
He Bo
SirBashTin
He Bo
Level 122
God Stats
2W - 4L
1,329 SR
Queue Stats
394W - 430L
1,538 Elo+
Solo
Izanami
Izanami
TwilightSparkul
Izanami
Level 134
God Stats
1W - 1L
1,518 SR
Queue Stats
47W - 35L
1,609 Elo+
Solo
Janus
Janus
iAmTooShyyuwu
Janus
Level 106
God Stats
0W - 3L
1,150 SR
Queue Stats
233W - 211L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
15
2 / 4 / 22
9,088
909
7,196
18,978
21,202
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Vamana
Mars207
Vamana
16
7 / 2 / 15
10,618
1,062
9,948
19,735
15,370
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Zhong Kui
Mieshkae
Zhong Kui
16
8 / 2 / 16
10,201
1,020
15,041
12,384
10,136
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

14
5 / 4 / 14
9,086
909
8,167
10,333
4,717
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sun Wukong
TYLERISTED
Sun Wukong
15
5 / 2 / 16
9,137
914
10,295
14,241
11,392
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
4 / 5 / 7
8,352
835
9,745
15,351
17,896
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cabrakan
PaulValarezo
Cabrakan
13
2 / 7 / 9
7,920
792
11,147
14,127
12,921
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

He Bo
15
4 / 5 / 4
8,798
880
10,570
9,705
3,360
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 5 / 4
7,665
767
11,212
7,182
2,218
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

14
2 / 5 / 8
8,243
824
13,294
9,185
2,888
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

110
Kill Participation
45
27
Kills
13
14
Deaths
27
83
Assists
32
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
2
4
22
3.25
L
Guan Yu
 
Guan Yu
4
5
7
1.5
W
Vamana
Mars207
Vamana
7
2
15
7.25
W
Zhong Kui
Mieshkae
Zhong Kui
8
2
16
8
W
5
4
14
3
L
Cabrakan
PaulValarezo
Cabrakan
2
7
9
0.93
L
He Bo
4
5
4
1.2
W
Sun Wukong
TYLERISTED
Sun Wukong
5
2
16
6.5
L
1
5
4
0.6
L
2
5
8
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,647
Damage
55,968
75,671
Taken
55,550
62,817
Mitigated
39,283
36,721
Healing
13,340
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
7,196
1,717
9,714
5,779
18,978
21,202
295
9,730
8,962
12,044
0
L
Guan Yu
 
Guan Yu
9,745
1,782
2,398
3,544
15,351
17,896
0
8,179
6,615
0
12,893
W
Vamana
Mars207
Vamana
9,948
3,300
3,580
7,496
19,735
15,370
667
5,762
13,364
0
20,569
W
Zhong Kui
Mieshkae
Zhong Kui
15,041
1,056
795
3,744
12,384
10,136
2,641
6,755
5,559
28,594
0
W
8,167
1,311
1,535
973
10,333
4,717
763
5,368
4,863
20,307
0
L
Cabrakan
PaulValarezo
Cabrakan
11,147
1,034
0
809
14,127
12,921
0
7,732
5,970
14,744
0
L
He Bo
10,570
885
275
1,638
9,705
3,360
0
4,908
4,491
19,878
0
W
Sun Wukong
TYLERISTED
Sun Wukong
10,295
1,916
921
2,184
14,241
11,392
1,009
6,720
5,530
352
15,368
L
11,212
4,983
1,154
590
7,182
2,218
0
3,644
3,247
0
20,163
L
13,294
873
688
2,244
9,185
2,888
0
5,314
3,697
33,366
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,130
Gold Earned
40,978
96
Minions Killed
104
0
Camps Cleared
0
942,716
Distance Traveled
910,991
7
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
9,088
909
13
1
0
181,914
3
L
Guan Yu
8,352
835
7
1
0
204,760
3
W
Vamana
10,618
1,062
27
3
0
229,918
2
W
Zhong Kui
10,201
1,020
16
2
0
192,456
2
W
Raijin
9,086
909
29
3
0
154,382
0
L
Cabrakan
7,920
792
14
1
0
177,223
2
L
He Bo
8,798
880
26
3
0
164,751
3
W
Sun Wukong
9,137
914
11
1
0
184,046
0
L
Izanami
7,665
767
36
4
0
162,358
1
L
Janus
8,243
824
21
2
0
201,899
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role