Player Matchup

Cthulhu
Cthulhu
Gold III
 
Cthulhu
Gold III
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond IV
Aurorα
Sol
Diamond IV
Level 157
God Stats
3W - 5L
1,612 SR
Queue Stats
34W - 29L
2,186 MMR
Solo
Medusa
Medusa
Grandmaster
Fistyk
Medusa
Grandmaster
Level 157
God Stats
71W - 67L
1,572 SR
Queue Stats
1,070W - 1,183L
1,533 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 140
1,561 SR
1,740 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 100
1,440 SR
1,820 MMR
Athena
Athena
Bronze I
 
Athena
Bronze I
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold III
Kursten
Janus
Gold III
Level 59
God Stats
0W - 1L
1,124 SR
Queue Stats
20W - 19L
1,617 MMR
Solo
Anhur
Anhur
Diamond II
xalexturbox
Anhur
Diamond II
Level 151
God Stats
2W - 4L
1,695 SR
Queue Stats
141W - 63L
2,343 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
11
0 / 4 / 6
7,574
689
5,978
12,489
10,131
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sol
12
3 / 2 / 5
7,901
718
11,272
11,772
3,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Medusa
Fistyk
Medusa
13
7 / 0 / 3
8,966
815
16,587
6,730
3,022
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bans
FenrirAchillesGilgameshThothOdin

VS

Bans
OsirisSobekCerberusArtioAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
10
0 / 3 / 5
7,163
651
4,473
17,663
13,901
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Janus
Kursten
Janus
11
1 / 5 / 4
6,979
634
5,524
8,867
2,697
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 2 / 1
7,960
724
8,394
12,153
4,800
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
15
10
Kills
5
6
Deaths
10
14
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
0
4
6
0.75
L
Athena
 
Athena
0
3
5
0.83
W
Sol
3
2
5
2.75
W
Medusa
Fistyk
Medusa
7
0
3
8.5
L
Janus
Kursten
Janus
1
5
4
0.6
L
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,837
Damage
18,391
30,991
Taken
38,683
16,752
Mitigated
21,398
12,662
Healing
7,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
5,978
415
320
2,577
12,489
10,131
0
3,201
9,288
21,603
0
L
Athena
 
Athena
4,473
1,340
0
3,463
17,663
13,901
0
5,504
11,620
10,473
0
W
Sol
11,272
5,096
0
7,055
11,772
3,599
2,271
3,638
8,134
32,949
4,517
W
Medusa
Fistyk
Medusa
16,587
7,603
0
2,710
6,730
3,022
878
3,503
3,227
0
41,944
L
Janus
Kursten
Janus
5,524
64
0
1,420
8,867
2,697
0
5,143
3,478
16,777
0
L
8,394
4,557
0
2,551
12,153
4,800
0
5,214
6,724
0
35,977

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,441
Gold Earned
22,102
138
Minions Killed
108
7
Camps Cleared
2
618,605
Distance Traveled
603,153
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,574
689
21
2
1
205,750
4
L
Athena
7,163
651
7
1
0
213,552
3
W
Sol
7,901
718
52
5
4
187,656
1
W
Medusa
8,966
815
65
6
2
225,199
4
L
Janus
6,979
634
33
3
1
200,215
1
L
Anhur
7,960
724
68
6
1
189,386
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role