Player Matchup

Jing Wei
Jing Wei
Junine_games
Jing Wei
Level 43
God Stats
0W - 1L
1,200 SR
Queue Stats
2W - 10L
1,654 Elo+
Party 1
The Morrigan
The Morrigan
PDC_4SI3R_777
The Morrigan
Level 27
God Stats
0W - 2L
1,373 SR
Queue Stats
3W - 15L
1,333 Elo+
Party 1
Chaac
Chaac
T4lionn
Chaac
Level 15
God Stats
14W - 14L
1,884 SR
Queue Stats
19W - 26L
1,386 Elo+
Solo
Team Averages
Level 28
1,486 SR
1,458 Elo+

VS

Team Averages
Level 108
1,601 SR
1,732 Elo+
He Bo
He Bo
 
He Bo
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Mulan
Mulan
ChickenGusion
Mulan
Level 22
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 9L
1,856 Elo+
Party 2
Geb
Geb
RenownRubixx
Geb
Level 158
God Stats
14W - 3L
1,803 SR
Queue Stats
508W - 149L
1,840 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
Junine_games
Jing Wei
8
0 / 10 / 1
5,756
576
2,964
11,333
3,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

The Morrigan
PDC_4SI3R_777
The Morrigan
7
0 / 14 / 1
5,591
559
2,552
11,508
3,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
T4lionn
Chaac
10
1 / 6 / 0
6,348
635
4,223
10,744
5,337
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
13
9 / 0 / 19
9,046
905
12,253
5,614
2,554
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

13
14 / 1 / 14
9,140
914
10,004
5,925
6,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
7 / 0 / 19
8,586
859
7,900
9,391
12,151
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
82
1
Kills
30
30
Deaths
1
2
Assists
52
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
9
0
19
18.5
W
14
1
14
21
L
Jing Wei
Junine_games
Jing Wei
0
10
1
0.05
L
The Morrigan
PDC_4SI3R_777
The Morrigan
0
14
1
0.04
W
7
0
19
16.5
L
Chaac
T4lionn
Chaac
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,739
Damage
30,157
33,585
Taken
20,930
11,995
Mitigated
21,438
3,854
Healing
6,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
12,253
806
214
2,788
5,614
2,554
1,238
82
5,336
30,920
0
W
10,004
1,117
0
1,853
5,925
6,733
878
971
4,469
0
15,052
L
Jing Wei
Junine_games
Jing Wei
2,964
1,802
0
837
11,333
3,647
0
7,179
3,371
0
13,192
L
The Morrigan
PDC_4SI3R_777
The Morrigan
2,552
277
0
0
11,508
3,011
0
5,925
4,507
3,539
1,300
W
7,900
1,087
0
1,282
9,391
12,151
26
1,002
7,891
22,432
0
L
Chaac
T4lionn
Chaac
4,223
464
0
3,017
10,744
5,337
0
5,436
4,407
0
16,619

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,695
Gold Earned
26,772
55
Minions Killed
95
2
Camps Cleared
5
436,287
Distance Traveled
559,056
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
9,046
905
63
6
1
184,809
0
W
Mulan
9,140
914
13
1
1
169,645
0
L
Jing Wei
5,756
576
21
2
2
152,881
0
L
The Morrigan
5,591
559
11
1
0
131,817
0
W
Geb
8,586
859
19
2
3
204,602
2
L
Chaac
6,348
635
23
2
0
151,589
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role