Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
 
Aphrodite
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
FussiA
Hun Batz
Level 38
God Stats
1W - 1L
1,500 SR
Queue Stats
28W - 19L
1,515 Elo+
Party 1
Hel
Hel
WatcheRim
Hel
Level 37
God Stats
4W - 2L
1,696 SR
Queue Stats
96W - 84L
1,617 Elo+
Solo
Cabrakan
Cabrakan
Пэльмэнь
Cabrakan
Level 83
God Stats
3W - 7L
1,283 SR
Queue Stats
406W - 438L
1,458 Elo+
Party 2
Team Averages
Level 60
1,496 SR
1,518 Elo+

VS

Team Averages
Level 59
1,539 SR
1,430 Elo+
Thanatos
Thanatos
AaliG69
Thanatos
Level 43
God Stats
34W - 24L
1,605 SR
Queue Stats
192W - 185L
1,482 Elo+
Solo
Xbalanque
Xbalanque
Nazekii
Xbalanque
Level 28
God Stats
2W - 4L
1,427 SR
Queue Stats
41W - 64L
1,417 Elo+
Party 3
Cabrakan
Cabrakan
Saetsukii
Cabrakan
Level 45
God Stats
13W - 16L
1,477 SR
Queue Stats
36W - 60L
1,392 Elo+
Party 3
Horus
Horus
Tiidjer
Horus
Level 141
God Stats
0W - 1L
1,633 SR
Queue Stats
29W - 22L
1,450 Elo+
Solo
Chronos
Chronos
神龙摆尾
Chronos
Level 38
God Stats
2W - 4L
1,552 SR
Queue Stats
109W - 121L
1,412 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
18
6 / 1 / 9
11,476
574
18,692
14,635
5,588
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Aphrodite
 
Aphrodite
14
0 / 2 / 14
9,496
475
3,288
11,570
10,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hun Batz
FussiA
Hun Batz
17
6 / 5 / 7
10,779
539
14,518
17,639
7,758
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
8 / 1 / 10
11,396
570
19,633
15,545
16,730
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
7 / 4 / 11
10,803
540
17,224
20,874
15,489
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
AaliG69
Thanatos
16
4 / 5 / 3
10,305
515
8,671
16,583
7,424
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Xbalanque
Nazekii
Xbalanque
14
2 / 5 / 3
9,032
452
10,177
14,065
4,871
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cabrakan
Saetsukii
Cabrakan
11
1 / 9 / 3
7,524
376
9,413
19,005
19,788
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Horus
Tiidjer
Horus
13
2 / 1 / 4
9,119
456
7,992
22,615
26,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Chronos
神龙摆尾
Chronos
15
4 / 7 / 3
9,695
485
15,158
23,941
14,596
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
29
27
Kills
13
13
Deaths
27
51
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
6
1
9
10.5
W
Aphrodite
 
Aphrodite
0
2
14
3.5
L
Thanatos
AaliG69
Thanatos
4
5
3
1.1
W
Hun Batz
FussiA
Hun Batz
6
5
7
1.9
L
Xbalanque
Nazekii
Xbalanque
2
5
3
0.7
L
Cabrakan
Saetsukii
Cabrakan
1
9
3
0.28
L
Horus
Tiidjer
Horus
2
1
4
4
W
8
1
10
13
W
7
4
11
3.13
L
Chronos
神龙摆尾
Chronos
4
7
3
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,355
Damage
51,411
80,263
Taken
96,209
56,218
Mitigated
73,345
42,234
Healing
30,016
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
18,692
15,963
0
3,924
14,635
5,588
8,762
1,539
12,994
0
95,765
W
Aphrodite
 
Aphrodite
3,288
1,246
5,138
5,391
11,570
10,653
372
4,273
7,253
21,308
0
L
Thanatos
AaliG69
Thanatos
8,671
1,589
0
10,914
16,583
7,424
0
6,082
9,945
0
58,219
W
Hun Batz
FussiA
Hun Batz
14,518
5,006
0
4,776
17,639
7,758
303
6,009
11,386
0
76,275
L
Xbalanque
Nazekii
Xbalanque
10,177
5,443
0
2,337
14,065
4,871
0
4,295
9,669
0
65,656
L
Cabrakan
Saetsukii
Cabrakan
9,413
1,219
0
3,479
19,005
19,788
0
8,386
9,759
25,851
0
L
Horus
Tiidjer
Horus
7,992
3,560
3,233
6,906
22,615
26,666
0
6,788
15,394
0
24,709
W
19,633
1,130
9,663
11,397
15,545
16,730
61
4,003
11,275
68,184
0
W
17,224
2,129
0
1,945
20,874
15,489
300
7,638
12,947
53,765
0
L
Chronos
神龙摆尾
Chronos
15,158
3,513
0
3,147
23,941
14,596
492
11,809
11,297
73,843
5,762

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,950
Gold Earned
45,675
484
Minions Killed
411
0
Camps Cleared
0
1,937,336
Distance Traveled
1,818,721
14
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,476
574
158
8
0
409,422
3
W
Aphrodite
9,496
475
30
2
0
383,870
0
L
Thanatos
10,305
515
111
6
0
385,626
5
W
Hun Batz
10,779
539
109
5
0
341,066
5
L
Xbalanque
9,032
452
126
6
0
334,800
3
L
Cabrakan
7,524
376
38
2
0
356,116
3
L
Horus
9,119
456
16
1
0
427,148
7
W
Hel
11,396
570
103
5
0
414,633
4
W
Cabrakan
10,803
540
84
4
0
388,345
2
L
Chronos
9,695
485
120
6
0
315,031
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role