Player Matchup

Agni
Agni
 
Agni
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Artemis
Artemis
CloserDiagram75
Artemis
Level 160
God Stats
4W - 6L
1,265 SR
Queue Stats
487W - 502L
1,371 Elo+
Solo
Yemoja
Yemoja
Hyrokk
Yemoja
Level 18
God Stats
4W - 2L
1,261 SR
Queue Stats
68W - 66L
1,478 Elo+
Solo
Achilles
Achilles
SIHWAINIK
Achilles
Level 118
God Stats
2W - 3L
1,294 SR
Queue Stats
146W - 155L
1,456 Elo+
Party 2
Odin
Odin
scorpyan13
Odin
Level 160
God Stats
6W - 3L
1,590 SR
Queue Stats
1,126W - 1,152L
1,413 Elo+
Solo
Team Averages
Level 118
1,382 SR
1,444 Elo+

VS

Team Averages
Level 68
1,451 SR
1,388 Elo+
Vamana
Vamana
DreamzAngels
Vamana
Level 128
God Stats
0W - 2L
1,192 SR
Queue Stats
36W - 43L
1,374 Elo+
Party 1
Skadi
Skadi
IoZhang
Skadi
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,162 Elo+
Solo
Thoth
Thoth
KSI-WhiteWolf
Thoth
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,430 Elo+
Party 1
Hun Batz
Hun Batz
Sec Light
Hun Batz
Level 137
God Stats
4W - 2L
1,563 SR
Queue Stats
84W - 73L
1,470 Elo+
Solo
Yemoja
Yemoja
ToruT65
Yemoja
Level 28
God Stats
2W - 3L
1,499 SR
Queue Stats
294W - 313L
1,504 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
20
12 / 4 / 14
13,100
873
23,270
13,977
6,363
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

14
3 / 9 / 8
9,522
635
9,089
14,947
6,666
Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

Yemoja
Hyrokk
Yemoja
19
4 / 2 / 21
12,218
815
10,081
16,425
21,598
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Achilles
SIHWAINIK
Achilles
20
7 / 4 / 21
12,338
823
22,560
26,156
44,425
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

19
6 / 5 / 16
11,905
794
14,589
18,807
20,163
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Shifter's Shield

Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+75
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
19
9 / 8 / 8
11,884
792
17,681
25,642
24,869
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone Cutting Sword

Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Skadi
IoZhang
Skadi
15
0 / 7 / 8
9,238
616
8,266
14,906
5,132
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

18
4 / 8 / 5
10,849
723
9,979
15,302
6,085
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Hun Batz
Sec Light
Hun Batz
18
10 / 5 / 9
12,031
802
17,729
17,610
7,414
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds. This item is only available to Assassins and Warriors.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
ToruT65
Yemoja
18
0 / 4 / 15
10,151
677
7,692
18,453
11,156
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

112
Kill Participation
68
32
Kills
23
24
Deaths
32
80
Assists
45
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
12
4
14
4.75
W
3
9
8
0.78
L
Vamana
9
8
8
1.63
W
Yemoja
Hyrokk
Yemoja
4
2
21
7.25
L
Skadi
IoZhang
Skadi
0
7
8
0.57
L
4
8
5
0.81
W
Achilles
SIHWAINIK
Achilles
7
4
21
4.38
L
Hun Batz
Sec Light
Hun Batz
10
5
9
2.9
L
Yemoja
ToruT65
Yemoja
0
4
15
1.88
W
6
5
16
2.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

79,589
Damage
61,347
90,312
Taken
91,913
99,215
Mitigated
54,656
35,979
Healing
34,707
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
23,270
2,384
2,419
3,345
13,977
6,363
1,124
3,145
10,660
45,763
0
W
9,089
4,528
145
936
14,947
6,666
2,948
1,610
13,257
0
17,564
L
Vamana
17,681
9,613
3,008
5,282
25,642
24,869
788
9,877
14,907
0
29,873
W
Yemoja
Hyrokk
Yemoja
10,081
1,137
6,997
6,399
16,425
21,598
1,743
3,893
12,372
17,611
0
L
Skadi
IoZhang
Skadi
8,266
3,491
0
937
14,906
5,132
1,332
6,898
7,579
0
19,337
L
9,979
1,580
1,500
856
15,302
6,085
36
8,084
6,969
23,352
0
W
Achilles
SIHWAINIK
Achilles
22,560
3,451
1,293
7,789
26,156
44,425
150
3,523
22,379
11,995
32,519
L
Hun Batz
Sec Light
Hun Batz
17,729
2,929
3,720
2,329
17,610
7,414
322
7,310
9,918
0
30,651
L
Yemoja
ToruT65
Yemoja
7,692
1,139
11,241
5,834
18,453
11,156
800
7,034
10,988
16,035
0
W
14,589
3,523
2,011
4,645
18,807
20,163
586
4,644
13,973
4,316
25,421

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,083
Gold Earned
54,153
146
Minions Killed
132
0
Camps Cleared
0
1,320,809
Distance Traveled
1,287,330
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
13,100
873
47
3
0
246,555
0
W
Artemis
9,522
635
28
2
0
219,926
0
L
Vamana
11,884
792
37
2
0
258,450
3
W
Yemoja
12,218
815
11
1
0
290,639
0
L
Skadi
9,238
616
26
2
0
224,920
0
L
Thoth
10,849
723
23
2
0
235,273
0
W
Achilles
12,338
823
37
2
0
307,785
3
L
Hun Batz
12,031
802
28
2
0
294,671
1
L
Yemoja
10,151
677
18
1
0
274,016
1
W
Odin
11,905
794
23
2
0
255,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role